UNIXworkcode

/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #include <stdlib.h> #include <inttypes.h> #include <QMenuBar> #include <QAction> #include "menu.h" #include "toolkit.h" #include "../common/context.h" #include "../ui/properties.h" #include "../ui/window.h" #include "stock.h" #include "container.h" static UcxList *menus; static UcxList *current; /* -------------------------- UiMenu -------------------------- */ UiMenu::UiMenu(char* label) { this->items = NULL; this->label = label; } void UiMenu::addMenuItem(UiMenuItemI* item) { items = ucx_list_append(items, item); } void UiMenu::addTo(UiObject *obj, QMenuBar *menubar, QMenu *menu) { QMenu *m = NULL; if(menubar) { m = menubar->addMenu(label); } else { m = menu->addMenu(label); } UCX_FOREACH(elm, items) { UiMenuItemI *item = (UiMenuItemI*)elm->data; item->addTo(obj, NULL, m); } } /* -------------------------- UiMenuItem -------------------------- */ UiMenuItem::UiMenuItem(char* label, ui_callback f, void* userdata) { this->label = label; this->callback = f; this->userdata = userdata; this->groups = NULL; } void UiMenuItem::addGroup(int group) { groups = ucx_list_append(groups, (void*)(intptr_t)group); } void UiMenuItem::setCheckable(bool c) { checkable = c; } void UiMenuItem::addTo(UiObject *obj, QMenuBar *menubar, QMenu *menu) { QString str = QString::fromUtf8(label); UiAction *action = new UiAction(obj, str, callback, userdata); action->setCheckable(checkable); if(checkable) { action->setChecked(false); } menu->addAction(action); QObject::connect(action, SIGNAL(triggered()), action, SLOT(trigger())); } /* -------------------------- UiStMenuItem -------------------------- */ UiStMenuItem::UiStMenuItem(char* stockid, ui_callback f, void* userdata) { this->stockid = stockid; this->callback = f; this->userdata = userdata; this->groups = NULL; } void UiStMenuItem::addGroup(int group) { groups = ucx_list_append(groups, (void*)(intptr_t)group); } void UiStMenuItem::addTo(UiObject *obj, QMenuBar *menubar, QMenu *menu) { UiStockItem *stockItem = ui_get_stock_item(stockid); QString str = QString::fromUtf8(stockItem->label); UiAction *action = new UiAction(obj, str, callback, userdata); action->setIcon(QIcon::fromTheme(stockItem->icon_name)); action->setIconVisibleInMenu(true); menu->addAction(action); //UiEventWrapper *ev = new UiEventWrapper(callback, userdata); QObject::connect(action, SIGNAL(triggered()), action, SLOT(trigger())); } /* -------------------------- UiMenuSeparator -------------------------- */ void UiMenuSeparator::addTo(UiObject* obj, QMenuBar* menubar, QMenu* menu) { menu->addSeparator(); } /* -------------------------- UiCheckItemNV -------------------------- */ UiCheckItemNV::UiCheckItemNV(char* label, char* varname) { this->label = label; this->varname = varname; } void UiCheckItemNV::addTo(UiObject* obj, QMenuBar* menubar, QMenu* menu) { QString str = QString::fromUtf8(label); UiAction *action = new UiAction(obj, str, NULL, NULL); action->setCheckable(true); menu->addAction(action); QObject::connect(action, SIGNAL(triggered()), action, SLOT(trigger())); UiVar *var = uic_connect_var(obj->ctx, varname, UI_VAR_INTEGER); if(var) { UiInteger *value = (UiInteger*)var->value; action->setChecked(value->value); value->obj = action; value->get = ui_checkitem_get; value->set = ui_checkitem_set; value = 0; } else { // TODO: error } } /* -------------------------- UiAction -------------------------- */ UiAction::UiAction(UiObject *obj, QString &label, ui_callback f, void* userdata) : QAction(label, NULL) { //QAction(label, NULL); this->obj = obj; this->callback = f; this->userdata = userdata; } void UiAction::trigger() { if(!callback) { return; } UiEvent e; e.obj = obj; e.window = obj->window; e.document = obj->ctx->document; e.eventdata = NULL; if(isCheckable()) { e.intval = isChecked(); } else { e.intval = 0; } callback(&e, userdata); } void ui_menu(char *label) { // free current menu hierarchy ucx_list_free(current); // create menu UiMenu *menu = new UiMenu(label); current = ucx_list_prepend(NULL, menu); menus = ucx_list_append(menus, menu); } void ui_submenu(char *label) { UiMenu *menu = new UiMenu(label); // add submenu to current menu UiMenu *cm = (UiMenu*)current->data; cm->addMenuItem(menu); // set the submenu to current menu current = ucx_list_prepend(current, menu); } void ui_submenu_end() { if(ucx_list_size(current) < 2) { return; } current = ucx_list_remove(current, current); //UcxList *c = current; } void