Sat, 29 Mar 2014 19:12:07 +0100
added some text functions for the Cocoa implementation
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2012 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #import "window.h" #import "menu.h" #import "toolbar.h" #import "container.h" #import "../../ucx/mempool.h" #import "../common/context.h" static int window_default_width = 600; static int window_default_height = 500; @implementation UiCocoaWindow - (UiObject*) object { return uiobj; } - (void) setObject:(UiObject*)obj { uiobj = obj; } - (void) setMenuItems:(UcxList*)menuItems { UcxAllocator *allocator = uiobj->ctx->mempool->allocator; menus = ucx_map_new_a(allocator, 8); items = ucx_map_new_a(allocator, 64); UCX_FOREACH(elm, menuItems) { UiStateItem *item = elm->data; NSMenu *menu = [item->item menu]; // create UiMenuItem which represents an NSMenuItem for a Window UiMenuItem *windowItem = ucx_mempool_malloc(uiobj->ctx->mempool, sizeof(UiMenuItem)); windowItem->item = item->item; windowItem->state = 0; if(item->var) { // bind value UiVar *var = uic_connect_var(uiobj->ctx, item->var, UI_VAR_INTEGER); if(var) { UiInteger *value = var->value; value->obj = windowItem; value->get = ui_menuitem_get; value->set = ui_menuitem_set; value = 0; } else { // TODO: error } } // add item UcxList *itemList = ucx_map_get(menus, ucx_key(&menu, sizeof(void*))); itemList = ucx_list_append_a(allocator, itemList, windowItem); ucx_map_put(menus, ucx_key(&menu, sizeof(void*)), itemList); ucx_map_put(items, ucx_key(&windowItem->item, sizeof(void*)), windowItem); } } - (UiMenuItem*) getMenuItem:(NSMenuItem*)item { return ucx_map_get(items, ucx_key(&item, sizeof(void*))); } - (void) updateMenu:(NSMenu*)menu { UcxList *itemList = ucx_map_get(menus, ucx_key(&menu, sizeof(void*))); UCX_FOREACH(elm, itemList) { UiMenuItem *item = elm->data; [item->item setState: item->state]; } } @end /* ------------------------------ public API ------------------------------ */ UiObject* ui_window(char *title, void *window_data) { UcxMempool *mp = ucx_mempool_new(256); UiObject *obj = ucx_mempool_calloc(mp, 1, sizeof(UiObject)); obj->ctx = uic_context(obj, mp); // create native window NSRect frame = NSMakeRect( 300, 200, window_default_width, window_default_height); UiCocoaWindow *window = [[UiCocoaWindow alloc] initWithContentRect:frame styleMask:NSTitledWindowMask | NSResizableWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask backing:NSBackingStoreBuffered defer:false]; [window setObject: obj]; NSString *titleStr = [[NSString alloc] initWithUTF8String:title]; [window setTitle:titleStr]; UiMenuDelegate *menuDelegate = ui_menu_delegate(); [window setMenuItems: [menuDelegate items]]; NSToolbar *toolbar = ui_create_toolbar(); [window setToolbar: toolbar]; obj->widget = (NSView*)window; obj->window = window_data; obj->document = NULL; obj->container = ui_window_container(obj, window); return obj; }