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add minimal working dnd implementation (WinUI3)
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2023 Olaf Wintermann. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | */ |
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28 | |
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29 | #include "pch.h" |
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30 | |
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31 | #include "window.h" |
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32 | |
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33 | #include "appmenu.h" |
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34 | #include "commandbar.h" |
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35 | #include "container.h" |
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36 | #include "util.h" |
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37 | |
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38 | #include "../common/context.h" |
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39 | |
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40 | #include <stdlib.h> |
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41 | |
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42 | #include <cx/mempool.h> |
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43 | |
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44 | #include "MainWindow.xaml.h" |
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45 | |
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46 | |
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47 | using namespace winrt; |
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48 | using namespace Microsoft::UI::Xaml; |
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49 | using namespace Microsoft::UI::Xaml::Controls; |
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50 | using namespace Microsoft::UI::Xaml::Controls::Primitives; |
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51 | using namespace Microsoft::UI::Xaml::XamlTypeInfo; |
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52 | using namespace Microsoft::UI::Xaml::Markup; |
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53 | using namespace Windows::UI::Xaml::Interop; |
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54 | using namespace winrt::Windows::Foundation; |
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55 | |
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56 | UiWindow::UiWindow(winrt::Microsoft::UI::Xaml::Window& win) : window(win) {} |
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57 | |
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58 | UiObject* ui_window(const char* title, void* window_data) { |
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59 | CxMempool* mp = cxBasicMempoolCreate(256); |
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60 | UiObject* obj = (UiObject*)cxCalloc(mp->allocator, 1, sizeof(UiObject)); |
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61 | |
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62 | obj->ctx = uic_context(obj, mp); |
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63 | obj->window = window_data; |
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64 | |
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65 | Window window = Window(); |
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66 | //Window window = make<winui::implementation::MainWindow>(); |
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67 | |
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68 | winrt::Windows::Foundation::Uri resourceLocator{ L"ms-appx:///MainWindow.xaml" }; |
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69 | Application::LoadComponent(window, resourceLocator, ComponentResourceLocation::Nested); |
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70 | |
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71 | window.ExtendsContentIntoTitleBar(true); |
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72 | |
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73 | Grid grid = Grid(); |
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74 | window.Content(grid); |
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75 | |
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76 | StackPanel titleBar = StackPanel(); |
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77 | Thickness titleBarPadding = { 10, 5, 5, 10 }; |
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78 | titleBar.Padding(titleBarPadding); |
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79 | titleBar.Orientation(Orientation::Horizontal); |
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80 | TextBlock titleLabel = TextBlock(); |
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81 | titleBar.Children().Append(titleLabel); |
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82 | |
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83 | if (title) { |
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84 | wchar_t* wtitle = str2wstr(title, nullptr); |
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85 | window.Title(wtitle); |
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86 | titleLabel.Text(hstring(wtitle)); |
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87 | free(wtitle); |
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88 | } |
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89 | |
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90 | window.SetTitleBar(titleBar); |
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91 | |
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92 | obj->wobj = new UiWindow(window); |
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93 | ui_context_add_window_destructor(obj->ctx, obj->wobj); |
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95 | window.Closed([obj](IInspectable const& sender, WindowEventArgs) { |
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96 | cxMempoolDestroy(obj->ctx->mp); |
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97 | }); |
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98 | |
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99 | obj->container = new UiBoxContainer(grid, UI_BOX_CONTAINER_VBOX, 0, 0); |
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100 | |
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101 | titleBar.VerticalAlignment(VerticalAlignment::Top); |
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102 | obj->container->Add(titleBar, false); |
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103 | |
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104 | if (uic_get_menu_list()) { |
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105 | // create/add menubar |
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106 | MenuBar mb = ui_create_menubar(obj); |
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107 | mb.VerticalAlignment(VerticalAlignment::Top); |
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108 | obj->container->Add(mb, false); |
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109 | } |
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110 | |
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111 | if (uic_toolbar_isenabled()) { |
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112 | // create commandbar |
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113 | CommandBar toolbar = ui_create_toolbar(obj); |
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114 | // wrap the commandbar in a stackpanel, because we |
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115 | // don't want to fill the horizontal space |
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116 | StackPanel toolbar_panel = StackPanel(); |
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117 | toolbar_panel.Orientation(Orientation::Horizontal); |
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118 | toolbar_panel.Children().Append(toolbar); |
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119 | |
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parents:
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120 | toolbar_panel.VerticalAlignment(VerticalAlignment::Top); |
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121 | obj->container->Add(toolbar_panel, false); |
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new winui vs project, add toolbar
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122 | } |
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123 | |
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redefine UIWIDGET, remove widget abstraction class (WinUI)
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124 | obj->window = window_data; |
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create WinUI wrapper classes for usage in UiObject and widget creation functions
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125 | |
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minimal working winui app
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126 | return obj; |
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127 | } |