ui_menuitem(char *label, ui_callback f, void *userdata) { ui_menuitem_gr(label, f, userdata, -1); } void ui_menuitem_st(char *stockid, ui_callback f, void *userdata) { ui_menuitem_stgr(stockid, f, userdata, -1); } void ui_menuitem_gr(char *label, ui_callback f, void *userdata, ...) { if(!current) { return; } UiMenuItem *item = new UiMenuItem(label, f, userdata); // add groups va_list ap; va_start(ap, userdata); int group; while((group = va_arg(ap, int)) != -1) { item->addGroup(group); } va_end(ap); UiMenu *cm = (UiMenu*)current->data; cm->addMenuItem(item); } void ui_menuitem_stgr(char *stockid, ui_callback f, void *userdata, ...) { if(!current) { return; } UiStMenuItem *item = new UiStMenuItem(stockid, f, userdata); // add groups va_list ap; va_start(ap, userdata); int group; while((group = va_arg(ap, int)) != -1) { item->addGroup(group); } va_end(ap); UiMenu *cm = (UiMenu*)current->data; cm->addMenuItem(item); } void ui_menuseparator() { if(!current) { return; } UiMenuSeparator *item = new UiMenuSeparator(); UiMenu *cm = (UiMenu*)current->data; cm->addMenuItem(item); } void ui_checkitem(char *label, ui_callback f, void *userdata) { if(!current) { return; } UiMenuItem *item = new UiMenuItem(label, f, userdata); item->setCheckable(true); UiMenu *cm = (UiMenu*)current->data; cm->addMenuItem(item); } void ui_checkitem_nv(char *label, char *vname) { if(!current) { return; } UiCheckItemNV *item = new UiCheckItemNV(label, vname); UiMenu *cm = (UiMenu*)current->data; cm->addMenuItem(item); } void ui_menuitem_list(UiList *items, ui_callback f, void *userdata) { } void ui_add_menus(UiObject *obj, QMainWindow *window) { QMenuBar *mb = window->menuBar(); UCX_FOREACH(elm, menus) { UiMenu *menu = (UiMenu*)elm->data; menu->addTo(obj, mb, NULL); } } int ui_checkitem_get(UiInteger *i) { QAction *action = (QAction*)i->obj; i->value = action->isChecked(); return i->value; } void ui_checkitem_set(UiInteger *i, int value) { QAction *action = (QAction*)i->obj; i->value = value; action->setChecked(value); } /* * widget menu functions */ UiContextMenuHandler::UiContextMenuHandler(QWidget *widget, QMenu* menu) { this->widget = widget; this->menu = menu; } void UiContextMenuHandler::contextMenuEvent(const QPoint & pos) { menu->popup(widget->mapToGlobal(pos)); } UIMENU ui_contextmenu(UiObject *obj) { UiContainer *ct = uic_get_current_container(obj); return ui_contextmenu_w(obj, ct->current); } UIMENU ui_contextmenu_w(UiObject *obj, UIWIDGET widget) { UiContainer *ct = uic_get_current_container(obj); QMenu *menu = new QMenu(widget); widget->setContextMenuPolicy(Qt::CustomContextMenu); UiContextMenuHandler *handler = new UiContextMenuHandler(widget, menu); QObject::connect( widget, SIGNAL(customContextMenuRequested(QPoint)), handler, SLOT(contextMenuEvent(QPoint))); ct->menu = menu; return menu; } void ui_contextmenu_popup(UIMENU menu) { } void ui_widget_menuitem(UiObject *obj, char *label, ui_callback f, void *userdata) { ui_widget_menuitem_gr(obj, label, f, userdata, -1); } void ui_widget_menuitem_gr(UiObject *obj, char *label, ui_callback f, void *userdata, ...) { UiContainer *ct = uic_get_current_container(obj); if(!ct->menu) { return; } // add groups UcxList *groups = NULL; va_list ap; va_start(ap, userdata); int group; while((group = va_arg(ap, int)) != -1) { ucx_list_append(groups, (void*)(intptr_t)group); } va_end(ap); // create menuitem QString str = QString::fromUtf8(label); UiAction *action = new UiAction(obj, str, f, userdata); ct->menu->addAction(action); QObject::connect(action, SIGNAL(triggered()), action, SLOT(trigger())); } void ui_widget_menuitem_st(UiObject *obj, char *stockid, ui_callback f, void *userdata) { ui_widget_menuitem_stgr(obj, stockid, f, userdata, -1); } void ui_widget_menuitem_stgr(UiObject *obj, char *stockid, ui_callback f, void *userdata, ...) { UiContainer *ct = uic_get_current_container(obj); if(!ct->menu) { return; } // add groups UcxList *groups = NULL; va_list ap; va_start(ap, userdata); int group; while((group = va_arg(ap, int)) != -1) { ucx_list_append(groups, (void*)(intptr_t)group); } va_end(ap); // create menuitem UiStockItem *stockItem = ui_get_stock_item(stockid); QString str = QString::fromUtf8(stockItem->label); UiAction *action = new UiAction(obj, str, f, userdata); action->setIcon(QIcon::fromTheme(stockItem->icon_name)); action->setIconVisibleInMenu(true); ct->menu->addAction(action); QObject::connect(action, SIGNAL(triggered()), action, SLOT(trigger())); }