Thu, 26 Jun 2025 22:18:12 +0200
add ui_list_set_data
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2025 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "wrapper.h" /* ---------------------------- UiObject ---------------------------- */ UiContext* ui_object_get_context(UiObject *obj) { return obj->ctx; } void* ui_object_get_windowdata(UiObject *obj) { return obj->window; } void ui_object_set_windowdata(UiObject *obj, void *windowdata) { obj->window = windowdata; } /* ---------------------------- UiList ---------------------------- */ void* ui_list_get_data(UiList *list) { return list->data; } void ui_list_set_data(UiList *list, void *data) { list->data = data; } void* ui_list_get_iter(UiList *list) { return list->iter; } void ui_list_set_iter(UiList *list, void *iter) { list->iter = iter; } /* ---------------------------- UiEvent ---------------------------- */ UiObject* ui_event_get_obj(UiEvent *event) { return event->obj; } void* ui_event_get_document(UiEvent *event) { return event->document; } void* ui_event_get_windowdata(UiEvent *event) { return event->window; } void* ui_event_get_eventdata(UiEvent *event) { return event->eventdata; } int ui_event_get_int(UiEvent *event) { return event->intval; } int ui_event_get_set(UiEvent *event) { return event->set; }