ui/winui/button.cpp

Tue, 12 Nov 2024 15:05:57 +0100

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Tue, 12 Nov 2024 15:05:57 +0100
changeset 79
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parent 76
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permissions
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update toolkit (winui dialog window)

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2023 Olaf Wintermann. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 */
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28
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29 #include "pch.h"
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30
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31 #include "button.h"
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32
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33 #include "util.h"
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34 #include "container.h"
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35 #include "icons.h"
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36
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37 #include "../common/object.h"
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38 #include "../common/context.h"
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39
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40 using namespace winrt;
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41 using namespace Microsoft::UI::Xaml;
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42 using namespace Microsoft::UI::Xaml::Controls;
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43 using namespace Windows::UI::Xaml::Interop;
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44 using namespace winrt::Windows::Foundation;
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45 using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives;
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46
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47
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48
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49 void ui_set_button_label(ButtonBase button, const char* label, const char* stockid, const char *icon, UiLabelType type) {
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50 // TODO: stockid
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51
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52 if (type == UI_LABEL_ICON) {
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53 label = NULL;
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54 }
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55 else if (type == UI_LABEL_TEXT) {
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56 icon = NULL;
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57 }
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58
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59 IconElement icon_elm = { nullptr };
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60 if (icon) {
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61 icon_elm = ui_get_icon(icon);
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62 }
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63
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64 if (label && icon_elm) {
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65 StackPanel panel = StackPanel();
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66 panel.Orientation(Orientation::Horizontal);
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67 panel.Spacing(5);
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68
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69 panel.Children().Append(icon_elm);
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70
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71 wchar_t* wlabel = str2wstr(label, nullptr);
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72 TextBlock label = TextBlock();
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73 label.Text(wlabel);
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74 panel.Children().Append(label);
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75 free(wlabel);
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76
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77 button.Content(panel);
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78 }
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79 else if (label) {
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80 wchar_t* wlabel = str2wstr(label, nullptr);
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81 button.Content(box_value(wlabel));
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82 free(wlabel);
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83 }
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84 else if (icon_elm) {
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85 button.Content(ui_get_icon(icon));
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86 }
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87 }
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88
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89
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90 UIWIDGET ui_button_create(UiObject* obj, UiButtonArgs args) {
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91 UiObject* current = uic_current_obj(obj);
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92
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93 // create button with label
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94 Button button = Button();
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95 ui_set_button_label(button, args.label, args.stockid, args.icon, args.labeltype);
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96
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97 // create toolkit wrapper object and register destructor
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98 UIElement elm = button;
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99 UiWidget* widget = new UiWidget(elm);
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100 ui_context_add_widget_destructor(current->ctx, widget);
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101
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102 // register callback
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103 if (args.onclick) {
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104 ui_callback cbfunc = args.onclick;
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105 void* cbdata = args.onclickdata;
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106 button.Click([cbfunc, cbdata, obj](IInspectable const& sender, RoutedEventArgs) {
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107 UiEvent evt;
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108 evt.obj = obj;
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109 evt.window = obj->window;
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110 evt.document = obj->ctx->document;
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111 evt.eventdata = nullptr;
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112 evt.intval = 0;
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113 cbfunc(&evt, cbdata);
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114 });
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115 }
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116
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117 // add button to current container
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118 UI_APPLY_LAYOUT1(current, args);
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119
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120 current->container->Add(button, false);
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121
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122 return widget;
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123 }
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124
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125
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126 void togglebutton_register_checked_observers(ToggleButton button, UiObject* obj, UiVar* var) {
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127 button.Checked([button, obj, var](IInspectable const& sender, RoutedEventArgs) {
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128 UiInteger* i = (UiInteger*)var->value;
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129 UiEvent evt = ui_create_int_event(obj, i->get(i));
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130 ui_notify_evt(i->observers, &evt);
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131 });
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132 }
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133
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134 void togglebutton_register_unchecked_observers(ToggleButton button, UiObject* obj, UiVar* var) {
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135 button.Unchecked([button, obj, var](IInspectable const& sender, RoutedEventArgs) {
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136 UiInteger* i = (UiInteger*)var->value;
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137 UiEvent evt = ui_create_int_event(obj, i->get(i));
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138 ui_notify_evt(i->observers, &evt);
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139 });
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140 }
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141
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142 void togglebutton_register_callback(ToggleButton button, UiObject *obj, UiToggleArgs& args) {
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143 ui_callback callback = args.onchange;
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144 void* cbdata = args.onchangedata;
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145 if (callback) {
