Tue, 11 Jun 2024 21:47:43 +0200
fix gtk executing ui_job_finished even if no finish callback was set
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="..\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" /> <Import Project="..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" /> <Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props')" /> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>16.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{3541f08b-e6cc-4c23-a0d3-51983aab33c6}</ProjectGuid> <RootNamespace>testapp</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained> <WindowsPackageType>None</WindowsPackageType> <AppxPackage>false</AppxPackage> <ProjectName>idav</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v143</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <OutDir>$(SolutionDir)..\..\build\vs\$(Platform)\$(Configuration)\</OutDir> <IntDir>..\..\..\build\vs\testapp\$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_DEBUG;_CONSOLE;UI_WINUI;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>C:\Users\Olaf\Projekte\toolkit\ui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> </ClCompile> <Link> <SubSystem>Console</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="main.c" /> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\..\ui\winui\winui.vcxproj"> <Project>{59f97886-bf49-4b3f-9ef6-fa7a84f3ab56}</Project> </ProjectReference> <ProjectReference Include="..\ucx\ucx.vcxproj"> <Project>{27da0164-3475-43e2-a1a4-a5d07d305749}</Project> </ProjectReference> </ItemGroup> <ItemGroup> <Manifest Include="app.manifest" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> <Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets')" /> <Import Project="..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" /> <Import Project="..\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" /> <Import Project="..\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" /> </ImportGroup> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <PropertyGroup> <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> </PropertyGroup> <Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.props'))" /> <Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.230225.1\build\native\Microsoft.Windows.CppWinRT.targets'))" /> <Error Condition="!Exists('..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.props'))" /> <Error Condition="!Exists('..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22621.1\build\Microsoft.Windows.SDK.BuildTools.targets'))" /> <Error Condition="!Exists('..\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.props'))" /> <Error Condition="!Exists('..\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.WindowsAppSDK.1.3.230331000\build\native\Microsoft.WindowsAppSDK.targets'))" /> <Error Condition="!Exists('..\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.ImplementationLibrary.1.0.230824.2\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" /> </Target> </Project>