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add minimal working dnd implementation (WinUI3)
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2023 Olaf Wintermann. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | */ |
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28 | |
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29 | #include "pch.h" |
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30 | |
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31 | #include "toolkit.h" |
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32 | |
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33 | #include <cx/allocator.h> |
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34 | #include <cx/mempool.h> |
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35 | |
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36 | #include "../common/context.h" |
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37 | #include "../common/toolbar.h" |
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38 | |
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39 | #include "icons.h" |
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40 | |
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41 | #include "MainWindow.xaml.h" |
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42 | |
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43 | #include "App.xaml.h" |
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44 | |
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45 | using namespace winrt; |
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46 | using namespace Microsoft::UI::Xaml; |
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47 | using namespace Microsoft::UI::Xaml::Controls; |
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48 | using namespace Microsoft::UI::Xaml::XamlTypeInfo; |
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49 | using namespace Microsoft::UI::Xaml::Markup; |
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50 | using namespace Windows::UI::Xaml::Interop; |
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51 | using namespace winrt::Windows::Foundation; |
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52 | |
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53 | static const char* application_name; |
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54 | |
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55 | static ui_callback startup_func; |
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56 | static void* startup_data; |
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57 | |
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58 | static ui_callback open_func; |
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59 | void* open_data; |
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60 | |
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61 | static ui_callback exit_func; |
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62 | void* exit_data; |
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63 | |
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64 | static ui_callback appclose_fnc; |
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65 | |
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66 | static void* appclose_udata; |
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67 | |
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68 | |
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69 | static UiObject* active_window; |
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70 | |
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71 | void ui_app_run_startup() { |
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72 | if (startup_func) { |
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73 | startup_func(NULL, startup_data); |
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74 | } |
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75 | } |
173 | 76 | |
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77 | class App : public ApplicationT<App, IXamlMetadataProvider> { |
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78 | public: |
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79 | void OnLaunched(LaunchActivatedEventArgs const&) { |
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80 | Resources().MergedDictionaries().Append(XamlControlsResources()); |
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81 | if (startup_func) { |
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82 | startup_func(NULL, startup_data); |
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83 | } |
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84 | |
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85 | //auto window = make<winui::implementation::MainWindow>(); |
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86 | //window.Activate(); |
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87 | } |
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88 | IXamlType GetXamlType(TypeName const& type) { |
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89 | return provider.GetXamlType(type); |
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90 | } |
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91 | IXamlType GetXamlType(hstring const& fullname) { |
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92 | return provider.GetXamlType(fullname); |
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93 | } |
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94 | com_array<XmlnsDefinition> GetXmlnsDefinitions() { |
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95 | return provider.GetXmlnsDefinitions(); |
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96 | } |
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97 | private: |
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98 | XamlControlsXamlMetaDataProvider provider; |
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99 | }; |
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100 | |
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101 | UiWidget::UiWidget(winrt::Microsoft::UI::Xaml::UIElement& elm) : uielement(elm) {} |
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102 | |
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103 | extern "C" void destroy_ui_window_wrapper(void* ptr) { |
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104 | UiWindow* win = (UiWindow*)ptr; |
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105 | delete win; |
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106 | } |
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107 | |
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108 | extern "C" void destroy_ui_widget_wrapper(void* ptr) { |
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109 | UiWidget* widget = (UiWidget*)ptr; |
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110 | delete widget; |
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111 | } |
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112 | |
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113 | extern "C" void destroy_ui_container_wrapper(void* ptr) { |
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114 | UiContainer* ctn = (UiContainer*)ptr; |
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115 | delete ctn; |
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116 | } |
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117 | |
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118 | void ui_context_add_window_destructor(UiContext* ctx, UiWindow* win) { |
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119 | cxMempoolRegister(ctx->mp, win, destroy_ui_window_wrapper); |
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120 | } |
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121 | |
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122 | void ui_context_add_widget_destructor(UiContext* ctx, UiWidget* widget) { |
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123 | cxMempoolRegister(ctx->mp, widget, destroy_ui_widget_wrapper); |
