ui/cocoa/resource.m

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1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2012 Olaf Wintermann. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #import <stdio.h>
30 #import <stdlib.h>
31 #import <string.h>
32
33 #import "resource.h"
34 #import "../common/properties.h"
35
36
37
38 void ui_load_lang_def(char *locale, char *default_locale) {
39 NSString *localeString = nil;
40 char tmp[6];
41 if(!locale) {
42 NSString* lang = [[NSLocale currentLocale] localeIdentifier];
43 if(lang) {
44 localeString = lang;
45 } else {
46 [[NSString alloc]initWithUTF8String:default_locale];
47 }
48 } else {
49 localeString = [[NSString alloc]initWithUTF8String:locale];
50 }
51
52 NSString *path = [[NSBundle mainBundle] pathForResource:localeString ofType:@"properties" inDirectory:@"locales"];
53
54 const char *p = [path UTF8String];
55
56 if(uic_load_language_file((char*)p)) {
57 if(default_locale) {
58 ui_load_lang_def(default_locale, NULL);
59 } else {
60 // cannot find any language file
61 fprintf(stderr, "Ui Error: Cannot load language.\n");
62 exit(-1);
63 }
64 }
65 }
66
67 void ui_locales_dir(char *path) {
68 // empty
69 }
70
71 void ui_pixmaps_dir(char *path) {
72 // empty
73 }

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