--- a/ucx/cx/tree.h Thu May 23 23:19:06 2024 +0200 +++ b/ucx/cx/tree.h Thu May 23 23:23:36 2024 +0200 @@ -1,7 +1,7 @@ /* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * - * Copyright 2021 Mike Becker, Olaf Wintermann All rights reserved. + * Copyright 2024 Mike Becker, Olaf Wintermann All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: @@ -28,9 +28,8 @@ /** * \file tree.h * \brief Interface for tree implementations. + * \author Mike Becker * \author Olaf Wintermann - * \author Mike Becker - * \version 3.0 * \copyright 2-Clause BSD License */ @@ -38,99 +37,362 @@ #define UCX_TREE_H #include "common.h" -#include "allocator.h" + +#include "iterator.h" #ifdef __cplusplus extern "C" { #endif /** - * Adds a sibling to the current tree node. - * - * In case your struct does not have a \p prev or a \p parent pointer, - * specify a negative location. The location of the \p next pointer is - * mandatory. + * A depth-first tree iterator. * - * \attention Do not use this function to add siblings in a tree where the - * nodes store a pointer to the last sibling because that would not be modified by this function. + * This iterator is not position-aware in a strict sense, as it does not assume a particular order of elements in the + * tree. However, the iterator keeps track of the number of nodes it has passed in a counter variable. + * Each node, regardless of the number of passes, is counted only once. * - * \remark If yo do not provide a location to the parent pointer, a call to this function is - * effectively the same as a call to cx_linked_list_add(). + * @note Objects that are pointed to by an iterator are mutable through that iterator. However, if the + * underlying data structure is mutated by other means than this iterator (e.g. elements added or removed), + * the iterator becomes invalid (regardless of what cxIteratorValid() returns). * - * @param node a pointer to the node - * @param loc_prev the location of a \c prev pointer within your node struct - * @param loc_next the location of a \c next pointer within your node struct - * @param loc_parent the location of a \c parent pointer within your node struct - * @param new_node the new node that shall be added as a sibling + * @see CxIterator + */ +typedef struct cx_tree_iterator_s { + /** + * Base members. + */ + CX_ITERATOR_BASE; + /** + * Indicates whether the subtree below the current node shall be skipped. + */ + bool skip; + /** + * Set to true, when the iterator shall visit a node again + * when all it's children have been processed. + */ + bool visit_on_exit; + /** + * True, if this iterator is currently leaving the node. + */ + bool exiting; + /** + * Offset in the node struct for the children linked list. + */ + ptrdiff_t loc_children; + /** + * Offset in the node struct for the next pointer. + */ + ptrdiff_t loc_next; + /** + * The total number of distinct nodes that have been passed so far. + */ + size_t counter; + /** + * The currently observed node. + * + * This is the same what cxIteratorCurrent() would return. + */ + void *node; + /** + * Stores a copy of the next pointer of the visited node. + * Allows freeing a node on exit without corrupting the iteration. + */ + void *node_next; + /** + * Internal stack. + * Will be automatically freed once the iterator becomes invalid. + * + * If you want to discard the iterator before, you need to manually + * call cxTreeIteratorDispose(). + */ + void **stack; + /** + * Internal capacity of the stack. + */ + size_t stack_capacity; + union { + /** + * Internal stack size. + */ + size_t stack_size; + /** + * The current depth in the tree. + */ + size_t depth; + }; +} CxTreeIterator; + +/** + * An element in a visitor queue. */ -void cx_tree_add_sibling(void *node, - ptrdiff_t loc_prev, ptrdiff_t loc_next, - ptrdiff_t loc_parent, - void *new_node) -__attribute__((__nonnull__)); +struct cx_tree_visitor_queue_s { + /** + * The tree node to visit. + */ + void *node; + /** + * The depth of the node. + */ + size_t depth; + /** + * The next element in the queue or \c NULL. + */ + struct cx_tree_visitor_queue_s *next; +}; + +/** + * A breadth-first tree iterator. + * + * This iterator needs to maintain a visitor queue that will be automatically freed once the iterator becomes invalid. + * If you want to discard the iterator before, you MUST manually call cxTreeVisitorDispose(). + * + * This iterator is not position-aware in a strict sense, as it does not assume a particular order of elements in the + * tree. However, the iterator keeps track of the number of nodes it has passed in a counter variable. + * Each node, regardless of the number of passes, is counted only once. + * + * @note Objects that are pointed to by an iterator are mutable through that iterator. However, if the + * underlying data structure is mutated by other means than this iterator (e.g. elements added or removed), + * the iterator becomes invalid (regardless of what cxIteratorValid() returns). + * + * @see CxIterator + */ +typedef struct