Sat, 25 Jan 2020 15:34:30 +0100
add proppatch interface
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2008 Sun Microsystems, Inc. All rights reserved. * * THE BSD LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the nor the names of its contributors may be * used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _LINKED_LIST_H_ #define _LINKED_LIST_H_ /* * Provided a template implementation of a simple linked list. * It is a reference based container (stores the pointers to the * objects contained) It doesn't check for duplicates etc and find * (delete) will find(delete) the first occurence of an element. * * Iterator class can be used for traversal using the "++" operator. */ template <class C> class CList; // forward declaration template <class C> class CListIterator; // forward declaration template <class C> class CListConstIterator; // forward declaration template <class C> class CListElmt { friend class CList<C>; friend class CListIterator<C>; friend class CListConstIterator<C>; private: CListElmt(C* refP, int id) : _refP(refP), _nextP(0), _prevP(0), _id(id) { // Nothing really has to be done here }; private: int _id; C *_refP; #if defined(AIX) CListElmt<C> *_nextP; CListElmt<C> *_prevP; #else CListElmt *_nextP; CListElmt *_prevP; #endif }; // // NOTE : If you need the find functionality, make sure that // class C has "==" defined. // template <class C> class CList { friend class CListIterator<C>; friend class CListConstIterator<C>; private: CListElmt<C>* _headP; CListElmt<C>* _tailP; CListElmt<C>* Lookup(C * memberP) { CListElmt<C> *curEltP = _headP; while (curEltP) { if (curEltP->_refP == memberP) break; curEltP = curEltP->_nextP; }; return(curEltP); }; int _nextId; int _numElts; int autoDestroy; C* Remove(CListElmt<C> *elmtP) { C *recP = NULL; if (elmtP) { if (elmtP->_nextP) elmtP->_nextP->_prevP = elmtP->_prevP; if (elmtP->_prevP) elmtP->_prevP->_nextP = elmtP->_nextP; if (elmtP == _tailP) _tailP = elmtP->_prevP; if (elmtP == _headP) _headP = _headP->_nextP; recP = elmtP->_refP; _numElts--; delete elmtP; }; if ( (1==autoDestroy) && recP) { delete recP; recP = NULL; } return(recP); }; public: CList() : _headP(0), _tailP(0), _nextId(0), _numElts(0), autoDestroy(0) { // Nothing really has to be done here }; void setAutoDestroy(int setting) { autoDestroy = setting; }; virtual ~CList() { while (_headP) Remove(_headP); }; int NextId() { return _nextId; }; int Append(C* refP) { CListElmt<C> *newElmtP = new CListElmt<C>(refP, _nextId++); newElmtP->_prevP = _tailP; if (_tailP) _tailP->_nextP = newElmtP; if (_headP == 0) _headP = newElmtP; _tailP = newElmtP; _numElts++; return(newElmtP->_id); }; int Member(C* memberP) { return(Lookup(memberP) != 0); }; int Delete(C* memberP) { CListElmt<C> *listElmtP = Lookup(memberP); if (listElmtP) { (void) Remove(listElmtP); return(1); } return(0); }; int NumEntries() const { return _numElts; } C* Find(C* memberP) // Lookup based on == operator for class C { CListElmt<C> *curEltP = _headP; while (curEltP) { if (curEltP->_refP == memberP) break; curEltP = curEltP->_nextP; }; return(curEltP ? curEltP->_refP : 0); }; C* First() { return(_headP ? _headP->_refP : 0); } C* Last() { return(_tailP ? _tailP->_refP : 0); } }; template <class C> class CListIterator { private: CList<C>* _listP; int _curId; public: CListIterator(CList<C>* linkedListP) : _listP(linkedListP), _curId(-1) { // Nothing more to be done }; virtual ~CListIterator() { _listP = NULL; }; C* operator++() // Define ++ operator to move forward along the list. { C *valueP = NULL; CListElmt<C> *curEltP = _listP->_headP; while (curEltP) { if (curEltP->_id > _curId) { _curId = curEltP->_id; return(curEltP->_refP); } curEltP = curEltP->_nextP; } _curId = -1; return(NULL); }; void operator()() // Overload the function operator to reset the iterator { _curId = -1; }; }; template <class C> class CListConstIterator { private: const CList<C>* _listP; int _curId; public: CListConstIterator(const CList<C>* linkedListP) : _listP(linkedListP), _curId(-1) { // Nothing more to be done }; virtual ~CListConstIterator() { _listP = NULL; }; const C* operator++() // Define ++ operator to move forward along the list. { const C *valueP = NULL; const CListElmt<C> *curEltP = _listP->_headP; while (curEltP) { if (curEltP->_id > _curId) { _curId = curEltP->_id; return(curEltP->_refP); } curEltP = curEltP->_nextP; } _curId = -1; return(NULL); }; void operator()() // Overload the function operator to reset the iterator { _curId = -1; }; }; #endif // _LINKED_LIST_H_