Sun, 19 Oct 2025 21:20:08 +0200
update toolkit
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2017 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef UI_TREE_H #define UI_TREE_H #include "toolkit.h" #ifdef __cplusplus extern "C" { #endif typedef struct UiModel UiModel; typedef struct UiListCallbacks UiListCallbacks; typedef struct UiListDnd UiListDnd; typedef struct UiListArgs UiListArgs; typedef struct UiSourceListArgs UiSourceListArgs; typedef struct UiSubList UiSubList; typedef struct UiSubListItem UiSubListItem; typedef enum UiModelType { UI_STRING = 0, UI_STRING_FREE, UI_INTEGER, UI_ICON, UI_ICON_TEXT, UI_ICON_TEXT_FREE, UI_STRING_EDITABLE, UI_BOOL_EDITABLE } UiModelType; typedef struct UiCellValue { union { const char *string; int64_t i; UiBool b; }; UiModelType type; } UiCellValue; typedef UiBool (*ui_list_savefunc)(UiList *list, int row, int col, UiCellValue *value, void *userdata); struct UiModel { /* * number of columns */ int columns; /* * current allocation size (internal) */ int alloc; /* * array of column types * array length is the number of columns */ UiModelType *types; /* * array of column titles * array length is the number of columns */ char **titles; /* * array of column size hints */ int *columnsize; }; struct UiListCallbacks { /* * selection callback */ ui_callback activate; /* * cursor callback */ ui_callback selection; /* * userdata for all callbacks */ void *userdata; }; struct UiListArgs { UiBool fill; UiBool hexpand; UiBool vexpand; UiBool hfill; UiBool vfill; UiBool override_defaults; int margin; int margin_left; int margin_right; int margin_top; int margin_bottom; int colspan; int rowspan; int width; int height; const char *name; const char *style_class; UiList* list; const char* varname; UiModel* model; char **static_elements; size_t static_nelm; ui_getvaluefunc getvalue; ui_getvaluefunc2 getvalue2; void *getvalue2data; ui_getstylefunc getstyle; void *getstyledata; ui_callback onactivate; void* onactivatedata; ui_callback onselection; void* onselectiondata; ui_callback ondragstart; void* ondragstartdata; ui_callback ondragcomplete; void* ondragcompletedata; ui_callback ondrop; void* ondropdata; UiBool multiselection; UiMenuBuilder *contextmenu; ui_list_savefunc onsave; void *onsavedata; const int *groups; }; typedef void (*ui_sublist_getvalue_func)(UiList *list, void *sublist_userdata, void *rowdata, int index, UiSubListItem *item, void *userdata); struct UiSubList { UiList *value; const char *varname; const char *header; UiBool separator; void *userdata; }; typedef struct UiSubListEventData { UiList *list; int sublist_index; int row_index; void *row_data; void *sublist_userdata; void *event_data; } UiSubListEventData; /* * list item members must be filled by the sublist getvalue func * all members must be allocated (by malloc, strdup, ...) the pointer * will be passed to free */ struct UiSubListItem { char *icon; char *label; char *button_icon; char *button_label; UiMenuBuilder *button_menu; char *badge; void *eventdata; }; struct UiSourceListArgs { UiBool fill; UiBool hexpand; UiBool vexpand; UiBool hfill; UiBool vfill; UiBool override_defaults; int margin; int margin_left; int margin_right; int margin_top; int margin_bottom; int colspan; int rowspan; int width; int height; const char *name; const char *style_class; const int *groups; /* * static list of sublists * a sublist must have a varname or a value * * the last entry in the list must contain all NULL values or numsublists * must contain the number of sublists * * sublists can be NULL, in which