Tue, 09 Jun 2026 18:50:13 +0200
fix AppDelegate source file case (Cocoa)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2024 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #import "WindowManager.h" #import "MainWindow.h" @implementation WindowManager static WindowManager *instance = nil; + (WindowManager*) sharedWindowManager { if(instance == nil) { instance = [[WindowManager alloc] init]; } return instance; } - (WindowManager*)init { _windows = [[NSMutableArray alloc] initWithCapacity:16]; return self; } - (void)addWindow:(NSWindowController*)win { [_windows addObject:win]; } - (void)closeWindow:(NSWindow*)win { [_windows removeObject:win.windowController]; } - (void)shutdown { if(_windows.count > 0) { NSWindowController *controller = _windows.firstObject; MainWindow *win = (MainWindow*)controller.window; [win saveWindowSize]; } [_windows removeAllObjects]; } @end