Sun, 01 Oct 2023 09:23:47 +0200
implement new api style for ui_button (WinUI3)
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2023 Olaf Wintermann. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | */ |
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28 | |
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29 | #include "toolkit.h" |
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30 | |
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31 | #include <Windows.h> |
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32 | #undef GetCurrentTime |
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33 | #include <winrt/Windows.Foundation.Collections.h> |
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34 | #include <winrt/Windows.UI.Xaml.Interop.h> |
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35 | #include <winrt/Microsoft.UI.Xaml.Controls.h> |
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36 | #include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h> |
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37 | #include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h> |
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38 | #include <winrt/Microsoft.UI.Xaml.Markup.h> |
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39 | |
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40 | #include <cx/allocator.h> |
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41 | #include <cx/mempool.h> |
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42 | |
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43 | |
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44 | using namespace winrt; |
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45 | using namespace Microsoft::UI::Xaml; |
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46 | using namespace Microsoft::UI::Xaml::Controls; |
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47 | using namespace Microsoft::UI::Xaml::XamlTypeInfo; |
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48 | using namespace Microsoft::UI::Xaml::Markup; |
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49 | using namespace Windows::UI::Xaml::Interop; |
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50 | using namespace winrt::Windows::Foundation; |
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51 | |
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52 | static const char* application_name; |
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53 | |
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54 | static ui_callback startup_func; |
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55 | static void* startup_data; |
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56 | |
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57 | static ui_callback open_func; |
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58 | void* open_data; |
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59 | |
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60 | static ui_callback exit_func; |
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61 | void* exit_data; |
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62 | |
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63 | static ui_callback appclose_fnc; |
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64 | |
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65 | static void* appclose_udata; |
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66 | |
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67 | |
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68 | static UiObject* active_window; |
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69 | |
173 | 70 | |
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71 | class App : public ApplicationT<App, IXamlMetadataProvider> { |
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72 | public: |
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73 | void OnLaunched(LaunchActivatedEventArgs const&) { |
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74 | Resources().MergedDictionaries().Append(XamlControlsResources()); |
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75 | if (startup_func) { |
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76 | startup_func(NULL, startup_data); |
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77 | } |
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78 | } |
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79 | IXamlType GetXamlType(TypeName const& type) { |
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80 | return provider.GetXamlType(type); |
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81 | } |
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82 | IXamlType GetXamlType(hstring const& fullname) { |
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83 | return provider.GetXamlType(fullname); |
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84 | } |
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85 | com_array<XmlnsDefinition> GetXmlnsDefinitions() { |
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86 | return provider.GetXmlnsDefinitions(); |
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87 | } |
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88 | private: |
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89 | XamlControlsXamlMetaDataProvider provider; |
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90 | }; |
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91 | |
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92 | UiWidget::UiWidget(winrt::Microsoft::UI::Xaml::UIElement& elm) : uielement(elm) {} |
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93 | |
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94 | extern "C" void destroy_ui_window_wrapper(void* ptr) { |
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95 | UiWindow* win = (UiWindow*)ptr; |
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96 | delete win; |
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97 | } |
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98 | |
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99 | extern "C" void destroy_ui_widget_wrapper(void* ptr) { |
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100 | UiWidget* widget = (UiWidget*)ptr; |
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101 | delete widget; |
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102 | } |
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103 | |
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104 | void ui_context_add_window_destructor(UiContext* ctx, UiWindow* win) { |
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105 | // TODO: |
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106 | } |
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107 | |
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108 | void ui_context_add_widget_destructor(UiContext* ctx, UiWidget* widget) { |
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109 | // TODO: |
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110 | } |
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111 | |
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112 | |
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113 | |
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114 | void ui_init(const char* appname, int argc, char** argv) { |
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115 | application_name = appname; |
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116 | } |
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117 | |
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118 | const char* ui_appname() { |
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119 | return application_name; |
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120 | } |
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121 | |
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122 | void ui_onstartup(ui_callback f, void* userdata) { |
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123 | startup_func = f; |
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124 | startup_data = userdata; |
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125 | } |
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126 | |
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127 | void ui_onopen(ui_callback f, void* userdata) { |
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128 | open_func = f; |
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129 | open_data = userdata; |
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130 | } |
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131 | |
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132 | void ui_onexit(ui_callback f, void* userdata) { |
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133 | exit_func = f; |
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134 | exit_data = userdata; |
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135 | } |
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136 | |
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137 | void ui_main() { |
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138 | init_apartment(); |
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139 | Application::Start([](auto&&) {make<App>(); }); |
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140 | } |
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141 | |
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142 | class UiWin { |
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143 | public: |
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144 | Window window; |
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145 | }; |
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146 | |
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147 | void ui_show(UiObject* obj) { |
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148 | if (obj->wobj) { |
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149 | obj->wobj->window.Activate(); |
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150 | } else { |
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151 | // TODO |
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152 | } |
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153 | } |
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154 | |
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155 | void ui_close(UiObject* obj) { |
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156 | |
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157 | } |
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158 |