make/vs/testapp/main.c

changeset 0
2483f517c562
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/make/vs/testapp/main.c	Sun Jan 21 16:30:18 2024 +0100
@@ -0,0 +1,378 @@
+/*
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
+ *
+ * Copyright 2023 Olaf Wintermann. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *   1. Redistributions of source code must retain the above copyright
+ *      notice, this list of conditions and the following disclaimer.
+ *
+ *   2. Redistributions in binary form must reproduce the above copyright
+ *      notice, this list of conditions and the following disclaimer in the
+ *      documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <Windows.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdbool.h>
+
+#include <ui/ui.h>
+
+typedef struct WindowData {
+    UiInteger* check;
+    UiInteger* toggle;
+    UiInteger* radio;
+    UiString* text;
+    UiString* password;
+    UiList* list;
+    UiString* t1;
+    UiString* t2;
+    UiString* t3;
+    UiString* path;
+    UiList* list2;
+    UiList* list3;
+    UiDouble* progress;
+    UiInteger* spinner;
+} WindowData;
+
+static UiIcon* folder_icon;
+
+void action1(UiEvent* event, void* data) {
+    char* action = data;
+    
+    WindowData* wdata = event->window;
+    int64_t is_checked = wdata->check->get(wdata->check);
+    int64_t radio = wdata->radio->get(wdata->radio);
+
+    printf("data: %s %d\n", data, is_checked);
+
+    double d = wdata->progress->get(wdata->progress);
+    wdata->progress->set(wdata->progress, d + 1);
+
+    int spinner_active = wdata->spinner->get(wdata->spinner);
+    wdata->spinner->set(wdata->spinner, !spinner_active);
+}
+
+void action_set_checkbox(UiEvent* event, void* data) {
+    char* action = data;
+
+    WindowData* wdata = event->window;
+    wdata->check->set(wdata->check, 1);
+}
+
+void action_onchange(UiEvent* event, void* data) {
+    printf("onchange: %d\n", event->intval);
+}
+
+void action_switch(UiEvent* event, void* data) {
+    printf("onchange: %d\n", event->intval);
+}
+
+void action_toolbar_button(UiEvent* event, void *data) {
+    printf("toolbar action\n");
+}
+
+
+void action_listselection_changed(UiEvent* event, void* data) {
+    printf("selection changed\n");
+    UiListSelection* sel = event->eventdata;
+    for (int i = 0; i < sel->count; i++) {
+        int row = sel->rows[i];
+        printf("row: %d\n", row);
+    }
+}
+
+void action_onactivate(UiEvent* event, void* Data) {
+    printf("activate\n");
+    UiListSelection* sel = event->eventdata;
+    for (int i = 0; i < sel->count; i++) {
+        int row = sel->rows[i];
+        printf("row: %d\n", row);
+    }
+}
+
+typedef struct TableData {
+    char* col1;
+    char* col2;
+    char* col3;
+} TableData;
+
+void* table_getvalue(void* data, int i) {
+    TableData* t = data;
+    switch (i) {
+    case 0: return folder_icon;
+    case 1: return t->col1;
+    case 2: return t->col2;
+    case 3: return t->col3;
+    }
+    return NULL;
+}
+
+void action_add(UiEvent* event, void* data) {
+    WindowData* wdata = event->window;
+    char* t1 = wdata->t1->get(wdata->t1);
+    char* t2 = wdata->t2->get(wdata->t2);
+    char* t3 = wdata->t3->get(wdata->t3);
+
+    TableData* tdat = malloc(sizeof(TableData));
+    tdat->col1 = _strdup(t1);
+    tdat->col2 = _strdup(t2);
+    tdat->col3 = _strdup(t3);
+    ui_list_append(wdata->list2, tdat);
+    wdata->list2->update(wdata->list2, 0);
+
+}
+
+void action_breadcrumb(UiEvent* event, void* data) {
+    int i = event->intval;
+    char* c = event->eventdata;
+    printf("index: %d\n", i);
+}
+
+void dragstart(UiEvent* event, void* data) {
+    UiListDnd* ldnd = event->eventdata;
+    ui_selection_settext(ldnd->dnd, "Hello World!", -1);
+}
+
+void dragcomplete(UiEvent* event, void* data) {
+
+}
+
+void dragover(UiEvent* event, void* data) {
+
+}
+
+void drop(UiEvent* event, void* data) {
+
+}
+
+void application_startup(UiEvent* event, void* data) {
+    UiObject* obj = ui_window("Test", NULL);
+    WindowData* wdata = ui_malloc(obj->ctx, sizeof(WindowData));
+    obj->window = wdata;
+    wdata->check = ui_int_new(obj->ctx, "check");
+    wdata->toggle = ui_int_new(obj->ctx, "toggle");
