make/vs/testapp/main.c

Tue, 29 Oct 2024 19:07:11 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Tue, 29 Oct 2024 19:07:11 +0100
changeset 73
ede7885491b1
parent 0
2483f517c562
permissions
-rw-r--r--

implement repo Generate Key button

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include <Windows.h>

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>

#include <ui/ui.h>

typedef struct WindowData {
    UiInteger* check;
    UiInteger* toggle;
    UiInteger* radio;
    UiString* text;
    UiString* password;
    UiList* list;
    UiString* t1;
    UiString* t2;
    UiString* t3;
    UiString* path;
    UiList* list2;
    UiList* list3;
    UiDouble* progress;
    UiInteger* spinner;
} WindowData;

static UiIcon* folder_icon;

void action1(UiEvent* event, void* data) {
    char* action = data;
    
    WindowData* wdata = event->window;
    int64_t is_checked = wdata->check->get(wdata->check);
    int64_t radio = wdata->radio->get(wdata->radio);

    printf("data: %s %d\n", data, is_checked);

    double d = wdata->progress->get(wdata->progress);
    wdata->progress->set(wdata->progress, d + 1);

    int spinner_active = wdata->spinner->get(wdata->spinner);
    wdata->spinner->set(wdata->spinner, !spinner_active);
}

void action_set_checkbox(UiEvent* event, void* data) {
    char* action = data;

    WindowData* wdata = event->window;
    wdata->check->set(wdata->check, 1);
}

void action_onchange(UiEvent* event, void* data) {
    printf("onchange: %d\n", event->intval);
}

void action_switch(UiEvent* event, void* data) {
    printf("onchange: %d\n", event->intval);
}

void action_toolbar_button(UiEvent* event, void *data) {
    printf("toolbar action\n");
}


void action_listselection_changed(UiEvent* event, void* data) {
    printf("selection changed\n");
    UiListSelection* sel = event->eventdata;
    for (int i = 0; i < sel->count; i++) {
        int row = sel->rows[i];
        printf("row: %d\n", row);
    }
}

void action_onactivate(UiEvent* event, void* Data) {
    printf("activate\n");
    UiListSelection* sel = event->eventdata;
    for (int i = 0; i < sel->count; i++) {
        int row = sel->rows[i];
        printf("row: %d\n", row);
    }
}

typedef struct TableData {
    char* col1;
    char* col2;
    char* col3;
} TableData;

void* table_getvalue(void* data, int i) {
    TableData* t = data;
    switch (i) {
    case 0: return folder_icon;
    case 1: return t->col1;
    case 2: return t->col2;
    case 3: return t->col3;
    }
    return NULL;
}

void action_add(UiEvent* event, void* data) {
    WindowData* wdata = event->window;
    char* t1 = wdata->t1->get(wdata->t1);
    char* t2 = wdata->t2->get(wdata->t2);
    char* t3 = wdata->t3->get(wdata->t3);

    TableData* tdat = malloc(sizeof(TableData));
    tdat->col1 = _strdup(t1);
    tdat->col2 = _strdup(t2);
    tdat->col3 = _strdup(t3);
    ui_list_append(wdata->list2, tdat);
    wdata->list2->update(wdata->list2, 0);

}

void action_breadcrumb(UiEvent* event, void* data) {
    int i = event->intval;
    char* c = event->eventdata;
    printf("index: %d\n", i);
}

void dragstart(UiEvent* event, void* data) {
    UiListDnd* ldnd = event->eventdata;
    ui_selection_settext(ldnd->dnd, "Hello World!", -1);
}

void dragcomplete(UiEvent* event, void* data) {

}

void dragover(UiEvent* event, void* data) {

}

void drop(UiEvent* event, void* data) {

}

void application_startup(UiEvent* event, void* data) {
    UiObject* obj = ui_window("Test", NULL);
    WindowData* wdata = ui_malloc(obj->ctx, sizeof(WindowData));
    obj->window = wdata;
    wdata->check = ui_int_new(obj->ctx, "check");
    wdata->toggle = ui_int_new(obj->ctx, "toggle");
    wdata->radio = ui_int_new(obj->ctx, "radio");
    wdata->text = ui_string_new(obj->ctx, "text");
    wdata->password = ui_string_new(obj->ctx, "password");
    wdata->list = ui_list_new(obj->ctx, "list");
    wdata->list2 = ui_list_new(obj->ctx, "list2");
    wdata->list3 = ui_list_new(obj->ctx, "list3");
    wdata->t1 = ui_string_new(obj->ctx, "t1");
    wdata->t2 = ui_string_new(obj->ctx, "t2");
    wdata->t3 = ui_string_new(obj->ctx, "t3");
    wdata->path = ui_string_new(obj->ctx, "path");
    wdata->progress = ui_double_new(obj->ctx, "progress");
    wdata->spinner = ui_int_new(obj->ctx, "spinner");