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146 button.Checked([button, obj, callback, cbdata](IInspectable const& sender, RoutedEventArgs) {
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147 UiEvent evt = ui_create_int_event(obj, true);
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148 callback(&evt, cbdata);
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149 });
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150 button.Unchecked([button, obj, callback, cbdata](IInspectable const& sender, RoutedEventArgs) {
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151 UiEvent evt = ui_create_int_event(obj, false);
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152 callback(&evt, cbdata);
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153 });
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154 }
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155 }
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156
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157 // for some stupid reason the ToggleSwitch is not a ToggleButton and we need to write the same
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158 // code again, because although everything is basically the same, it is named differently
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159 static void switch_register_observers(ToggleSwitch button, UiObject* obj, UiVar* var) {
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160 button.Toggled([button, obj, var](IInspectable const& sender, RoutedEventArgs) {
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161 UiInteger* i = (UiInteger*)var->value;
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162 UiEvent evt = ui_create_int_event(obj, i->get(i));
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163 ui_notify_evt(i->observers, &evt);
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164 });
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165 }
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166
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167 static void switch_register_callback(ToggleSwitch button, UiObject* obj, UiToggleArgs& args) {
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168 ui_callback callback = args.onchange;
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169 void* cbdata = args.onchangedata;
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170 if (callback) {
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171 button.Toggled([button, obj, callback, cbdata](IInspectable const& sender, RoutedEventArgs) {
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172 UiEvent evt = ui_create_int_event(obj, button.IsOn());
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173 callback(&evt, cbdata);
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174 });
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175 }
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176 }
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177
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178
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179 static UIWIDGET create_togglebutton(UiObject *obj, ToggleButton button, UiToggleArgs args) {
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180 UiObject* current = uic_current_obj(obj);
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181
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182 // set label
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183 ui_set_button_label(button, args.label, args.stockid, args.icon, args.labeltype);
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184 togglebutton_register_callback(button, obj, args);
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185
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186 // create toolkit wrapper object and register destructor
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187 UIElement elm = button;
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188 UiWidget* widget = new UiWidget(elm);
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189 ui_context_add_widget_destructor(current->ctx, widget);
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190
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191 // bind variable
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192 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_INTEGER);
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193 if (var) {
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194 UiInteger* value = (UiInteger*)var->value;
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195 value->obj = widget;
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196 value->get = ui_toggle_button_get;
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197 value->set = ui_toggle_button_set;
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198
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199 // listener for notifying observers
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200 togglebutton_register_checked_observers(button, obj, var);
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201 togglebutton_register_unchecked_observers(button, obj, var);
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202 }
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203
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204 // add button to current container
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205 UI_APPLY_LAYOUT1(current, args);
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206
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207 current->container->Add(button, false);
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208
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209 return widget;
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210 }
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211
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212 UIWIDGET ui_togglebutton_create(UiObject* obj, UiToggleArgs args) {
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213 ToggleButton button = ToggleButton();
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214 return create_togglebutton(obj, button, args);
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215 }
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216
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217 UIWIDGET ui_checkbox_create(UiObject* obj, UiToggleArgs args) {
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218 CheckBox button = CheckBox();
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219 return create_togglebutton(obj, button, args);
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220 }
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221
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222 UIWIDGET ui_switch_create(UiObject* obj, UiToggleArgs args) {
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223 ToggleSwitch button = ToggleSwitch();
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224 if (args.label) {
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225 wchar_t* wlabel = str2wstr(args.label, nullptr);
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226 button.Header(box_value(wlabel));
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227 free(wlabel);
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228 }
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229 switch_register_callback(button, obj, args);
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230
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231 UiObject* current = uic_current_obj(obj);
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232
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233 // create toolkit wrapper object and register destructor
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234 UIElement elm = button;
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235 UiWidget* widget = new UiWidget(elm);
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236 ui_context_add_widget_destructor(current->ctx, widget);
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237
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238 // bind variable
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239 UiVar* var = nullptr;
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240 if (args.value) {
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241 var = uic_create_value_var(current->ctx, args.value);
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242 }
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243 else if (args.varname) {
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244 var = uic_create_var(obj->ctx, args.varname, UI_VAR_INTEGER);
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245 }
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246 if (var) {
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247 UiInteger* value = (UiInteger*)var->value;
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248 value->obj = widget;
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249 value->get = ui_toggle_button_get;
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250 value->set = ui_toggle_button_set;
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251
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252 // listener for notifying observers
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253 switch_register_observers(button, obj, var);
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254 }
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255
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256 // add button to current container
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257 UI_APPLY_LAYOUT1(current, args);
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258
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259 current->container->Add(button, false);
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260
