ui/winui/button.cpp

Sat, 23 Sep 2023 15:41:23 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Sat, 23 Sep 2023 15:41:23 +0200
branch
newapi
changeset 184
8c9b4b28aaa9
child 186
5db4979bf482
permissions
-rw-r--r--

implement ui_button (WinUI)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */


#include "button.h"

#include "util.h"
#include "container.h"

#include "../common/object.h"
#include "../common/context.h"

using namespace winrt;
using namespace Microsoft::UI::Xaml;
using namespace Microsoft::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Interop;
using namespace winrt::Windows::Foundation;

UIWIDGET ui_button(UiObject* obj, char* label, ui_callback f, void* data) {
	UiObject* current = uic_current_obj(obj);

	// create button with label
	Button button = Button();
	if (label) {
		wchar_t *wlabel = str2wstr(label, nullptr);
		button.Content(box_value(wlabel));
		free(wlabel);
	}

	// create toolkit wrapper object and register destructor
	UIElement elm = button;
	UiWidget* widget = new UiWidget(elm);
	ui_context_add_widget_destructor(current->ctx, widget);

	// register callback
	if (f) {
		widget->obj = obj;
		widget->event_func = (ui_eventfunc)f;
		widget->event_data = data;
		button.Click([widget](IInspectable const& sender, RoutedEventArgs) {
			ui_callback cb = (ui_callback)widget->event_func;

			UiEvent evt;
			evt.obj = (UiObject*)widget->obj;
			evt.window = evt.obj->window;
			evt.document = evt.obj->ctx->document;
			evt.eventdata = nullptr;
			evt.intval = 0;
			cb(&evt, widget->event_data);
		} );
	}
	
	// add button to current container
	current->container->Add(button, false);

	return widget;
}

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