+    wdata->radio = ui_int_new(obj->ctx, "radio");
+    wdata->text = ui_string_new(obj->ctx, "text");
+    wdata->password = ui_string_new(obj->ctx, "password");
+    wdata->list = ui_list_new(obj->ctx, "list");
+    wdata->list2 = ui_list_new(obj->ctx, "list2");
+    wdata->list3 = ui_list_new(obj->ctx, "list3");
+    wdata->t1 = ui_string_new(obj->ctx, "t1");
+    wdata->t2 = ui_string_new(obj->ctx, "t2");
+    wdata->t3 = ui_string_new(obj->ctx, "t3");
+    wdata->path = ui_string_new(obj->ctx, "path");
+    wdata->progress = ui_double_new(obj->ctx, "progress");
+    wdata->spinner = ui_int_new(obj->ctx, "spinner");
+
+    ui_list_append(wdata->list, "Hello");
+    ui_list_append(wdata->list, "World");
+    ui_list_append(wdata->list, "Item3");
+    ui_list_append(wdata->list, "Item4");
+    ui_list_append(wdata->list, "Item5");
+    ui_list_append(wdata->list, "Item6");
+
+    ui_list_append(wdata->list3, "usr");
+    ui_list_append(wdata->list3, "share");
+    ui_list_append(wdata->list3, "test");
+    ui_list_append(wdata->list3, "dir");
+
+    //folder_icon = ui_icon("Folder", 32);
+    folder_icon = ui_foldericon(16);
+
+    TableData* td1 = malloc(sizeof(TableData));
+    TableData* td2 = malloc(sizeof(TableData));
+    TableData* td3 = malloc(sizeof(TableData));
+    TableData* td4 = malloc(sizeof(TableData));
+    TableData* td5 = malloc(sizeof(TableData));
+    TableData* td6 = malloc(sizeof(TableData));
+    td1->col1 = "a1";
+    td1->col2 = "b1";
+    td1->col3 = "c1";
+    td2->col1 = "a2";
+    td2->col2 = "b2";
+    td2->col3 = "b3";
+    td3->col1 = "a3";
+    td3->col2 = "b3";
+    td3->col3 = "c3";
+    td4->col1 = "a3";
+    td4->col2 = "b3";
+    td4->col3 = "c3";
+    td5->col1 = "a3";
+    td5->col2 = "b3";
+    td5->col3 = "c3";
+    td6->col1 = "a3";
+    td6->col2 = "b3";
+    td6->col3 = "c3";
+
+    ui_list_append(wdata->list2, td1);
+    ui_list_append(wdata->list2, td2);
+    ui_list_append(wdata->list2, td3);
+    ui_list_append(wdata->list2, td4);
+    ui_list_append(wdata->list2, td5);
+    ui_list_append(wdata->list2, td6);
+
+    ui_scrolledwindow0(obj) {
+        ui_grid(obj, .margin = 10, .columnspacing = 5, .rowspacing = 20) {
+            ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
+            ui_button(obj, .label = "Button2", .onclick = action1, .onclickdata = "action2");
+            ui_button(obj, .label = "Button3", .onclick = action1, .onclickdata = "action3", .hexpand = true);
+            ui_newline(obj);
+
+            ui_button(obj, .label = "Button4", .onclick = action1, .onclickdata = "action4");
+            ui_button(obj, .label = "Button5", .onclick = action1, .onclickdata = "action5", .colspan = 2);
+            ui_newline(obj);
+
+            ui_button(obj, .label = "Very Long Button Label Text ____________ Test", .onclick = action_set_checkbox);
+            ui_newline(obj);
+
+            ui_checkbox(obj, .label = "Option 1", .value = wdata->check, .onchange = action_onchange);
+            ui_togglebutton(obj, .label = "Option 2", .value = wdata->toggle);
+            ui_newline(obj);
+
+            ui_label(obj, .label = "Progress");
+            ui_progressspinner(obj, .value = wdata->spinner);
+            ui_newline(obj);
+            
+            ui_hbox(obj, .colspan = 3) {
+                ui_radiobutton(obj, .label = "Radio 1", .value = wdata->radio);
+                ui_radiobutton(obj, .label = "Radio 2", .value = wdata->radio);
+                ui_radiobutton(obj, .label = "Radio 3", .value = wdata->radio);
+            }
+            ui_newline(obj);
+            ui_radiobutton(obj, .label = "Radio 4", .value = wdata->radio);
+            ui_switch(obj, .label = "test", .onchange = action_switch);
+            ui_newline(obj);
+
+            //ui_breadcrumbbar(obj, .list = wdata->list3, .onactivate=action_breadcrumb);
+            ui_textfield(obj, .varname = "newtext");
+            ui_path_textfield(obj, .colspan = 2, .value=wdata->path, .onactivate = action_breadcrumb);
+            ui_newline(obj);
+            wdata->path->set(wdata->path, "/usr/path/test");
+            
+            ui_textfield(obj, .value = wdata->text);
