ui/winui/list.cpp

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1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2023 Olaf Wintermann. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include "pch.h"
30
31 #include "list.h"
32 #include "container.h"
33 #include "util.h"
34
35 #include "../common/context.h"
36 #include "../common/object.h"
37
38
39 using namespace winrt;
40 using namespace Microsoft::UI::Xaml;
41 using namespace Microsoft::UI::Xaml::Controls;
42 using namespace Windows::UI::Xaml::Interop;
43 using namespace winrt::Windows::Foundation;
44 using namespace Microsoft::UI::Xaml::Markup;
45 using namespace Microsoft::UI::Xaml::Media;
46 using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives;
47
48
49 UIWIDGET ui_listview_create(UiObject* obj, UiListArgs args) {
50 UiObject* current = uic_current_obj(obj);
51
52 // create listview and toolkit wrapper
53 ListView listview = ListView();
54 if (args.multiselection) {
55 listview.SelectionMode(ListViewSelectionMode::Extended);
56 }
57
58 bool clickEnabled = listview.IsItemClickEnabled();
59 listview.IsItemClickEnabled(true);
60
61
62 UIElement elm = listview;
63 UiWidget* widget = new UiWidget(elm);
64 widget->data1 = args.model;
65 widget->data2 = args.getvalue;
66 ui_context_add_widget_destructor(current->ctx, widget);
67
68 // bind var
69 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.list, args.varname, UI_VAR_LIST);
70 if (var) {
71 UiList* list = (UiList*)var->value;
72 list->update = ui_simple_list_update;
73 list->obj = widget;
74 ui_simple_list_update(list, 0);
75 }
76
77 if (args.onselection) {
78 ui_callback onselection = args.onselection;
79 void* cbdata = args.onselectiondata;
80 listview.SelectionChanged([onselection, cbdata, obj](IInspectable const& sender, RoutedEventArgs evtargs) {
81 std::vector<int> selectedRows = ui_create_listview_selection(sender.as<ListView>());
82
83 UiListSelection selection;
84 selection.rows = selectedRows.data();
85 selection.count = selectedRows.size();
86
87 UiEvent evt;
88 evt.obj = obj;
89 evt.window = obj->window;
90 evt.document = obj->ctx->document;
91 evt.eventdata = &selection;
92 evt.intval = 0;
93 onselection(&evt, cbdata);
94 });
95 }
96 if (args.onactivate) {
97 ui_callback cb = args.onactivate;
98 void* cbdata = args.onactivatedata;
99 listview.ItemClick([cb, cbdata, obj](IInspectable const& sender, RoutedEventArgs evtargs) {
100 std::vector<int> selectedRows = ui_create_listview_selection(sender.as<ListView>());
101 UiListSelection selection;
102 selection.rows = selectedRows.data();
103 selection.count = selectedRows.size();
104
105 UiEvent evt;
106 evt.obj = obj;
107 evt.window = obj->window;
108 evt.document = obj->ctx->document;
109 evt.eventdata = &selection;
110 evt.intval = 0;
111 cb(&evt, cbdata);
112 });
113 }
114
115 // add listview to current container
116 UI_APPLY_LAYOUT1(current, args);
117
118 current->container->Add(listview, false);
119
120 return widget;
121 }
122
123
124 UIWIDGET ui_combobox_create(UiObject* obj, UiListArgs args) {
125 UiObject* current = uic_current_obj(obj);
126
127 // create listview and toolkit wrapper
128 ComboBox combobox = ComboBox();
129
130 UIElement elm = combobox;
131 UiWidget* widget = new UiWidget(elm);
132 widget->data1 = args.model;
133 widget->data2 = args.getvalue;
134 ui_context_add_widget_destructor(current->ctx, widget);
135
136 // bind var
137 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.list, args.varname, UI_VAR_LIST);
138 if (var) {
139 UiList* list = (UiList*)var->value;
140 list->update = ui_simple_list_update;
141 list->obj = widget;
142 ui_simple_list_update(list, 0);
143 }
144
145 if (args.onactivate) {
146 ui_callback cb = args.onactivate;
147 void* cbdata = args.onactivatedata;
148 combobox.SelectionChanged([cb, cbdata, obj](IInspectable const& sender, RoutedEventArgs evtargs) {
149 int selectedrow = sender.as<ComboBox>().SelectedIndex();
150 UiListSelection selection;
151 selection.count = 1;
