#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <ui/ui.h>
typedef struct WindowData {
UiInteger* check;
UiInteger* toggle;
UiInteger* radio;
UiString* text;
UiString* password;
UiList* list;
UiString* t1;
UiString* t2;
UiString* t3;
UiString* path;
UiList* list2;
UiList* list3;
UiDouble* progress;
UiInteger* spinner;
} WindowData;
static UiIcon* folder_icon;
void action1(UiEvent* event, void* data) {
char* action = data;
WindowData* wdata = event->window;
int64_t is_checked = wdata->check->get(wdata->check);
int64_t radio = wdata->radio->get(wdata->radio);
printf("data: %s %d\n", data, is_checked);
double d = wdata->progress->get(wdata->progress);
wdata->progress->set(wdata->progress, d + 1);
int spinner_active = wdata->spinner->get(wdata->spinner);
wdata->spinner->set(wdata->spinner, !spinner_active);
}
void action_set_checkbox(UiEvent* event, void* data) {
char* action = data;
WindowData* wdata = event->window;
wdata->check->set(wdata->check, 1);
}
void action_onchange(UiEvent* event, void* data) {
printf("onchange: %d\n", event->intval);
}
void action_switch(UiEvent* event, void* data) {
printf("onchange: %d\n", event->intval);
}
void action_toolbar_button(UiEvent* event, void *data) {
printf("toolbar action\n");
}
void action_listselection_changed(UiEvent* event, void* data) {
printf("selection changed\n");
UiListSelection* sel = event->eventdata;
for (int i = 0; i < sel->count; i++) {
int row = sel->rows[i];
printf("row: %d\n", row);
}
}
void action_onactivate(UiEvent* event, void* Data) {
printf("activate\n");
UiListSelection* sel = event->eventdata;
for (int i = 0; i < sel->count; i++) {
int row = sel->rows[i];
printf("row: %d\n", row);
}
}
typedef struct TableData {
char* col1;
char* col2;
char* col3;
} TableData;
void* table_getvalue(void* data, int i) {
TableData* t = data;
switch (i) {
case 0: return folder_icon;
case 1: return t->col1;
case 2: return t->col2;
case 3: return t->col3;
}
return NULL;
}
void action_add(UiEvent* event, void* data) {
WindowData* wdata = event->window;
char* t1 = wdata->t1->get(wdata->t1);
char* t2 = wdata->t2->get(wdata->t2);
char* t3 = wdata->t3->get(wdata->t3);
TableData* tdat = malloc(sizeof(TableData));
tdat->col1 = _strdup(t1);
tdat->col2 = _strdup(t2);
tdat->col3 = _strdup(t3);
ui_list_append(wdata->list2, tdat);
wdata->list2->update(wdata->list2, 0);
}
void action_breadcrumb(UiEvent* event, void* data) {
int i = event->intval;
char* c = event->eventdata;
printf("index: %d\n", i);
}
void dragstart(UiEvent* event, void* data) {
UiListDnd* ldnd = event->eventdata;
ui_selection_settext(ldnd->dnd, "Hello World!", -1);
}
void dragcomplete(UiEvent* event, void* data) {
}
void dragover(UiEvent* event, void* data) {
}
void drop(UiEvent* event, void* data) {
}
void application_startup(UiEvent* event, void* data) {
UiObject* obj = ui_window("Test", NULL);
WindowData* wdata = ui_malloc(obj->ctx, sizeof(WindowData));
obj->window = wdata;
wdata->check = ui_int_new(obj->ctx, "check");
wdata->toggle = ui_int_new(obj->ctx, "toggle");
wdata->radio = ui_int_new(obj->ctx, "radio");
wdata->text = ui_string_new(obj->ctx, "text");
