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add frame container (WinUI3)
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2023 Olaf Wintermann. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | */ |
173 | 28 | |
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29 | #include <Windows.h> |
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30 | |
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31 | #include <stdio.h> |
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32 | #include <stdlib.h> |
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33 | #include <stdbool.h> |
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34 | |
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35 | #include <ui/ui.h> |
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36 | |
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37 | typedef struct WindowData { |
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38 | UiInteger* check; |
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39 | UiInteger* toggle; |
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40 | UiInteger* radio; |
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41 | UiString* text; |
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42 | UiString* password; |
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43 | } WindowData; |
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44 | |
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45 | void action1(UiEvent* event, void* data) { |
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46 | char* action = data; |
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47 | |
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48 | WindowData* wdata = event->window; |
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49 | int64_t is_checked = wdata->check->get(wdata->check); |
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50 | int64_t radio = wdata->radio->get(wdata->radio); |
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51 | |
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52 | printf("data: %s %d\n", data, is_checked); |
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53 | } |
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54 | |
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55 | void action_set_checkbox(UiEvent* event, void* data) { |
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56 | char* action = data; |
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57 | |
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58 | WindowData* wdata = event->window; |
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59 | wdata->check->set(wdata->check, 1); |
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60 | } |
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61 | |
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62 | void action_onchange(UiEvent* event, void* data) { |
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63 | printf("onchange: %d\n", event->intval); |
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64 | } |
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65 | |
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66 | void action_switch(UiEvent* event, void* data) { |
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67 | printf("onchange: %d\n", event->intval); |
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68 | } |
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69 | |
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70 | void application_startup(UiEvent* event, void* data) { |
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71 | UiObject* obj = ui_window("Test", NULL); |
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72 | WindowData* wdata = ui_malloc(obj->ctx, sizeof(WindowData)); |
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73 | obj->window = wdata; |
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74 | wdata->check = ui_int_new(obj->ctx, "check"); |
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75 | wdata->toggle = ui_int_new(obj->ctx, "toggle"); |
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76 | wdata->radio = ui_int_new(obj->ctx, "radio"); |
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77 | wdata->text = ui_string_new(obj->ctx, "text"); |
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78 | wdata->password = ui_string_new(obj->ctx, "password"); |
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79 | |
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80 | ui_grid(obj, .margin=10, .columnspacing=5, .rowspacing=20) { |
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81 | ui_button(obj, .label="Button1", .onclick=action1, .onclickdata="action1"); |
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82 | ui_button(obj, .label="Button2", .onclick=action1, .onclickdata="action2"); |
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83 | ui_button(obj, .label="Button3", .onclick=action1, .onclickdata="action3", .hexpand=true); |
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84 | ui_newline(obj); |
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85 | |
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86 | ui_button(obj, .label="Button4", .onclick=action1, .onclickdata="action4"); |
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87 | ui_button(obj, .label="Button5", .onclick=action1, .onclickdata="action5", .colspan=2); |
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88 | ui_newline(obj); |
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89 | |
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90 | ui_button(obj, .label="Very Long Button Label Text ____________ Test", .onclick=action_set_checkbox); |
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91 | ui_newline(obj); |
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92 | |
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93 | ui_checkbox(obj, .label = "Option 1", .value = wdata->check, .onchange=action_onchange); |
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94 | ui_togglebutton(obj, .label = "Option 2", .value = wdata->toggle); |
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95 | ui_newline(obj); |
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96 | |
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97 | ui_hbox(obj, .colspan=3) { |
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98 | ui_radiobutton(obj, .label = "Radio 1", .value = wdata->radio); |
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99 | ui_radiobutton(obj, .label = "Radio 2", .value = wdata->radio); |
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100 | ui_radiobutton(obj, .label = "Radio 3", .value = wdata->radio); |
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101 | } |
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102 | ui_newline(obj); |
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103 | ui_radiobutton(obj, .label = "Radio 4", .value = wdata->radio); |
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104 | ui_switch(obj, .label = "test", .onchange=action_switch); |
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105 | ui_newline(obj); |
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106 | |
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107 | ui_textfield(obj, .value = wdata->text); |
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108 | ui_passwordfield(obj, .value = wdata->password); |
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109 | ui_newline(obj); |
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110 | |
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111 | ui_frame(obj, .label = "Test", .colspan = 3, .vexpand = true) { |
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112 | ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1"); |
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113 | } |
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114 | } |
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115 | |
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116 | ui_show(obj); |
173 | 117 | } |
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118 | |
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119 | |
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120 | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpCmdLine, int nCmdShow) |
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121 | { |
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122 | ui_init("app1", 0, NULL); |
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123 | ui_onstartup(application_startup, NULL); |
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124 | |
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125 | ui_menu("File"); |
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126 | ui_menuitem("Test", NULL, NULL); |
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127 | ui_submenu("Sub"); |
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128 | ui_menuitem("subitem", NULL, NULL); |
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129 | ui_submenu_end(); |
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130 | ui_menuitem("Exit", NULL, NULL); |
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131 | |
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132 | ui_main(); |
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133 | |
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134 | return (EXIT_SUCCESS); |
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135 | } |