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261 return widget;
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262 }
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263
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264 UIWIDGET ui_radiobutton_create(UiObject* obj, UiToggleArgs args) {
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265 RadioButton button = RadioButton();
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266
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267 UiObject* current = uic_current_obj(obj);
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268
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269 // set label
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270 ui_set_button_label(button, args.label, args.stockid, args.icon, args.labeltype);
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271 togglebutton_register_callback(button, obj, args);
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272
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273 // create toolkit wrapper object and register destructor
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274 UIElement elm = button;
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275 UiWidget* widget = new UiWidget(elm);
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276 ui_context_add_widget_destructor(current->ctx, widget);
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277
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278 UiVar* var = nullptr;
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279 if (args.value) {
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280 var = uic_create_value_var(current->ctx, args.value);
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281 }
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282 else if (args.varname) {
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283 var = uic_create_var(obj->ctx, args.varname, UI_VAR_INTEGER);
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284 }
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285
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286 // bind radio button to the value
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287 if (var) {
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288 UiInteger* value = (UiInteger*)var->value;
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289
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290 // store a list of radio buttons in the value
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291 CxList* radioButtons = (CxList*) (value->obj ? value->obj : cxLinkedListCreate(current->ctx->allocator, NULL, CX_STORE_POINTERS));
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292 // get or create the group name
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293 static int groupCount = 0;
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294 winrt::hstring groupName;
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295 if (cxListSize(radioButtons) == 0) {
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296 groupName = winrt::to_hstring(groupCount++);
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297 } else {
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298 UiWidget* firstButtonWidget = (UiWidget*)cxListAt(radioButtons, 0);
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299 RadioButton firstRadioButton = firstButtonWidget->uielement.as<RadioButton>();
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300 groupName = firstRadioButton.GroupName();
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301 }
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302
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303 // set the group name for the new radiobutton
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304 cxListAdd(radioButtons, widget);
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305 button.GroupName(groupName);
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306
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307 value->obj = radioButtons;
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308 value->get = ui_radio_button_get;
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309 value->set = ui_radio_button_set;
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310
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311 // listener for notifying observers (only checked, not unchecked)
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312 togglebutton_register_checked_observers(button, obj, var);
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313 }
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314
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315 // add button to current container
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316 UI_APPLY_LAYOUT1(current, args);
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317
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318 current->container->Add(button, false);
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319
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320 return widget;
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321 }
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322
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323
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324 int64_t ui_toggle_button_get(UiInteger* integer) {
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325 UiWidget* widget = (UiWidget*)integer->obj;
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326 ToggleButton toggleButton = widget->uielement.as<ToggleButton>();
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327 int val = toggleButton.IsChecked().GetBoolean();
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328 integer->value = val;
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329 return val;
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330 }
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331
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332 void ui_toggle_button_set(UiInteger* integer, int64_t value) {
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333 UiWidget* widget = (UiWidget*)integer->obj;
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334 ToggleButton toggleButton = widget->uielement.as<ToggleButton>();
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335 toggleButton.IsChecked((bool)value);
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336 integer->value = value;
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337 }
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338
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339 int64_t ui_switch_get(UiInteger * integer) {
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340 UiWidget* widget = (UiWidget*)integer->obj;
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341 ToggleSwitch toggleButton = widget->uielement.as<ToggleSwitch>();
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342 int val = toggleButton.IsOn();
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343 integer->value = val;
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344 return val;
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345 }
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346
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347 void ui_switch_set(UiInteger * integer, int64_t value) {
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348 UiWidget* widget = (UiWidget*)integer->obj;
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349 ToggleSwitch toggleButton = widget->uielement.as<ToggleSwitch>();
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350 toggleButton.IsOn((bool)value);
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351 integer->value = value;
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352 }
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353
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354 int64_t ui_radio_button_get(UiInteger * integer) {
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355 CxList* list = (CxList*)integer->obj;
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356 CxIterator i = cxListIterator(list);
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357 int selection = -1;
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358 cx_foreach(UiWidget*, widget, i) {
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359 ToggleButton button = widget->uielement.as<ToggleButton>();
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360 if (button.IsChecked().GetBoolean()) {
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361 selection = i.index;
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362 break;
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363 }
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364 }
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365 integer->value = selection;
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366 return selection;
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367 }
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368
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369 void ui_radio_button_set(UiInteger * integer, int64_t value) {
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370 CxList* list = (CxList*)integer->obj;
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371 UiWidget* widget = (UiWidget*)cxListAt(list, value);
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372 if (widget) {
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373 ToggleButton button = widget->uielement.as<ToggleButton>();
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374 button.IsChecked(true);
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375 integer->value = value;
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376 }
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377 }

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