Thu, 14 Nov 2024 22:28:36 +0100
load properties after resource creation
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2024 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "pch.h" #include "image.h" #include "toolkit.h" #include "container.h" #include "../common/object.h" #include "../common/context.h" #include "util.h" using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Interop; using namespace winrt::Windows::Foundation; using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives; using namespace winrt::Microsoft::UI::Xaml::Media::Imaging; using namespace winrt::Microsoft::UI::Xaml::Media; UiImageSource::UiImageSource(winrt::Microsoft::UI::Xaml::Media::ImageSource& src) : imgsrc(src) {} UIEXPORT UIWIDGET ui_imageviewer_create(UiObject *obj, UiImageViewerArgs args) { UiObject* current = uic_current_obj(obj); Image image = Image(); FrameworkElement elm = image; if (args.scrollarea) { ScrollViewer scroll = ScrollViewer(); scroll.Content(image); elm = scroll; } // create toolkit wrapper object and register destructor UIElement uielm = image; UiWidget* widget = new UiWidget(uielm); ui_context_add_widget_destructor(current->ctx, widget); // bind variable UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_GENERIC); if (var) { UiGeneric *value = (UiGeneric*)var->value; value->obj = widget; value->get = ui_image_get; value->set = ui_image_set; } // add button to current container UI_APPLY_LAYOUT1(current, args); current->container->Add(elm, true); return widget; } extern "C" void* ui_image_get(UiGeneric *g) { return NULL; } extern "C" int ui_image_set(UiGeneric *g, void *data, const char *type) { if(!type || strcmp(type, UI_IMAGE_OBJECT_TYPE)) { return 1; } UiImageSource *imgdata = (UiImageSource*)data; if (g->value) { UiImageSource *prevData = (UiImageSource*)g->value; delete prevData; } g->value = imgdata; UiWidget* widget = (UiWidget*)g->obj; Image image = widget->uielement.as<Image>(); image.Source(imgdata->imgsrc); return 0; } UIEXPORT int ui_image_load_file(UiGeneric *obj, const char *path) { wchar_t* wpath = str2wstr(path, nullptr); std::wstring wPath = wpath; std::wstring uriPath = L"file:///" + wPath; Uri uri{ uriPath }; BitmapImage bitmapImage = BitmapImage(); bitmapImage.UriSource(uri); ImageSource src = bitmapImage; UiImageSource *imgdata = new UiImageSource(src); obj->set(obj, imgdata, UI_IMAGE_OBJECT_TYPE); free(wpath); return 0; }