    ui_list_append(wdata->list, "Hello");
    ui_list_append(wdata->list, "World");
    ui_list_append(wdata->list, "Item3");
    ui_list_append(wdata->list, "Item4");
    ui_list_append(wdata->list, "Item5");
    ui_list_append(wdata->list, "Item6");

    ui_list_append(wdata->list3, "usr");
    ui_list_append(wdata->list3, "share");
    ui_list_append(wdata->list3, "test");
    ui_list_append(wdata->list3, "dir");

    //folder_icon = ui_icon("Folder", 32);
    folder_icon = ui_foldericon(16);

    TableData* td1 = malloc(sizeof(TableData));
    TableData* td2 = malloc(sizeof(TableData));
    TableData* td3 = malloc(sizeof(TableData));
    TableData* td4 = malloc(sizeof(TableData));
    TableData* td5 = malloc(sizeof(TableData));
    TableData* td6 = malloc(sizeof(TableData));
    td1->col1 = "a1";
    td1->col2 = "b1";
    td1->col3 = "c1";
    td2->col1 = "a2";
    td2->col2 = "b2";
    td2->col3 = "b3";
    td3->col1 = "a3";
    td3->col2 = "b3";
    td3->col3 = "c3";
    td4->col1 = "a3";
    td4->col2 = "b3";
    td4->col3 = "c3";
    td5->col1 = "a3";
    td5->col2 = "b3";
    td5->col3 = "c3";
    td6->col1 = "a3";
    td6->col2 = "b3";
    td6->col3 = "c3";

    ui_list_append(wdata->list2, td1);
    ui_list_append(wdata->list2, td2);
    ui_list_append(wdata->list2, td3);
    ui_list_append(wdata->list2, td4);
    ui_list_append(wdata->list2, td5);
    ui_list_append(wdata->list2, td6);

    ui_scrolledwindow0(obj) {
        ui_grid(obj, .margin = 10, .columnspacing = 5, .rowspacing = 20) {
            ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
            ui_button(obj, .label = "Button2", .onclick = action1, .onclickdata = "action2");
            ui_button(obj, .label = "Button3", .onclick = action1, .onclickdata = "action3", .hexpand = true);
            ui_newline(obj);

            ui_button(obj, .label = "Button4", .onclick = action1, .onclickdata = "action4");
            ui_button(obj, .label = "Button5", .onclick = action1, .onclickdata = "action5", .colspan = 2);
            ui_newline(obj);

            ui_button(obj, .label = "Very Long Button Label Text ____________ Test", .onclick = action_set_checkbox);
            ui_newline(obj);

            ui_checkbox(obj, .label = "Option 1", .value = wdata->check, .onchange = action_onchange);
            ui_togglebutton(obj, .label = "Option 2", .value = wdata->toggle);
            ui_newline(obj);

            ui_label(obj, .label = "Progress");
            ui_progressspinner(obj, .value = wdata->spinner);
            ui_newline(obj);
            
            ui_hbox(obj, .colspan = 3) {
                ui_radiobutton(obj, .label = "Radio 1", .value = wdata->radio);
                ui_radiobutton(obj, .label = "Radio 2", .value = wdata->radio);
                ui_radiobutton(obj, .label = "Radio 3", .value = wdata->radio);
            }
            ui_newline(obj);
            ui_radiobutton(obj, .label = "Radio 4", .value = wdata->radio);
            ui_switch(obj, .label = "test", .onchange = action_switch);
            ui_newline(obj);

