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add minimal working dnd implementation (WinUI3)
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2023 Olaf Wintermann. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | */ |
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28 | |
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29 | #include "pch.h" |
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30 | |
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31 | #include "text.h" |
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32 | |
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33 | #include "../common/context.h" |
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34 | #include "../common/object.h" |
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35 | |
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36 | #include "util.h" |
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37 | #include "container.h" |
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38 | |
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39 | using namespace winrt; |
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40 | using namespace Microsoft::UI::Xaml; |
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41 | using namespace Microsoft::UI::Xaml::Controls; |
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42 | using namespace Windows::UI::Xaml::Interop; |
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43 | using namespace winrt::Windows::Foundation; |
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44 | using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives; |
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45 | |
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46 | |
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47 | UIWIDGET ui_textfield_create(UiObject* obj, UiTextFieldArgs args) { |
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48 | UiObject* current = uic_current_obj(obj); |
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49 | |
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50 | // create textbox and toolkit wrapper |
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51 | TextBox textfield = TextBox(); |
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52 | UIElement elm = textfield; |
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53 | UiWidget* widget = new UiWidget(elm); |
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54 | ui_context_add_widget_destructor(current->ctx, widget); |
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55 | |
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56 | UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_STRING); |
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57 | if (var) { |
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58 | UiString* value = (UiString*)var->value; |
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59 | value->obj = widget; |
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60 | value->get = ui_textfield_get; |
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61 | value->set = ui_textfield_set; |
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62 | |
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63 | // listener for notifying observers |
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64 | // TODO: |
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65 | } |
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66 | |
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67 | // add button to current container |
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68 | UI_APPLY_LAYOUT1(current, args); |
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69 | |
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70 | current->container->Add(textfield, false); |
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71 | |
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72 | return widget; |
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73 | } |
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74 | |
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75 | UIWIDGET ui_frameless_textfield_create(UiObject* obj, UiTextFieldArgs args) { |
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76 | return ui_textfield_create(obj, args); |
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77 | } |
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78 | |
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79 | UIWIDGET ui_passwordfield_create(UiObject* obj, UiTextFieldArgs args) { |
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80 | UiObject* current = uic_current_obj(obj); |
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81 | |
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82 | // create textbox and toolkit wrapper |
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83 | PasswordBox textfield = PasswordBox(); |
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84 | UIElement elm = textfield; |
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85 | UiWidget* widget = new UiWidget(elm); |
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86 | ui_context_add_widget_destructor(current->ctx, widget); |
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87 | |
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88 | UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_STRING); |
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89 | if (var) { |
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90 | UiString* value = (UiString*)var->value; |
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91 | value->obj = widget; |
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92 | value->get = ui_passwordfield_get; |
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93 | value->set = ui_passwordfield_set; |
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94 | |
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95 | // listener for notifying observers |
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96 | // TODO: |
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97 | } |
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98 | |
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99 | // add button to current container |
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100 | UI_APPLY_LAYOUT1(current, args); |
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101 | |
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102 | current->container->Add(textfield, false); |
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103 | |
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104 | return widget; |
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105 | } |
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106 | |
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107 | |
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108 | // -------------------------- getter/setter for textfield UiString -------------------------- |
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109 | |
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110 | char* ui_string_get(UiString* str, std::wstring &value) { |
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111 | if (str->value.ptr) { |
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112 | str->value.free(str->value.ptr); |
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113 | } |
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114 | |
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115 | str->value.ptr = wchar2utf8(value.c_str(), value.length()); |
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116 | str->value.free = free; |
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117 | |
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118 | return str->value.ptr; |
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119 | } |
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120 | |
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121 | std::wstring ui_string_set(UiString* str, const char* value) { |
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122 | if (str->value.ptr) { |
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123 | str->value.free(str->value.ptr); |
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124 | } |
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125 | |
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126 | str->value.ptr = _strdup(value); |
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127 | str->value.free = free; |
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128 | |
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129 | int len; |
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130 | wchar_t* wstr = str2wstr(value, &len); |
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131 | std::wstring s(wstr); |
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132 | free(wstr); |
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133 | |
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134 | return s; |
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135 | } |
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136 | |
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137 | char* ui_textfield_get(UiString * str) { |
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138 | UiWidget* widget = (UiWidget*)str->obj; |
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139 | TextBox box = widget->uielement.as<TextBox>(); |
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140 | std::wstring wstr(box.Text()); |
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141 | return ui_string_get(str, wstr); |
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142 | } |
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143 | |
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144 | void ui_textfield_set(UiString * str, const char* newvalue) { |
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145 | UiWidget* widget = (UiWidget*)str->obj; |
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146 | TextBox box = widget->uielement.as<TextBox>(); |
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147 | box.Text(ui_string_set(str, newvalue)); |
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148 | } |
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149 | |
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150 | |
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151 | char* ui_passwordfield_get(UiString * str) { |
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152 | UiWidget* widget = (UiWidget*)str->obj; |
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153 | PasswordBox box = widget->uielement.as<PasswordBox>(); |
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154 | std::wstring wstr(box.Password()); |
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155 | return ui_string_get(str, wstr); |
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156 | } |
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157 | |
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158 | void ui_passwordfield_set(UiString * str, const char* newvalue) { |
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159 | UiWidget* widget = (UiWidget*)str->obj; |
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160 | PasswordBox box = widget->uielement.as<PasswordBox>(); |
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161 | box.Password(ui_string_set(str, newvalue)); |
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162 | } |