152 selection.rows = &selectedrow;
153
154 UiEvent evt;
155 evt.obj = obj;
156 evt.window = obj->window;
157 evt.document = obj->ctx->document;
158 evt.eventdata = &selection;
159 evt.intval = selectedrow;
160 cb(&evt, cbdata);
161 });
162 }
163
164 // add listview to current container
165 UI_APPLY_LAYOUT1(current, args);
166
167 current->container->Add(combobox, false);
168
169 return widget;
170 }
171
172 UIEXPORT UIWIDGET ui_breadcrumbbar_create(UiObject* obj, UiListArgs args) {
173 UiObject* current = uic_current_obj(obj);
174
175 // create listview and toolkit wrapper
176 BreadcrumbBar bcbar = BreadcrumbBar();
177
178 UIElement elm = bcbar;
179 UiWidget* widget = new UiWidget(elm);
180 widget->data1 = args.model;
181 widget->data2 = args.getvalue;
182 ui_context_add_widget_destructor(current->ctx, widget);
183
184 // bind var
185 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.list, args.varname, UI_VAR_LIST);
186 if (var) {
187 UiList* list = (UiList*)var->value;
188 list->update = ui_breadcrumbbar_update;
189 list->obj = widget;
190 ui_breadcrumbbar_update(list, 0);
191 }
192
193 if (args.onactivate) {
194 ui_callback cb = args.onactivate;
195 void* cbdata = args.onactivatedata;
196 bcbar.ItemClicked([cb, cbdata, obj](IInspectable const& sender, BreadcrumbBarItemClickedEventArgs evtargs) {
197 UiEvent evt;
198 evt.obj = obj;
199 evt.window = obj->window;
200 evt.document = obj->ctx->document;
201 evt.eventdata = nullptr;
202 evt.intval = evtargs.Index();
203 cb(&evt, cbdata);
204 });
205 }
206
207 // add listview to current container
208 UI_APPLY_LAYOUT1(current, args);
209
210 current->container->Add(bcbar, false);
211
212 return widget;
213 }
214
215 static void* getstrvalue(void* elm, int ignore) {
216 return elm;
217 }
218
219 void ui_simple_list_update(UiList* list, int i) {
220 UiWidget* widget = (UiWidget*)list->obj;
221 UiModel* model = (UiModel*)widget->data1;
222 ui_getvaluefunc getvalue = (ui_getvaluefunc)widget->data2;
223 ItemsControl listview = widget->uielement.as<ItemsControl>();
224 auto items = listview.Items();
225
226 // priority: getvalue, model.getvalue, getstrvalue (fallback)
227 if (getvalue == nullptr) {
228 if (model && model->getvalue) {
229 getvalue = model->getvalue;
230 } else {
231 getvalue = getstrvalue;
232 }
233 }
234
235 // add list elements to listview.Items
236 items.Clear();
237 void* elm = list->first(list);
238 while (elm) {
239 char* value = (char*)getvalue(elm, 0);
240 wchar_t* wstr = str2wstr(value, nullptr);
241 items.Append(box_value(wstr));
242 free(wstr);
243
244 elm = list->next(list);
245 }
246 }
247
248 extern "C" void ui_breadcrumbbar_update(UiList * list, int i) {
249 UiWidget* widget = (UiWidget*)list->obj;
250 UiModel* model = (UiModel*)widget->data1;
251 ui_getvaluefunc getvalue = (ui_getvaluefunc)widget->data2;
252
253 // priority: getvalue, model.getvalue, getstrvalue (fallback)
254 if (getvalue == nullptr) {
255 if (model && model->getvalue) {
256 getvalue = model->getvalue;
257 }
258 else {
259 getvalue = getstrvalue;
260 }
261 }
262
263 BreadcrumbBar bar = widget->uielement.as<BreadcrumbBar>();
264
265 Windows::Foundation::Collections::IVector<Windows::Foundation::IInspectable> items { winrt::single_threaded_vector<Windows::Foundation::IInspectable>() };
266 void* elm = list->first(list);
267 while (elm) {
268 char* value = (char*)getvalue(elm, 0);
269 wchar_t* wstr = str2wstr(value, nullptr);
270 items.Append(box_value(wstr));
271 free(wstr);
272
273 elm = list->next(list);
274 }
275
276 bar.ItemsSource(items);
277 }
278
279
280 std::vector<int> ui_create_listview_selection(ListView listview) {
281 std::vector<int> selection;
282 int p = 0;
283 auto ranges = listview.SelectedRanges();
284 for (auto range : ranges) {
285 int begin = range.FirstIndex();
286 int end = range.LastIndex();
287 for (int i = begin; i <= end; i++) {
288 selection.push_back(i);
289 }
290 }
291 return selection;
292 }
293

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