case sublists are dynamically loaded * from dynamic_sublist/varname */ UiSubList *sublists; /* * optional number of sublists * if the value is 0, it is assumed, that sublists is null-terminated * (last item contains only NULL values) */ size_t numsublists; /* * list value, that contains UiSubList* elements */ UiList *dynamic_sublist; /* * load sublists dynamically from a variable with the specified name */ const char *varname; /* * callback for each list item, that should fill all necessary * UiSubListItem fields */ ui_sublist_getvalue_func getvalue; /* * getvalue_func userdata */ void *getvaluedata; /* * is a sublist header a selectable item */ UiBool header_is_item; /* * activated when a list item is selected */ ui_callback onactivate; void *onactivatedata; /* * activated, when the additional list item button is clicked */ ui_callback onbuttonclick; void *onbuttonclickdata; UiMenuBuilder *contextmenu; }; #define UI_SUBLIST(...) (UiSubList){ __VA_ARGS__ } #define UI_SUBLISTS(...) (UiSubList[]){ __VA_ARGS__, (UiSubList){NULL,NULL,NULL,0} } /* * Creates an UiModel, that specifies columns for a table widget. * * For each column a column type (UiModelType) and a title string * (char*) must be specified. The column list must be terminated * with -1. * * UiModel *model = ui_model(ctx, UI_STRING, "Column 1", UI_STRING, "Column 2", -1); */ UIEXPORT UiModel* ui_model(UiContext *ctx, ...); UIEXPORT UiModel* ui_model_new(UiContext *ctx); UIEXPORT void ui_model_add_column(UiContext *ctx, UiModel *model, UiModelType type, const char *title, int width); UIEXPORT UiModel* ui_model_copy(UiContext *ctx, UiModel* model); UIEXPORT void ui_model_free(UiContext *ctx, UiModel *mi); #define ui_listview(obj, ...) ui_listview_create(obj, &(UiListArgs) { __VA_ARGS__ } ) #define ui_table(obj, ...) ui_table_create(obj, &(UiListArgs) { __VA_ARGS__ } ) #define ui_combobox(obj, ...) ui_combobox_create(obj, &(UiListArgs) { __VA_ARGS__ } ) #define ui_breadcrumbbar(obj, ...) ui_breadcrumbbar_create(obj, &(UiListArgs) { __VA_ARGS__ } ) #define ui_sourcelist(obj, ...) ui_sourcelist_create(obj, &(UiSourceListArgs) { __VA_ARGS__ } ) UIEXPORT UIWIDGET ui_listview_create(UiObject* obj, UiListArgs *args); UIEXPORT UIWIDGET ui_table_create(UiObject* obj, UiListArgs *args); UIEXPORT UIWIDGET ui_combobox_create(UiObject* obj, UiListArgs *args); UIEXPORT UIWIDGET ui_breadcrumbbar_create(UiObject* obj, UiListArgs *args); UIEXPORT void ui_listview_select(UIWIDGET listview, int index); UIEXPORT void ui_combobox_select(UIWIDGET dropdown, int index); UIEXPORT UIWIDGET ui_sourcelist_create(UiObject *obj, UiSourceListArgs *args); UIEXPORT void ui_sublist_item_set_icon(UiSubListItem *item, const char *icon); UIEXPORT void ui_sublist_item_set_label(UiSubListItem *item, const char *label); UIEXPORT void ui_sublist_item_set_button_icon(UiSubListItem *item, const char *button_icon); UIEXPORT void ui_sublist_item_set_button_label(UiSubListItem *item, const char *button_label); UIEXPORT void ui_sublist_item_set_button_menu(UiSubListItem *item, UiMenuBuilder *menu); UIEXPORT void ui_sublist_item_set_badge(UiSubListItem *item, const char *badge); UIEXPORT void ui_sublist_item_set_eventdata(UiSubListItem *item, void *eventdata); /* * Only relevant for some language bindings */ typedef void(*ui_sourcelist_update_func)(void); /* * The sourcelist update callback is called after any source list * sublist update is completed */ UIEXPORT void ui_sourcelist_set_update_callback(ui_sourcelist_update_func cb); #ifdef __cplusplus } #endif #endif /* UI_TREE_H */