#include "dnd.h"
void ui_selection_settext(UiSelection *sel,
char *str,
int len) {
}
void ui_selection_seturis(UiSelection *sel,
char **uris,
int nelm) {
}
char* ui_selection_gettext(UiSelection *sel) {
}
char** ui_selection_geturis(UiSelection *sel,
size_t *nelm) {
}