Sun, 24 Sep 2023 12:03:57 +0200
implement grid container (WinUI)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "button.h" #include "util.h" #include "container.h" #include "../common/object.h" #include "../common/context.h" using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Interop; using namespace winrt::Windows::Foundation; UIWIDGET ui_button(UiObject* obj, char* label, ui_callback f, void* data) { UiObject* current = uic_current_obj(obj); // create button with label Button button = Button(); if (label) { wchar_t *wlabel = str2wstr(label, nullptr); button.Content(box_value(wlabel)); free(wlabel); } // create toolkit wrapper object and register destructor UIElement elm = button; UiWidget* widget = new UiWidget(elm); ui_context_add_widget_destructor(current->ctx, widget); // register callback if (f) { widget->obj = obj; widget->event_func = (ui_eventfunc)f; widget->event_data = data; button.Click([widget](IInspectable const& sender, RoutedEventArgs) { ui_callback cb = (ui_callback)widget->event_func; UiEvent evt; evt.obj = (UiObject*)widget->obj; evt.window = evt.obj->window; evt.document = evt.obj->ctx->document; evt.eventdata = nullptr; evt.intval = 0; cb(&evt, widget->event_data); } ); } // add button to current container current->container->Add(button, false); return widget; }