ui/wpf/button.c

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1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2015 Olaf Wintermann. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include <stdio.h>
30 #include <stdlib.h>
31
32 #include "button.h"
33 #include "../common/object.h"
34
35 UIWIDGET ui_button(UiObject *obj, char *label, ui_callback f, void *data) {
36 UiEventData *event = NULL;
37 ui_callback callback = NULL;
38 if(f) {
39 event = malloc(sizeof(UiEventData));
40 event->obj = obj;
41 event->callback = f;
42 event->user_data = data;
43 event->value = 0;
44 callback = (ui_callback)ui_button_callback;
45 }
46
47 UiContainer *container = uic_get_current_container(obj);
48 return UIbutton(container, label, callback, event);
49 }
50
51 void ui_button_callback(UiObject *obj, UiEventData *e) {
52 UiEvent event;
53 event.obj = e->obj;
54 event.document = event.obj->ctx->document;
55 event.window = event.obj->window;
56 event.intval = 0;
57 e->callback(&event, e->user_data);
58 }

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