Fri, 26 Jan 2024 17:17:14 +0100
add menu item list (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "pch.h" #include "commandbar.h" #include "util.h" #include "../common/object.h" #include "../common/context.h" #include "button.h" #include "appmenu.h" #include "icons.h" using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Microsoft::UI::Xaml::XamlTypeInfo; using namespace Microsoft::UI::Xaml::Markup; using namespace Windows::UI::Xaml::Interop; static void create_item(UiObject* obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarItemI* i); static void create_cmditem(UiObject* obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarItem* item); static void create_toggleitem(UiObject* obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarToggleItem* item); static void create_menuitem(UiObject* obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarMenuItem* item); static void create_appmenu_items(UiObject* obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarMenuItem* i); CommandBar ui_create_toolbar(UiObject *obj, CxList* defaults, bool addappmenu) { CommandBar cb = CommandBar(); cb.DefaultLabelPosition(CommandBarDefaultLabelPosition::Right); // add pre-configured items CxIterator i = cxListIterator(defaults); cx_foreach(char*, def, i) { UiToolbarItemI* item = uic_toolbar_get_item(def); if (!item) { exit(-1); // TODO: maybe an error dialog? } create_item(obj, cb.PrimaryCommands(), item); } // add appmenu if (addappmenu) { UiToolbarMenuItem* appmenu = uic_get_appmenu(); if (appmenu) { create_appmenu_items(obj, cb.SecondaryCommands(), appmenu); } } return cb; } static void create_item(UiObject* obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarItemI* i) { switch (i->type) { case UI_TOOLBAR_ITEM: { create_cmditem(obj, cb, (UiToolbarItem*)i); break; } case UI_TOOLBAR_TOGGLEITEM: { create_toggleitem(obj, cb, (UiToolbarToggleItem*)i); break; } case UI_TOOLBAR_MENU: { create_menuitem(obj, cb, (UiToolbarMenuItem*)i); break; } } } static void create_appmenu_items(UiObject* obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarMenuItem* i) { for (UiMenuItemI* mi = i->menu.items_begin; mi; mi = mi->next) { // convert UiMenuItemI to UiToolbarItemI switch (mi->type) { case UI_MENU: { UiMenu* mitem = (UiMenu*)mi; UiToolbarMenuItem tbitem; memset(&tbitem, 0, sizeof(UiToolbarMenuItem)); tbitem.item.type = UI_TOOLBAR_MENU; tbitem.args.label = mitem->label; tbitem.menu.items_begin = mitem->items_begin; tbitem.menu.items_end = mitem->items_end; create_menuitem(obj, cb, &tbitem); break; } case UI_MENU_ITEM: { UiMenuItem* mitem = (UiMenuItem*)mi; UiToolbarItem tbitem; memset(&tbitem, 0, sizeof(UiToolbarItem)); tbitem.item.type = UI_TOOLBAR_ITEM; tbitem.args.label = mitem->label; tbitem.args.onclick = mitem->callback; tbitem.args.onclickdata = mitem->userdata; create_cmditem(obj, cb, &tbitem); break; } } } } static void create_cmditem(UiObject* obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarItem* item) { AppBarButton button = AppBarButton(); if (item->args.label) { wchar_t* wlabel = str2wstr(item->args.label, nullptr); button.Label(wlabel); free(wlabel); } if(item->args.icon) { button.Icon(ui_get_icon(item->args.icon)); } // register callback if (item->args.onclick) { ui_callback cbfunc = item->args.onclick; void* cbdata = item->args.onclickdata; button.Click([cbfunc, cbdata, obj](Windows::Foundation::IInspectable const& sender, RoutedEventArgs) { UiEvent evt; evt.obj = obj; evt.window = obj->window; evt.document = obj->ctx->document; evt.eventdata = nullptr; evt.intval = 0; cbfunc(&evt, cbdata); }); } cb.Append(button); } static void create_toggleitem(UiObject *obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarToggleItem* item) { AppBarToggleButton button = AppBarToggleButton(); if (item->args.label) { wchar_t* wlabel = str2wstr(item->args.label, nullptr); button.Label(wlabel); free(wlabel); } if (item->args.icon) { button.Icon(ui_get_icon(item->args.icon)); } UiVar* var = uic_widget_var(obj->ctx, obj->ctx, nullptr, item->args.varname, UI_VAR_INTEGER); if (var) { UIElement elm = button; UiWidget* widget = new UiWidget(elm); ui_context_add_widget_destructor(obj->ctx, widget); UiInteger* value = (UiInteger*)var->value; int64_t i = value->value; value->get = ui_toggle_button_get; value->set = ui_toggle_button_set; value->obj = widget; ui_toggle_button_set(value, i); // init togglebutton state // listener for notifying observers togglebutton_register_checked_observers(button, obj, var); togglebutton_register_unchecked_observers(button, obj, var); } UiToggleArgs args = {}; args.onchange = item->args.onchange; args.onchangedata = item->args.onchangedata; togglebutton_register_callback(button, obj, args); cb.Append(button); } static void create_menuitem(UiObject* obj, Windows::Foundation::Collections::IObservableVector<ICommandBarElement> cb, UiToolbarMenuItem* item) { AppBarButton button = AppBarButton(); if (item->args.label) { wchar_t* wlabel = str2wstr(item->args.label, nullptr); button.Label(wlabel); free(wlabel); } if (item->args.icon) { button.Icon(ui_get_icon(item->args.icon)); } MenuFlyoutItem mi = MenuFlyoutItem(); MenuFlyout flyout = ui_create_menu_flyout(obj, &item->menu); button.Flyout(flyout); cb.Append(button); }