            //ui_breadcrumbbar(obj, .list = wdata->list3, .onactivate=action_breadcrumb);
            ui_textfield(obj, .varname = "newtext");
            ui_path_textfield(obj, .colspan = 2, .value=wdata->path, .onactivate = action_breadcrumb);
            ui_newline(obj);
            wdata->path->set(wdata->path, "/usr/path/test");
            
            ui_textfield(obj, .value = wdata->text);
            ui_passwordfield(obj, .value = wdata->password);
            ui_newline(obj);

            ui_frame(obj, .label = "Test", .colspan = 3) {
                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
            }
            ui_newline(obj);
            
            ui_expander(obj, .label = "Expand", .colspan = 3, .margin = 10, .spacing = 5, .isexpanded = false) {
                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
            }
            ui_newline(obj);

            ui_combobox(obj, .list = wdata->list, .onselection= action_listselection_changed, .onactivate= action_onactivate);
            ui_newline(obj);

            ui_tabview(obj, .colspan = 3, .vexpand = true, .hexpand = true, .tabview = UI_TABVIEW_NAVIGATION_SIDE) {
                ui_tab(obj, "Tab 1") {
                    ui_button(obj, .label = "Tab 1 Button");
                }
                ui_tab(obj, "Tab 2") {
                    ui_button(obj, .label = "Tab 2 Button");
                }
                ui_tab(obj, "Tab 3") {

                }
            }
            ui_newline(obj);

            ui_label(obj, .label = "Test Label");
            ui_progressbar(obj, .value = wdata->progress, .colspan = 2);
            ui_newline(obj);

            ui_newline(obj);
            ui_textfield(obj, .value = wdata->t1);
            ui_textfield(obj, .value = wdata->t2);
            ui_textfield(obj, .value = wdata->t3);
            ui_newline(obj);
            ui_button(obj, .label = "Add", .onclick = action_add);
            ui_newline(obj);


            ui_newline(obj);

            UiModel* model = ui_model(obj->ctx, UI_ICON_TEXT, "Col 1", UI_STRING, "Col 2", UI_STRING, "Col 3", -1);
            model->getvalue = table_getvalue;
            ui_table(obj,   .colspan = 3, .model = model, .list = wdata->list2, .onactivate = action_onactivate,
                            .onselection = action_listselection_changed,
                            .ondragstart = dragstart, .ondragcomplete = dragcomplete, .ondrop = drop);
            ui_model_free(obj->ctx, model);
        }
    }   

    ui_show(obj);
}


int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpCmdLine, int nCmdShow)
{ 
    ui_init("app1", 0, NULL);
    ui_onstartup(application_startup, NULL);
    
    ui_menu("File") {
        ui_menuitem(.label = "Item 1");
        ui_menuitem(.label = "Item 2");
        ui_menuseparator();
        ui_menu("File Sub") {
            ui_menuitem(.label = "Sub Item");
        }

        ui_menuitem(.label = "Exit");
    }

    ui_toolbar_item("Test", .label = "Home", .icon = "Home", .onclick = action_toolbar_button);
    ui_toolbar_toggleitem("Toggle", .label = "Toggle", .onchange = action_toolbar_button);
    ui_toolbar_toggleitem("Toggle2", .label = "Toggle2", .onchange = action_toolbar_button);
    ui_toolbar_toggleitem("Toggle3", .label = "Toggle3", .onchange = action_toolbar_button);

    ui_toolbar_menu("Menu", .label = "Menu") {
        
        ui_menuitem(.label = "x", NULL, NULL);
        ui_menuitem(.label = "x", NULL, NULL);
        ui_menuitem(.label = "x", NULL, NULL);
        ui_menuitem(.label = "x", NULL, NULL);
        ui_menuitem(.label = "x", NULL, NULL);
        ui_menu("TB Sub") {
            ui_menuitem("TB subitem", NULL, NULL);
        }
    }

    ui_toolbar_menu(NULL, .label = "Menu") {
        ui_menuitem("Secondary Test", NULL, NULL);
        ui_menu("Secondary Sub") {
            ui_menuitem("Secondary subitem", NULL, NULL);
        }
    }

    ui_toolbar_add_default("Test", UI_TOOLBAR_LEFT);
    ui_toolbar_add_default("Toggle", UI_TOOLBAR_LEFT);
    ui_toolbar_add_default("Toggle2", UI_TOOLBAR_CENTER);
    ui_toolbar_add_default("Toggle3", UI_TOOLBAR_CENTER);
    ui_toolbar_add_default("Menu", UI_TOOLBAR_RIGHT);

    ui_main();

    return (EXIT_SUCCESS);
}

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