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124 | } |
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125 | |
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126 | void ui_context_add_container_destructor(UiContext* ctx, UiContainer *container) { |
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127 | cxMempoolRegister(ctx->mp, container, destroy_ui_container_wrapper); |
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128 | } |
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129 | |
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130 | |
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131 | UiEvent ui_create_int_event(UiObject* obj, int64_t i) { |
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132 | UiEvent evt; |
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133 | evt.obj = obj; |
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134 | evt.window = obj->window; |
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135 | evt.document = obj->ctx->document; |
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136 | evt.eventdata = nullptr; |
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137 | evt.intval = i; |
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138 | return evt; |
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139 | } |
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140 | |
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141 | |
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142 | #include <MddBootstrap.h> |
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143 | |
208 | 144 | void ui_appsdk_bootstrap(void) { |
145 | const UINT32 majorMinorVersion{ 0x00010002 }; | |
146 | PCWSTR versionTag{ L"" }; | |
147 | const PACKAGE_VERSION minVersion{}; | |
148 | ||
149 | const HRESULT hr = MddBootstrapInitialize(majorMinorVersion, versionTag, minVersion); | |
150 | if (FAILED(hr)) { | |
151 | exit(102); | |
152 | } | |
153 | } | |
154 | ||
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155 | void ui_init(const char* appname, int argc, char** argv) { |
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156 | application_name = appname; |
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157 | |
208 | 158 | //ui_appsdk_bootstrap(); |
159 | ||
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160 | uic_toolbar_init(); |
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161 | } |
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162 | |
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163 | const char* ui_appname() { |
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164 | return application_name; |
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165 | } |
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166 | |
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167 | void ui_onstartup(ui_callback f, void* userdata) { |
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168 | startup_func = f; |
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169 | startup_data = userdata; |
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170 | } |
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171 | |
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172 | void ui_onopen(ui_callback f, void* userdata) { |
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173 | open_func = f; |
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174 | open_data = userdata; |
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175 | } |
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176 | |
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177 | void ui_onexit(ui_callback f, void* userdata) { |
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178 | exit_func = f; |
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179 | exit_data = userdata; |
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180 | } |
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181 | |
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182 | void ui_main() { |
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183 | /* |
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184 | init_apartment(); |
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185 | //Application::Start([](auto&&) {make<App>(); }); |
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186 | |
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187 | ::winrt::Microsoft::UI::Xaml::Application::Start( |
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188 | [](auto&&) |
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189 | { |
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190 | ::winrt::make<::winrt::winui::implementation::App>(); |
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191 | }); |
221
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192 | */ |
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193 | { |
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194 | void (WINAPI * pfnXamlCheckProcessRequirements)(); |
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195 | auto module = ::LoadLibrary(L"Microsoft.ui.xaml.dll"); |
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196 | if (module) |
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197 | { |
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198 | pfnXamlCheckProcessRequirements = reinterpret_cast<decltype(pfnXamlCheckProcessRequirements)>(GetProcAddress(module, "XamlCheckProcessRequirements")); |
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199 | if (pfnXamlCheckProcessRequirements) |
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200 | { |
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201 | (*pfnXamlCheckProcessRequirements)(); |
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202 | } |
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203 | |
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204 | ::FreeLibrary(module); |
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205 | } |
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206 | } |
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207 | |
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208 | winrt::init_apartment(winrt::apartment_type::single_threaded); |
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209 | ::winrt::Microsoft::UI::Xaml::Application::Start( |
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210 | [](auto&&) |
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211 | { |
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212 | ::winrt::make<::winrt::winui::implementation::App>(); |
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213 | }); |
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214 | } |
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215 | |
183
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216 | class UiWin { |
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217 | public: |
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218 | Window window; |
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219 | }; |
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220 | |
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221 | void ui_show(UiObject* obj) { |
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222 | if (obj->wobj) { |
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223 | obj->wobj->window.Activate(); |
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224 | } else { |
183
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225 | // TODO |
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226 | } |
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227 | } |
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228 | |
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229 | void ui_close(UiObject* obj) { |
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230 | |
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231 | } |
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232 |