ui/winui/toolkit.cpp

Wed, 11 Oct 2023 10:54:24 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Wed, 11 Oct 2023 10:54:24 +0200
branch
newapi
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parent 205
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child 207
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permissions
-rw-r--r--

implement toolbar togglebutton

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2023 Olaf Wintermann. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 */
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28
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29 #include "pch.h"
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30
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31 #include "toolkit.h"
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32
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33 #include <cx/allocator.h>
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34 #include <cx/mempool.h>
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35
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36 #include "../common/context.h"
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37 #include "../common/toolbar.h"
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38
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39 #include "MainWindow.xaml.h"
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40
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41 #include "App.xaml.h"
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42
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43 using namespace winrt;
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44 using namespace Microsoft::UI::Xaml;
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45 using namespace Microsoft::UI::Xaml::Controls;
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46 using namespace Microsoft::UI::Xaml::XamlTypeInfo;
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47 using namespace Microsoft::UI::Xaml::Markup;
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48 using namespace Windows::UI::Xaml::Interop;
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49 using namespace winrt::Windows::Foundation;
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50
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51 static const char* application_name;
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52
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53 static ui_callback startup_func;
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54 static void* startup_data;
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55
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56 static ui_callback open_func;
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57 void* open_data;
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58
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59 static ui_callback exit_func;
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60 void* exit_data;
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61
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62 static ui_callback appclose_fnc;
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63
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64 static void* appclose_udata;
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65
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66
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67 static UiObject* active_window;
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68
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69
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70 class App : public ApplicationT<App, IXamlMetadataProvider> {
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71 public:
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72 void OnLaunched(LaunchActivatedEventArgs const&) {
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73 Resources().MergedDictionaries().Append(XamlControlsResources());
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74 if (startup_func) {
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75 startup_func(NULL, startup_data);
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76 }
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78 //auto window = make<winui::implementation::MainWindow>();
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79 //window.Activate();
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80 }
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81 IXamlType GetXamlType(TypeName const& type) {
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82 return provider.GetXamlType(type);
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83 }
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84 IXamlType GetXamlType(hstring const& fullname) {
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85 return provider.GetXamlType(fullname);
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86 }
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87 com_array<XmlnsDefinition> GetXmlnsDefinitions() {
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88 return provider.GetXmlnsDefinitions();
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89 }
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90 private:
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91 XamlControlsXamlMetaDataProvider provider;
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92 };
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93
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94 UiWidget::UiWidget(winrt::Microsoft::UI::Xaml::UIElement& elm) : uielement(elm) {}
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95
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96 extern "C" void destroy_ui_window_wrapper(void* ptr) {
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97 UiWindow* win = (UiWindow*)ptr;
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98 delete win;
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99 }
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100
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101 extern "C" void destroy_ui_widget_wrapper(void* ptr) {
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102 UiWidget* widget = (UiWidget*)ptr;
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103 delete widget;
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104 }
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105
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106 void ui_context_add_window_destructor(UiContext* ctx, UiWindow* win) {
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107 // TODO:
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108 }
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109
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110 void ui_context_add_widget_destructor(UiContext* ctx, UiWidget* widget) {
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111 // TODO:
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112 }
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113
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114
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115 UiEvent ui_create_int_event(UiObject* obj, int64_t i) {
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116 UiEvent evt;
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117 evt.obj = obj;
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118 evt.window = obj->window;
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119 evt.document = obj->ctx->document;
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120 evt.eventdata = nullptr;
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121 evt.intval = i;
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122 return evt;
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123 }
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125
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126
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127 void ui_init(const char* appname, int argc, char** argv) {
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128 application_name = appname;
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129
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130 uic_toolbar_init();
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131 }
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132
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133 const char* ui_appname() {
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134 return application_name;
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135 }
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136
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137 void ui_onstartup(ui_callback f, void* userdata) {
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138 startup_func = f;
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139 startup_data = userdata;
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140 }
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141
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142 void ui_onopen(ui_callback f, void* userdata) {
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143 open_func = f;
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144 open_data = userdata;
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145 }
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146
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147 void ui_onexit(ui_callback f, void* userdata) {
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148 exit_func = f;
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149 exit_data = userdata;
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150 }
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151
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152 void ui_main() {
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153 init_apartment();
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154 Application::Start([](auto&&) {make<App>(); });
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155 }
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156
183
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157 class UiWin {
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158 public:
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159 Window window;
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160 };
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161
177
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162 void ui_show(UiObject* obj) {
181
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163 if (obj->wobj) {
183
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164 obj->wobj->window.Activate();
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165 } else {
183
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166 // TODO
181
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167 }
177
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168 }
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169
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170 void ui_close(UiObject* obj) {
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171
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172 }
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173

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