Sat, 27 Jan 2024 17:50:19 +0100
update ucx, libidav and add first gui code
// Copyright (c) Microsoft Corporation and Contributors. // Licensed under the MIT License. #pragma once #include <windows.h> #include <unknwn.h> #include <restrictederrorinfo.h> #include <hstring.h> // Undefine GetCurrentTime macro to prevent // conflict with Storyboard::GetCurrentTime #undef GetCurrentTime #include <winrt/Windows.Foundation.h> #include <winrt/Windows.Foundation.Collections.h> #include <winrt/Windows.ApplicationModel.Activation.h> #include <winrt/Microsoft.UI.Composition.h> #include <winrt/Microsoft.UI.Xaml.h> #include <winrt/Microsoft.UI.Xaml.Controls.h> #include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h> #include <winrt/Microsoft.UI.Xaml.Data.h> #include <winrt/Microsoft.UI.Xaml.Interop.h> #include <winrt/Microsoft.UI.Xaml.Markup.h> #include <winrt/Microsoft.UI.Xaml.Media.h> #include <winrt/Microsoft.UI.Xaml.Media.Imaging.h> #include <winrt/Microsoft.UI.Xaml.Navigation.h> #include <winrt/Microsoft.UI.Xaml.Shapes.h> #include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h> #include <winrt/Microsoft.UI.Dispatching.h> #include <winrt/Windows.ApplicationModel.DataTransfer.h> #include <wil/cppwinrt_helpers.h> #include <winrt/Microsoft.UI.Xaml.Input.h> #include <winrt/Windows.UI.Core.h> #include <winrt/Windows.ApplicationModel.h> #include <winrt/Windows.Storage.Streams.h>