/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
*
* Copyright 2026 Olaf Wintermann. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "action.h"
#include <stdio.h>
#include <stdlib.h>
/* ------------------------------ public API ------------------------------ */
void ui_add_action(UiContext *ctx, const char *name, ui_callback callback, void *userdata) {
uic_add_action(ctx, name, callback, userdata, NULL, NULL);
}
void ui_add_action_with_accelerator(
UiContext *ctx,
const char *name,
ui_callback callback,
void *userdata,
const char *accelerator,
const char *accelerator_text)
{
uic_add_action(ctx, name, callback, userdata, accelerator, accelerator_text);
// TODO: accelerator
}
void ui_cocoa_view_bind_action(UiContext *ctx, NSView *view, const char *action) {
if(action) {
void *widget = (__bridge void*)view;
uic_bind_action(ctx, action, widget, (ui_enablefunc)ui_set_enabled);
UiAction *ui_action = uic_resolve_action(ctx, action);
if(!ui_action) {
ui_set_enabled(widget, FALSE);
}
}
}