Fri, 20 Oct 2023 16:34:33 +0200
add minimal working dnd implementation (WinUI3)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "pch.h" #include "text.h" #include "../common/context.h" #include "../common/object.h" #include "util.h" #include "container.h" using namespace winrt; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Interop; using namespace winrt::Windows::Foundation; using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives; UIWIDGET ui_textfield_create(UiObject* obj, UiTextFieldArgs args) { UiObject* current = uic_current_obj(obj); // create textbox and toolkit wrapper TextBox textfield = TextBox(); UIElement elm = textfield; UiWidget* widget = new UiWidget(elm); ui_context_add_widget_destructor(current->ctx, widget); UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_STRING); if (var) { UiString* value = (UiString*)var->value; value->obj = widget; value->get = ui_textfield_get; value->set = ui_textfield_set; // listener for notifying observers // TODO: } // add button to current container UI_APPLY_LAYOUT1(current, args); current->container->Add(textfield, false); return widget; } UIWIDGET ui_frameless_textfield_create(UiObject* obj, UiTextFieldArgs args) { return ui_textfield_create(obj, args); } UIWIDGET ui_passwordfield_create(UiObject* obj, UiTextFieldArgs args) { UiObject* current = uic_current_obj(obj); // create textbox and toolkit wrapper PasswordBox textfield = PasswordBox(); UIElement elm = textfield; UiWidget* widget = new UiWidget(elm); ui_context_add_widget_destructor(current->ctx, widget); UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_STRING); if (var) { UiString* value = (UiString*)var->value; value->obj = widget; value->get = ui_passwordfield_get; value->set = ui_passwordfield_set; // listener for notifying observers // TODO: } // add button to current container UI_APPLY_LAYOUT1(current, args); current->container->Add(textfield, false); return widget; } // -------------------------- getter/setter for textfield UiString -------------------------- char* ui_string_get(UiString* str, std::wstring &value) { if (str->value.ptr) { str->value.free(str->value.ptr); } str->value.ptr = wchar2utf8(value.c_str(), value.length()); str->value.free = free; return str->value.ptr; } std::wstring ui_string_set(UiString* str, const char* value) { if (str->value.ptr) { str->value.free(str->value.ptr); } str->value.ptr = _strdup(value); str->value.free = free; int len; wchar_t* wstr = str2wstr(value, &len); std::wstring s(wstr); free(wstr); return s; } char* ui_textfield_get(UiString * str) { UiWidget* widget = (UiWidget*)str->obj; TextBox box = widget->uielement.as<TextBox>(); std::wstring wstr(box.Text()); return ui_string_get(str, wstr); } void ui_textfield_set(UiString * str, const char* newvalue) { UiWidget* widget = (UiWidget*)str->obj; TextBox box = widget->uielement.as<TextBox>(); box.Text(ui_string_set(str, newvalue)); } char* ui_passwordfield_get(UiString * str) { UiWidget* widget = (UiWidget*)str->obj; PasswordBox box = widget->uielement.as<PasswordBox>(); std::wstring wstr(box.Password()); return ui_string_get(str, wstr); } void ui_passwordfield_set(UiString * str, const char* newvalue) { UiWidget* widget = (UiWidget*)str->obj; PasswordBox box = widget->uielement.as<PasswordBox>(); box.Password(ui_string_set(str, newvalue)); }