wdata->password = ui_string_new(obj->ctx, "password");
wdata->list = ui_list_new(obj->ctx, "list");
wdata->list2 = ui_list_new(obj->ctx, "list2");
wdata->list3 = ui_list_new(obj->ctx, "list3");
wdata->t1 = ui_string_new(obj->ctx, "t1");
wdata->t2 = ui_string_new(obj->ctx, "t2");
wdata->t3 = ui_string_new(obj->ctx, "t3");
wdata->path = ui_string_new(obj->ctx, "path");
wdata->progress = ui_double_new(obj->ctx, "progress");
wdata->spinner = ui_int_new(obj->ctx, "spinner");
ui_list_append(wdata->list, "Hello");
ui_list_append(wdata->list, "World");
ui_list_append(wdata->list, "Item3");
ui_list_append(wdata->list, "Item4");
ui_list_append(wdata->list, "Item5");
ui_list_append(wdata->list, "Item6");
ui_list_append(wdata->list3, "usr");
ui_list_append(wdata->list3, "share");
ui_list_append(wdata->list3, "test");
ui_list_append(wdata->list3, "dir");
folder_icon = ui_foldericon(16);
TableData* td1 = malloc(sizeof(TableData));
TableData* td2 = malloc(sizeof(TableData));
TableData* td3 = malloc(sizeof(TableData));
TableData* td4 = malloc(sizeof(TableData));
TableData* td5 = malloc(sizeof(TableData));
TableData* td6 = malloc(sizeof(TableData));
td1->col1 = "a1";
td1->col2 = "b1";
td1->col3 = "c1";
td2->col1 = "a2";
td2->col2 = "b2";
td2->col3 = "b3";
td3->col1 = "a3";
td3->col2 = "b3";
td3->col3 = "c3";
td4->col1 = "a3";
td4->col2 = "b3";
td4->col3 = "c3";
td5->col1 = "a3";
td5->col2 = "b3";
td5->col3 = "c3";
td6->col1 = "a3";
td6->col2 = "b3";
td6->col3 = "c3";
ui_list_append(wdata->list2, td1);
ui_list_append(wdata->list2, td2);
ui_list_append(wdata->list2, td3);
ui_list_append(wdata->list2, td4);
ui_list_append(wdata->list2, td5);
ui_list_append(wdata->list2, td6);
ui_scrolledwindow0(obj) {
ui_grid(obj, .margin = 10, .columnspacing = 5, .rowspacing = 20) {
ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
ui_button(obj, .label = "Button2", .onclick = action1, .onclickdata = "action2");
ui_button(obj, .label = "Button3", .onclick = action1, .onclickdata = "action3", .hexpand = true);
ui_newline(obj);
ui_button(obj, .label = "Button4", .onclick = action1, .onclickdata = "action4");
ui_button(obj, .label = "Button5", .onclick = action1, .onclickdata = "action5", .colspan = 2);
ui_newline(obj);
ui_button(obj, .label = "Very Long Button Label Text ____________ Test", .onclick = action_set_checkbox);
ui_newline(obj);
ui_checkbox(obj, .label = "Option 1", .value = wdata->check, .onchange = action_onchange);
ui_togglebutton(obj, .label = "Option 2", .value = wdata->toggle);
ui_newline(obj);
ui_label(obj, .label = "Progress");
ui_progressspinner(obj, .value = wdata->spinner);
ui_newline(obj);
ui_hbox(obj, .colspan = 3) {
ui_radiobutton(obj, .label = "Radio 1", .value = wdata->radio);
ui_radiobutton(obj, .label = "Radio 2", .value = wdata->radio);
ui_radiobutton(obj, .label = "Radio 3", .value = wdata->radio);
}
ui_newline(obj);
ui_radiobutton(obj, .label = "Radio 4", .value = wdata->radio);
ui_switch(obj, .label = "test", .onchange = action_switch);
ui_newline(obj);
ui_textfield(obj, .varname = "newtext");
ui_path_textfield(obj, .colspan = 2, .value=wdata->path, .onactivate = action_breadcrumb);
