Sun, 28 Jan 2024 16:31:34 +0100
add nav buttons, update toolkit
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2024 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "window.h" #include <ui/stock.h> UiObject* window_create(void) { UiObject* obj = ui_window("iDAV", NULL); // navigation bar ui_hbox(obj, .fill = UI_OFF, .margin = 8) { ui_button(obj, .icon = "Back"); ui_button(obj, .icon = "Forward"); ui_path_textfield(obj, .fill = UI_ON); } // main content UiModel* model = ui_model(obj->ctx, UI_ICON_TEXT, "Name", UI_STRING, "Type", UI_STRING, "Last Modified", UI_STRING, "Size", -1); ui_table(obj, .fill = UI_ON, .model = model); // status bar ui_hbox(obj, .fill = UI_OFF) { ui_label(obj, .label = ""); } ui_model_free(obj->ctx, model); return obj; }