/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2024 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#import "toolkit.h"

#include "../common/document.h"
#include "../common/properties.h"
#include "../common/menu.h"
#include "../common/toolbar.h"
#include "../common/threadpool.h"

#import "menu.h"
#import "Toolbar.h"

#import "AppDelegate.h"

static const char *application_name;

static int app_argc;
static const char **app_argv;

static ui_callback   startup_func;
static void          *startup_data;
static ui_callback   open_func;
static void          *open_data;
static ui_callback   exit_func;
static void          *exit_data;

static UiBool        exit_on_shutdown;

/* ------------------- App Init / Event Loop functions ------------------- */

void ui_init(const char *appname, int argc, char **argv) {
    application_name = appname;
    app_argc = argc;
    app_argv = (const char**)argv;
    
    uic_init_global_context();

    uic_docmgr_init();
    uic_menu_init();
    uic_toolbar_init();

    uic_load_app_properties();

    [NSApplication sharedApplication];
    //[NSBundle loadNibNamed:@"MainMenu" owner:NSApp ];
    //[[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp topLevelObjects:&topLevelObjects];
    
    ui_toolbar_init();
}

const char* ui_appname() {
    return application_name;
}

void ui_onstartup(ui_callback f, void *userdata) {
    startup_func = f;
    startup_data = userdata;
}

void ui_onopen(ui_callback f, void *userdata) {
    open_func = f;
    open_data = userdata;
}

void ui_onexit(ui_callback f, void *userdata) {
    exit_func = f;
    exit_data = userdata;
}

void ui_app_exit_on_shutdown(UiBool exitapp) {
    exit_on_shutdown = exitapp;
}

void ui_cocoa_onstartup(void) {
    UiEvent e;
    e.obj = NULL;
    e.window = NULL;
    e.document = NULL;
    e.eventdata = NULL;
    e.intval = 0;
    if(startup_func) {
        startup_func(&e, startup_data);
    }
}

void ui_cocoa_onopen(const char *file) {
    UiEvent e;
    e.obj = NULL;
    e.window = NULL;
    e.document = NULL;
    e.eventdata = NULL;
    e.intval = 0;
    if(open_func) {
        open_func(&e, open_data);
    }
}

void ui_cocoa_onexit(void) {
    UiEvent e;
    e.obj = NULL;
    e.window = NULL;
    e.document = NULL;
    e.eventdata = NULL;
    e.intval = 0;
    if(exit_func) {
        exit_func(&e, exit_data);
    }
}

void ui_main(void) {
    NSApplicationMain(app_argc, app_argv);
    if(exit_on_shutdown) {
        exit(0);
    }
}

/* ------------------- Window Visibility functions ------------------- */

void ui_show(UiObject *obj) {
    if(obj->wobj) {
        NSWindow *window = (__bridge NSWindow*)obj->wobj;
        [window makeKeyAndOrderFront:nil];
    }
}

void ui_close(UiObject *obj) {

}

/* ------------------- Job Control / Threadpool functions ------------------- */

void ui_job(UiObject *obj, ui_threadfunc tf, void *td, ui_callback f, void *fd) {

}

void ui_call_mainthread(ui_threadfunc tf, void* td) {

}
