make/vs/testapp/main.c

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1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2023 Olaf Wintermann. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include <Windows.h>
30
31 #include <stdio.h>
32 #include <stdlib.h>
33 #include <stdbool.h>
34
35 #include <ui/ui.h>
36
37 typedef struct WindowData {
38 UiInteger* check;
39 UiInteger* toggle;
40 UiInteger* radio;
41 UiString* text;
42 UiString* password;
43 UiList* list;
44 UiString* t1;
45 UiString* t2;
46 UiString* t3;
47 UiString* path;
48 UiList* list2;
49 UiList* list3;
50 UiDouble* progress;
51 UiInteger* spinner;
52 } WindowData;
53
54 static UiIcon* folder_icon;
55
56 void action1(UiEvent* event, void* data) {
57 char* action = data;
58
59 WindowData* wdata = event->window;
60 int64_t is_checked = wdata->check->get(wdata->check);
61 int64_t radio = wdata->radio->get(wdata->radio);
62
63 printf("data: %s %d\n", data, is_checked);
64
65 double d = wdata->progress->get(wdata->progress);
66 wdata->progress->set(wdata->progress, d + 1);
67
68 int spinner_active = wdata->spinner->get(wdata->spinner);
69 wdata->spinner->set(wdata->spinner, !spinner_active);
70 }
71
72 void action_set_checkbox(UiEvent* event, void* data) {
73 char* action = data;
74
75 WindowData* wdata = event->window;
76 wdata->check->set(wdata->check, 1);
77 }
78
79 void action_onchange(UiEvent* event, void* data) {
80 printf("onchange: %d\n", event->intval);
81 }
82
83 void action_switch(UiEvent* event, void* data) {
84 printf("onchange: %d\n", event->intval);
85 }
86
87 void action_toolbar_button(UiEvent* event, void *data) {
88 printf("toolbar action\n");
89 }
90
91
92 void action_listselection_changed(UiEvent* event, void* data) {
93 printf("selection changed\n");
94 UiListSelection* sel = event->eventdata;
95 for (int i = 0; i < sel->count; i++) {
96 int row = sel->rows[i];
97 printf("row: %d\n", row);
98 }
99 }
100
101 void action_onactivate(UiEvent* event, void* Data) {
102 printf("activate\n");
103 UiListSelection* sel = event->eventdata;
104 for (int i = 0; i < sel->count; i++) {
105 int row = sel->rows[i];
106 printf("row: %d\n", row);
107 }
108 }
109
110 typedef struct TableData {
111 char* col1;
112 char* col2;
113 char* col3;
114 } TableData;
115
116 void* table_getvalue(void* data, int i) {
117 TableData* t = data;
118 switch (i) {
119 case 0: return folder_icon;
120 case 1: return t->col1;
121 case 2: return t->col2;
122 case 3: return t->col3;
123 }
124 return NULL;
125 }
126
127 void action_add(UiEvent* event, void* data) {
128 WindowData* wdata = event->window;
129 char* t1 = wdata->t1->get(wdata->t1);
130 char* t2 = wdata->t2->get(wdata->t2);
131 char* t3 = wdata->t3->get(wdata->t3);
132
133 TableData* tdat = malloc(sizeof(TableData));
134 tdat->col1 = _strdup(t1);
135 tdat->col2 = _strdup(t2);
136 tdat->col3 = _strdup(t3);
137 ui_list_append(wdata->list2, tdat);
138 wdata->list2->update(wdata->list2, 0);
139
140 }
141
142 void action_breadcrumb(UiEvent* event, void* data) {
143 int i = event->intval;
144 char* c = event->eventdata;
145 printf("index: %d\n", i);
146 }
147
148 void dragstart(UiEvent* event, void* data) {
149 UiListDnd* ldnd = event->eventdata;
150 ui_selection_settext(ldnd->dnd, "Hello World!", -1);
151 }
152
153 void dragcomplete(UiEvent* event, void* data) {
154
155 }
156
157 void dragover(UiEvent* event, void* data) {
158
159 }
160
161 void drop(UiEvent* event, void* data) {
162
163 }
164
165 void application_startup(UiEvent* event, void* data) {
166 UiObject* obj = ui_window("Test", NULL);
167 WindowData* wdata = ui_malloc(obj->ctx, sizeof(WindowData));
168 obj->window = wdata;
169 wdata->check = ui_int_new(obj->ctx, "check");
170 wdata->toggle = ui_int_new(obj->ctx, "toggle");