ui_newline(obj);
wdata->path->set(wdata->path, "/usr/path/test");
ui_textfield(obj, .value = wdata->text);
ui_passwordfield(obj, .value = wdata->password);
ui_newline(obj);
ui_frame(obj, .label = "Test", .colspan = 3) {
ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
}
ui_newline(obj);
ui_expander(obj, .label = "Expand", .colspan = 3, .margin = 10, .spacing = 5, .isexpanded = false) {
ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
}
ui_newline(obj);
ui_combobox(obj, .list = wdata->list, .onselection= action_listselection_changed, .onactivate= action_onactivate);
ui_newline(obj);
ui_tabview(obj, .colspan = 3, .vexpand = true, .hexpand = true, .tabview = UI_TABVIEW_NAVIGATION_SIDE) {
ui_tab(obj, "Tab 1") {
ui_button(obj, .label = "Tab 1 Button");
}
ui_tab(obj, "Tab 2") {
ui_button(obj, .label = "Tab 2 Button");
}
ui_tab(obj, "Tab 3") {
}
}
ui_newline(obj);
ui_label(obj, .label = "Test Label");
ui_progressbar(obj, .value = wdata->progress, .colspan = 2);
ui_newline(obj);
ui_newline(obj);
ui_textfield(obj, .value = wdata->t1);
ui_textfield(obj, .value = wdata->t2);
ui_textfield(obj, .value = wdata->t3);
ui_newline(obj);
ui_button(obj, .label = "Add", .onclick = action_add);
ui_newline(obj);
ui_newline(obj);
UiModel* model = ui_model(obj->ctx, UI_ICON_TEXT, "Col 1", UI_STRING, "Col 2", UI_STRING, "Col 3", -1);
model->getvalue = table_getvalue;
ui_table(obj, .colspan = 3, .model = model, .list = wdata->list2, .onactivate = action_onactivate,
.onselection = action_listselection_changed,
.ondragstart = dragstart, .ondragcomplete = dragcomplete, .ondrop = drop);
ui_model_free(obj->ctx, model);
}
}
ui_show(obj);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpCmdLine, int nCmdShow)
{
ui_init("app1", 0, NULL);
ui_onstartup(application_startup, NULL);
ui_menu("File") {
ui_menuitem(.label = "Item 1");
ui_menuitem(.label = "Item 2");
ui_menuseparator();
ui_menu("File Sub") {
ui_menuitem(.label = "Sub Item");
}
ui_menuitem(.label = "Exit");
}
ui_toolbar_item("Test", .label = "Home", .icon = "Home", .onclick = action_toolbar_button);
ui_toolbar_toggleitem("Toggle", .label = "Toggle", .onchange = action_toolbar_button);
ui_toolbar_toggleitem("Toggle2", .label = "Toggle2", .onchange = action_toolbar_button);
ui_toolbar_toggleitem("Toggle3", .label = "Toggle3", .onchange = action_toolbar_button);
ui_toolbar_menu("Menu", .label = "Menu") {
ui_menuitem(.label = "x", NULL, NULL);
ui_menuitem(.label = "x", NULL, NULL);
ui_menuitem(.label = "x", NULL, NULL);
ui_menuitem(.label = "x", NULL, NULL);
ui_menuitem(.label = "x", NULL, NULL);
ui_menu("TB Sub") {
ui_menuitem("TB subitem", NULL, NULL);
}
}
ui_toolbar_menu(NULL, .label = "Menu") {
ui_menuitem("Secondary Test", NULL, NULL);
ui_menu("Secondary Sub") {
ui_menuitem("Secondary subitem", NULL, NULL);
}
}
ui_toolbar_add_default("Test", UI_TOOLBAR_LEFT);
ui_toolbar_add_default("Toggle", UI_TOOLBAR_LEFT);
ui_toolbar_add_default("Toggle2", UI_TOOLBAR_CENTER);
ui_toolbar_add_default("Toggle3", UI_TOOLBAR_CENTER);
ui_toolbar_add_default("Menu", UI_TOOLBAR_RIGHT);
ui_main();
return (EXIT_SUCCESS);
}