Tue, 30 Jan 2024 14:01:04 +0100
implement window new button
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2017 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #include <stdlib.h> #include "object.h" #include "context.h" void ui_end(UiObject *obj) { if(!obj->next) { return; } UiObject *prev = NULL; while(obj->next) { prev = obj; obj = obj->next; } if(prev) { // TODO: free last obj prev->next = NULL; } } UiObject* uic_object_new(UiObject *toplevel, UIWIDGET widget) { UiContext *ctx = toplevel->ctx; UiObject *newobj = cxCalloc(ctx->allocator, 1, sizeof(UiObject)); newobj->ctx = ctx; newobj->widget = widget; return newobj; } void uic_obj_add(UiObject *toplevel, UiObject *ctobj) { UiObject *current = uic_current_obj(toplevel); current->next = ctobj; } UiObject* uic_current_obj(UiObject *toplevel) { if(!toplevel) { return NULL; } UiObject *obj = toplevel; while(obj->next) { obj = obj->next; } return obj; } UiContainer* uic_get_current_container(UiObject *obj) { return uic_current_obj(obj)->container; }