+            ui_passwordfield(obj, .value = wdata->password);
+            ui_newline(obj);
+
+            ui_frame(obj, .label = "Test", .colspan = 3) {
+                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
+            }
+            ui_newline(obj);
+            
+            ui_expander(obj, .label = "Expand", .colspan = 3, .margin = 10, .spacing = 5, .isexpanded = false) {
+                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
+                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
+                ui_button(obj, .label = "Button1", .onclick = action1, .onclickdata = "action1");
+            }
+            ui_newline(obj);
+
+            ui_combobox(obj, .list = wdata->list, .onselection= action_listselection_changed, .onactivate= action_onactivate);
+            ui_newline(obj);
+
+            ui_tabview(obj, .colspan = 3, .vexpand = true, .hexpand = true, .tabview = UI_TABVIEW_NAVIGATION_SIDE) {
+                ui_tab(obj, "Tab 1") {
+                    ui_button(obj, .label = "Tab 1 Button");
+                }
+                ui_tab(obj, "Tab 2") {
+                    ui_button(obj, .label = "Tab 2 Button");
+                }
+                ui_tab(obj, "Tab 3") {
+
+                }
+            }
+            ui_newline(obj);
+
+            ui_label(obj, .label = "Test Label");
+            ui_progressbar(obj, .value = wdata->progress, .colspan = 2);
+            ui_newline(obj);
+
+            ui_newline(obj);
+            ui_textfield(obj, .value = wdata->t1);
+            ui_textfield(obj, .value = wdata->t2);
+            ui_textfield(obj, .value = wdata->t3);
+            ui_newline(obj);
+            ui_button(obj, .label = "Add", .onclick = action_add);
+            ui_newline(obj);
+
+
+            ui_newline(obj);
+
+            UiModel* model = ui_model(obj->ctx, UI_ICON_TEXT, "Col 1", UI_STRING, "Col 2", UI_STRING, "Col 3", -1);
+            model->getvalue = table_getvalue;
+            ui_table(obj,   .colspan = 3, .model = model, .list = wdata->list2, .onactivate = action_onactivate,
+                            .onselection = action_listselection_changed,
+                            .ondragstart = dragstart, .ondragcomplete = dragcomplete, .ondrop = drop);
+            ui_model_free(obj->ctx, model);
+        }
+    }   
+
+    ui_show(obj);
+}
+
+
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpCmdLine, int nCmdShow)
+{ 
+    ui_init("app1", 0, NULL);
+    ui_onstartup(application_startup, NULL);
+    
+    ui_menu("File") {
+        ui_menuitem(.label = "Item 1");
+        ui_menuitem(.label = "Item 2");
+        ui_menuseparator();
+        ui_menu("File Sub") {
+            ui_menuitem(.label = "Sub Item");
+        }
+
+        ui_menuitem(.label = "Exit");
+    }
+
+    ui_toolbar_item("Test", .label = "Home", .icon = "Home", .onclick = action_toolbar_button);
+    ui_toolbar_toggleitem("Toggle", .label = "Toggle", .onchange = action_toolbar_button);
+    ui_toolbar_toggleitem("Toggle2", .label = "Toggle2", .onchange = action_toolbar_button);
+    ui_toolbar_toggleitem("Toggle3", .label = "Toggle3", .onchange = action_toolbar_button);
+
+    ui_toolbar_menu("Menu", .label = "Menu") {
+        
+        ui_menuitem(.label = "x", NULL, NULL);
+        ui_menuitem(.label = "x", NULL, NULL);
+        ui_menuitem(.label = "x", NULL, NULL);
+        ui_menuitem(.label = "x", NULL, NULL);
+        ui_menuitem(.label = "x", NULL, NULL);
+        ui_menu("TB Sub") {
+            ui_menuitem("TB subitem", NULL, NULL);
+        }
+    }
+
+    ui_toolbar_menu(NULL, .label = "Menu") {
+        ui_menuitem("Secondary Test", NULL, NULL);
+        ui_menu("Secondary Sub") {
+            ui_menuitem("Secondary subitem", NULL, NULL);
+        }
+    }
+
+    ui_toolbar_add_default("Test", UI_TOOLBAR_LEFT);
+    ui_toolbar_add_default("Toggle", UI_TOOLBAR_LEFT);
+    ui_toolbar_add_default("Toggle2", UI_TOOLBAR_CENTER);
+    ui_toolbar_add_default("Toggle3", UI_TOOLBAR_CENTER);
+    ui_toolbar_add_default("Menu", UI_TOOLBAR_RIGHT);
+
+    ui_main();
+
+    return (EXIT_SUCCESS);
+}

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