171 wdata->radio = ui_int_new(obj->ctx, "radio");
172 wdata->text = ui_string_new(obj->ctx, "text");
173 wdata->password = ui_string_new(obj->ctx, "password");
174 wdata->list = ui_list_new(obj->ctx, "list");
175 wdata->list2 = ui_list_new(obj->ctx, "list2");
176 wdata->list3 = ui_list_new(obj->ctx, "list3");
177 wdata->t1 = ui_string_new(obj->ctx, "t1");
178 wdata->t2 = ui_string_new(obj->ctx, "t2");
179 wdata->t3 = ui_string_new(obj->ctx, "t3");
180 wdata->path = ui_string_new(obj->ctx, "path");
181 wdata->progress = ui_double_new(obj->ctx, "progress");
182 wdata->spinner = ui_int_new(obj->ctx, "spinner");
183
184 ui_list_append(wdata->list, "Hello");
185 ui_list_append(wdata->list, "World");
186 ui_list_append(wdata->list, "Item3");
187 ui_list_append(wdata->list, "Item4");
188 ui_list_append(wdata->list, "Item5");
189 ui_list_append(wdata->list, "Item6");
190
191 ui_list_append(wdata->list3, "usr");
192 ui_list_append(wdata->list3, "share");
193 ui_list_append(wdata->list3, "test");
194 ui_list_append(wdata->list3, "dir");
195
196 //folder_icon = ui_icon("Folder", 32);
197 folder_icon = ui_foldericon(16);
198
199 TableData* td1 = malloc(sizeof(TableData));
200 TableData* td2 = malloc(sizeof(TableData));
201 TableData* td3 = malloc(sizeof(TableData));
202 TableData* td4 = malloc(sizeof(TableData));
203 TableData* td5 = malloc(sizeof(TableData));
204 TableData* td6 = malloc(sizeof(TableData));
205 td1->col1 = "a1";
206 td1->col2 = "b1";
207 td1->col3 = "c1";
208 td2->col1 = "a2";
209 td2->col2 = "b2";
210 td2->col3 = "b3";
211 td3->col1 = "a3";
212 td3->col2 = "b3";
213 td3->col3 = "c3";
214 td4->col1 = "a3";
215 td4->col2 = "b3";
216 td4->col3 = "c3";
217 td5->col1 = "a3";
218 td5->col2 = "b3";
219 td5->col3 = "c3";
220 td6->col1 = "a3";
221 td6->col2 = "b3";
222 td6->col3 = "c3";
223
224 ui_list_append(wdata->list2, td1);
225 ui_list_append(wdata->list2, td2);
226 ui_list_append(wdata->list2, td3);
227 ui_list_append(wdata->list2, td4);
228 ui_list_append(wdata->list2, td5);
229 ui_list_append(wdata->list2, td6);
230
231 ui_scrolledwindow0(obj) {
232 ui_grid(obj, .margin = 10, .columnspacing = 5, .rowspacing = 20) {
233 ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
234 ui_button(obj, .label = "Button2", .onclick = action1, .onclickdata = "action2");
235 ui_button(obj, .label = "Button3", .onclick = action1, .onclickdata = "action3", .hexpand = true);
236 ui_newline(obj);
237
238 ui_button(obj, .label = "Button4", .onclick = action1, .onclickdata = "action4");
239 ui_button(obj, .label = "Button5", .onclick = action1, .onclickdata = "action5", .colspan = 2);
240 ui_newline(obj);
241
242 ui_button(obj, .label = "Very Long Button Label Text ____________ Test", .onclick = action_set_checkbox);
243 ui_newline(obj);
244
245 ui_checkbox(obj, .label = "Option 1", .value = wdata->check, .onchange = action_onchange);
246 ui_togglebutton(obj, .label = "Option 2", .value = wdata->toggle);
247 ui_newline(obj);
248
249 ui_label(obj, .label = "Progress");
250 ui_progressspinner(obj, .value = wdata->spinner);
251 ui_newline(obj);
252
253 ui_hbox(obj, .colspan = 3) {
254 ui_radiobutton(obj, .label = "Radio 1", .value = wdata->radio);
255 ui_radiobutton(obj, .label = "Radio 2", .value = wdata->radio);
256 ui_radiobutton(obj, .label = "Radio 3", .value = wdata->radio);
257 }
258 ui_newline(obj);
259 ui_radiobutton(obj, .label = "Radio 4", .value = wdata->radio);
260 ui_switch(obj, .label = "test", .onchange = action_switch);
261 ui_newline(obj);
262
263 //ui_breadcrumbbar(obj, .list = wdata->list3, .onactivate=action_breadcrumb);
264 ui_textfield(obj, .varname = "newtext");
265 ui_path_textfield(obj, .colspan = 2, .value=wdata->path, .onactivate = action_breadcrumb);
