Thu, 12 Dec 2024 20:01:43 +0100
update toolkit
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2024 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #import "window.h" #import "MainWindow.h" #import "WindowManager.h" #include "../ui/window.h" #include "../ui/properties.h" #include "../common/context.h" #include "../common/menu.h" #include "../common/toolbar.h" #include <cx/mempool.h> static UiObject* create_window(const char *title, BOOL simple) { CxMempool *mp = cxBasicMempoolCreate(256); UiObject *obj = cxCalloc(mp->allocator, 1, sizeof(UiObject)); obj->ref = 0; obj->ctx = uic_context(obj, mp); MainWindow *window = [[MainWindow alloc] init:obj]; [[WindowManager sharedWindowManager] addWindow:window]; window.releasedWhenClosed = false; obj->wobj = (__bridge void*)window; return obj; } UiObject* ui_window(const char *title, void *window_data) { UiObject *obj = create_window(title, FALSE); obj->window = window_data; return obj; } UiObject* ui_simple_window(const char *title, void *window_data) { UiObject *obj = create_window(title, TRUE); obj->window = window_data; return obj; }