cx_tree_visitor_s { + /** + * Base members. + */ + CX_ITERATOR_BASE; + /** + * Indicates whether the subtree below the current node shall be skipped. + */ + bool skip; + /** + * Offset in the node struct for the children linked list. + */ + ptrdiff_t loc_children; + /** + * Offset in the node struct for the next pointer. + */ + ptrdiff_t loc_next; + /** + * The total number of distinct nodes that have been passed so far. + */ + size_t counter; + /** + * The currently observed node. + * + * This is the same what cxIteratorCurrent() would return. + */ + void *node; + /** + * The current depth in the tree. + */ + size_t depth; + /** + * The next element in the visitor queue. + */ + struct cx_tree_visitor_queue_s *queue_next; + /** + * The last element in the visitor queue. + */ + struct cx_tree_visitor_queue_s *queue_last; +} CxTreeVisitor; + +/** + * Releases internal memory of the given tree iterator. + * @param iter the iterator + */ + __attribute__((__nonnull__)) +static inline void cxTreeIteratorDispose(CxTreeIterator *iter) { + free(iter->stack); + iter->stack = NULL; +} /** - * Adds a node to the list of children. + * Releases internal memory of the given tree visitor. + * @param visitor the visitor + */ +__attribute__((__nonnull__)) +static inline void cxTreeVisitorDispose(CxTreeVisitor *visitor) { + struct cx_tree_visitor_queue_s *q = visitor->queue_next; + while (q != NULL) { + struct cx_tree_visitor_queue_s *next = q->next; + free(q); + q = next; + } +} + +/** + * Advises the iterator to skip the subtree below the current node and + * also continues the current loop. + * + * @param iterator the iterator + */ +#define cxTreeIteratorContinue(iterator) (iterator).skip = true; continue + +/** + * Advises the visitor to skip the subtree below the current node and + * also continues the current loop. + * + * @param visitor the visitor + */ +#define cxTreeVisitorContinue(visitor) cxTreeIteratorContinue(visitor) + +/** + * Links a node to a (new) parent. + * + * If the node has already a parent, it is unlinked, first. + * If the parent has children already, the node is \em prepended to the list + * of all currently existing children. * - * \par Example with a full structure - * A full tree node structure may look like this: - * \code - * typedef struct MyTreeNode MyTreeNode; - * struct MyTreeNode { - * MyTreeNode* parent; - * MyTreeNode* first_child; - * MyTreeNode* last_child; - * MyTreeNode* prev_sibling; - * MyTreeNode* next_sibling; - * // ...contents... - * } - * \endcode - * Adding a new child to a node with the above structure can be performed with the following call: - * \code - * MyTreeNode *node, *child; // given - * cx_tree_add_child(&node->first_child, &node->last_child, - * offsetof(MyTreeNode, prev_sibling), offsetof(MyTreeNode, next_sibling), - * child, offsetof(MyTreeNode, parent), node); - * \endcode + * @param parent the parent node + * @param node the node that shall be linked + * @param loc_parent offset in the node struct for the parent pointer + * @param loc_children offset in the node struct for the children linked list + * @param loc_prev offset in the node struct for the prev pointer + * @param loc_next offset in the node struct for the next pointer + * @see cx_tree_unlink() + */ +__attribute__((__nonnull__)) +void cx_tree_link( + void * restrict parent, + void * restrict node, + ptrdiff_t loc_parent, + ptrdiff_t loc_children, + ptrdiff_t loc_prev, + ptrdiff_t loc_next +); + +/** + * Unlinks a node from its parent. + * + * If the node has no parent, this function does nothing. + * + * @param node the node that shall be unlinked from its parent + * @param loc_parent offset in the node struct for the parent pointer + * @param loc_children offset in the node struct for the children linked list + * @param loc_prev offset in the node struct for the prev pointer + * @param loc_next offset in the node struct for the next pointer + * @see cx_tree_link() + */ +__attribute__((__nonnull__)) +void cx_tree_unlink( + void *node, + ptrdiff_t loc_parent, + ptrdiff_t loc_children, + ptrdiff_t loc_prev, + ptrdiff_t loc_next +); + +/** + * Function pointer for a search function. + * + * A function of this kind shall check if the specified \p node + * contains the given \p data or if one of the children might contain + * the data. + * + * The function should use the returned integer to indicate how close the + * match is, where a negative number means that it does not match at all. * - * \par Example with a reduced structure - * The minimal reasonable structure with parent pointer looks like this: - * \code - * typedef struct MyTreeNode MyTreeNode; - * struct MyTreeNode { - * MyTreeNode* parent; - * MyTreeNode* children; - * MyTreeNode* next_sibling; - * // ...contents... - * } - * \endcode - * This simplifies the function call to: - * \code - * MyTreeNode *node, *child; // given - * cx_tree_add_child(&node->children, NULL, -1, offsetof(MyTreeNode, next_sibling), - * child, offsetof(MyTreeNode, parent), node); - * \endcode + * For example if a tree stores file path information, a node that is + * describing a parent directory of a filename that is searched, shall + * return a positive number to indicate that a child node might contain the + * searched item. On the other hand, if the node denotes a path that is not a + * prefix of the searched filename, the function would return -1 to indicate + * that * the search does not need to be continued in that branch. + * + * @param node the node that is currently investigated + * @param data the data that is searched for + * + * @return 0 if the node contains the data, + * positive if one of the children might contain the data, + * negative if neither the node, nor the children contains the data + */ +typedef int (*cx_tree_search_func)(void const *node, void const* data); + + +/** + * Searches for data in a tree. + * + * When the data cannot be found exactly, the search function might return a + * closest result which might be a good starting point for adding a new node + * to the tree. + * + * Depending on the tree structure it is not necessarily guaranteed that the + * "closest" match is uniquely defined. This function will search for a node + * with the best match according to the \p sfunc (meaning: the return value of + * \p sfunc which is closest to zero). If that is also ambiguous, an arbitrary + * node matching the criteria is returned. * - * \remark If your tree structure does not possess a parent pointer, a call to this function is - * effectively the same as a call to cx_linked_list_add(). + * @param root the root node + * @param data the data to search for + * @param sfunc the search function + * @param result where the result shall be stored + * @param loc_children offset in the node struct for the children linked list + * @param loc_next offset in the node struct for the next pointer + * @return zero if the node was found exactly, positive if a node was found that + * could contain the node (but doesn't right now), negative if the tree does not + * contain any node that might be related to the searched data + */ +__attribute__((__nonnull__)) +int cx_tree_search( + void const *root, + void const *data, + cx_tree_search_func sfunc, + void **result, + ptrdiff_t loc_children, + ptrdiff_t loc_next +); + +/** + * Creates a depth-first iterator for a tree with the specified root node. + * + * @note A tree iterator needs to maintain a stack of visited nodes, which is allocated using stdlib malloc(). + * When the iterator becomes invalid, this memory is automatically released. However, if you wish to cancel the + * iteration before the iterator becomes invalid by itself, you MUST call cxTreeIteratorDispose() manually to release + * the memory. + * + * @remark The returned iterator does not support cxIteratorFlagRemoval(). * - * @param children_begin a pointer to the begin node pointer (if your list has one) - * @param children_end a pointer to the end node pointer (if your list has one) - * @param loc_prev the location of a \c prev pointer within your node struct - * @param loc_next the location of a \c next pointer within your node struct - * @param new_node a pointer to the node that shall be appended - * @param loc_parent the location of a \c parent pointer within your node struct - * @param parent the parent node + * @param root the root node + * @param visit_on_exit set to true, when the iterator shall visit a node again after processing all children + * @param loc_children offset in the node struct for the children linked list + * @param loc_next offset in the node struct for the next pointer + * @return the new tree iterator + * @see cxTreeIteratorDispose() */ -void cx_tree_add_child(void **children_begin, void **children_end, - ptrdiff_t loc_prev, ptrdiff_t loc_next, void *new_node, - ptrdiff_t loc_parent, void *parent) -__attribute__((__nonnull__ (5))); +__attribute__((__nonnull__)) +CxTreeIterator cx_tree_iterator( + void *root, + bool visit_on_exit, + ptrdiff_t loc_children, + ptrdiff_t loc_next +); +/** + * Creates a breadth-first iterator for a tree with the specified root node. + * + * @note A tree visitor needs to maintain a queue of to be visited nodes, which is allocated using stdlib malloc(). + * When the visitor becomes invalid, this memory is automatically released. However, if you wish to cancel the + * iteration before the visitor becomes invalid by itself, you MUST call cxTreeVisitorDispose() manually to release + * the memory. + * + * @remark The returned iterator does not support cxIteratorFlagRemoval(). + * + * @param root the root node + * @param loc_children offset in the node struct for the children linked list + * @param loc_next offset in the node struct for the next pointer + * @return the new tree visitor + * @see cxTreeVisitorDispose() + */ +__attribute__((__nonnull__)) +CxTreeVisitor cx_tree_visitor( + void *root, + ptrdiff_t loc_children, + ptrdiff_t loc_next +); #ifdef __cplusplus } // extern "C" #endif -#endif // UCX_TREE_H - +#endif //UCX_TREE_H