266 ui_newline(obj);
267 wdata->path->set(wdata->path, "/usr/path/test");
268
269 ui_textfield(obj, .value = wdata->text);
270 ui_passwordfield(obj, .value = wdata->password);
271 ui_newline(obj);
272
273 ui_frame(obj, .label = "Test", .colspan = 3) {
274 ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
275 }
276 ui_newline(obj);
277
278 ui_expander(obj, .label = "Expand", .colspan = 3, .margin = 10, .spacing = 5, .isexpanded = false) {
279 ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
280 ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
281 ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
282 }
283 ui_newline(obj);
284
285 ui_combobox(obj, .list = wdata->list, .onselection= action_listselection_changed, .onactivate= action_onactivate);
286 ui_newline(obj);
287
288 ui_tabview(obj, .colspan = 3, .vexpand = true, .hexpand = true, .tabview = UI_TABVIEW_NAVIGATION_SIDE) {
289 ui_tab(obj, "Tab 1") {
290 ui_button(obj, .label = "Tab 1 Button");
291 }
292 ui_tab(obj, "Tab 2") {
293 ui_button(obj, .label = "Tab 2 Button");
294 }
295 ui_tab(obj, "Tab 3") {
296
297 }
298 }
299 ui_newline(obj);
300
301 ui_label(obj, .label = "Test Label");
302 ui_progressbar(obj, .value = wdata->progress, .colspan = 2);
303 ui_newline(obj);
304
305 ui_newline(obj);
306 ui_textfield(obj, .value = wdata->t1);
307 ui_textfield(obj, .value = wdata->t2);
308 ui_textfield(obj, .value = wdata->t3);
309 ui_newline(obj);
310 ui_button(obj, .label = "Add", .onclick = action_add);
311 ui_newline(obj);
312
313
314 ui_newline(obj);
315
316 UiModel* model = ui_model(obj->ctx, UI_ICON_TEXT, "Col 1", UI_STRING, "Col 2", UI_STRING, "Col 3", -1);
317 model->getvalue = table_getvalue;
318 ui_table(obj, .colspan = 3, .model = model, .list = wdata->list2, .onactivate = action_onactivate,
319 .onselection = action_listselection_changed,
320 .ondragstart = dragstart, .ondragcomplete = dragcomplete, .ondrop = drop);
321 ui_model_free(obj->ctx, model);
322 }
323 }
324
325 ui_show(obj);
326 }
327
328
329 int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpCmdLine, int nCmdShow)
330 {
331 ui_init("app1", 0, NULL);
332 ui_onstartup(application_startup, NULL);
333
334 ui_menu("File") {
335 ui_menuitem(.label = "Item 1");
336 ui_menuitem(.label = "Item 2");
337 ui_menuseparator();
338 ui_menu("File Sub") {
339 ui_menuitem(.label = "Sub Item");
340 }
341
342 ui_menuitem(.label = "Exit");
343 }
344
345 ui_toolbar_item("Test", .label = "Home", .icon = "Home", .onclick = action_toolbar_button);
346 ui_toolbar_toggleitem("Toggle", .label = "Toggle", .onchange = action_toolbar_button);
347 ui_toolbar_toggleitem("Toggle2", .label = "Toggle2", .onchange = action_toolbar_button);
348 ui_toolbar_toggleitem("Toggle3", .label = "Toggle3", .onchange = action_toolbar_button);
349
350 ui_toolbar_menu("Menu", .label = "Menu") {
351
352 ui_menuitem(.label = "x", NULL, NULL);
353 ui_menuitem(.label = "x", NULL, NULL);
354 ui_menuitem(.label = "x", NULL, NULL);
355 ui_menuitem(.label = "x", NULL, NULL);
356 ui_menuitem(.label = "x", NULL, NULL);
357 ui_menu("TB Sub") {
358 ui_menuitem("TB subitem", NULL, NULL);
359 }
360 }
361
362 ui_toolbar_menu(NULL, .label = "Menu") {
363 ui_menuitem("Secondary Test", NULL, NULL);
364 ui_menu("Secondary Sub") {
365 ui_menuitem("Secondary subitem", NULL, NULL);
366 }
367 }
368
369 ui_toolbar_add_default("Test", UI_TOOLBAR_LEFT);
370 ui_toolbar_add_default("Toggle", UI_TOOLBAR_LEFT);
371 ui_toolbar_add_default("Toggle2", UI_TOOLBAR_CENTER);
372 ui_toolbar_add_default("Toggle3", UI_TOOLBAR_CENTER);
373 ui_toolbar_add_default("Menu", UI_TOOLBAR_RIGHT);
374
375 ui_main();
376
377 return (EXIT_SUCCESS);
378 }

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