ui/winui/toolkit.cpp

Fri, 20 Oct 2023 16:34:33 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Fri, 20 Oct 2023 16:34:33 +0200
branch
newapi
changeset 224
88bc21b19213
parent 221
a82d9beaa94a
child 229
a952760955b4
permissions
-rw-r--r--

add minimal working dnd implementation (WinUI3)

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2023 Olaf Wintermann. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "pch.h"

#include "toolkit.h"

#include <cx/allocator.h>
#include <cx/mempool.h>

#include "../common/context.h"
#include "../common/toolbar.h"

#include "icons.h"

#include "MainWindow.xaml.h"

#include "App.xaml.h"

using namespace winrt;
using namespace Microsoft::UI::Xaml;
using namespace Microsoft::UI::Xaml::Controls;
using namespace Microsoft::UI::Xaml::XamlTypeInfo;
using namespace Microsoft::UI::Xaml::Markup;
using namespace Windows::UI::Xaml::Interop;
using namespace winrt::Windows::Foundation;

static const char* application_name;

static ui_callback   startup_func;
static void* startup_data;

static ui_callback   open_func;
void* open_data;

static ui_callback   exit_func;
void* exit_data;

static ui_callback   appclose_fnc;

static void* appclose_udata;


static UiObject* active_window;

void ui_app_run_startup() {
	if (startup_func) {
		startup_func(NULL, startup_data);
	}
}

class App : public ApplicationT<App, IXamlMetadataProvider> {
public:
	void OnLaunched(LaunchActivatedEventArgs const&) {
		Resources().MergedDictionaries().Append(XamlControlsResources());
		if (startup_func) {
			startup_func(NULL, startup_data);
		}

		//auto window = make<winui::implementation::MainWindow>();
		//window.Activate();
	}
	IXamlType GetXamlType(TypeName const& type) {
		return provider.GetXamlType(type);
	}
	IXamlType GetXamlType(hstring const& fullname) {
		return provider.GetXamlType(fullname);
	}
	com_array<XmlnsDefinition> GetXmlnsDefinitions() {
		return provider.GetXmlnsDefinitions();
	}
private:
	XamlControlsXamlMetaDataProvider provider;
};

UiWidget::UiWidget(winrt::Microsoft::UI::Xaml::UIElement& elm) : uielement(elm) {}

extern "C" void destroy_ui_window_wrapper(void* ptr) {
	UiWindow* win = (UiWindow*)ptr;
	delete win;
}

extern "C" void destroy_ui_widget_wrapper(void* ptr) {
	UiWidget* widget = (UiWidget*)ptr;
	delete widget;
}

extern "C" void destroy_ui_container_wrapper(void* ptr) {
	UiContainer* ctn = (UiContainer*)ptr;
	delete ctn;
}

void ui_context_add_window_destructor(UiContext* ctx, UiWindow* win) {
	cxMempoolRegister(ctx->mp, win, destroy_ui_window_wrapper);
}

void ui_context_add_widget_destructor(UiContext* ctx, UiWidget* widget) {
	cxMempoolRegister(ctx->mp, widget, destroy_ui_widget_wrapper);
}

void ui_context_add_container_destructor(UiContext* ctx, UiContainer *container) {
	cxMempoolRegister(ctx->mp, container, destroy_ui_container_wrapper);
}


UiEvent ui_create_int_event(UiObject* obj, int64_t i) {
	UiEvent evt;
	evt.obj = obj;
	evt.window = obj->window;
	evt.document = obj->ctx->document;
	evt.eventdata = nullptr;
	evt.intval = i;
	return evt;
}


#include <MddBootstrap.h>

void ui_appsdk_bootstrap(void) {
	const UINT32 majorMinorVersion{ 0x00010002 };
	PCWSTR versionTag{ L"" };
	const PACKAGE_VERSION minVersion{};

	const HRESULT hr = MddBootstrapInitialize(majorMinorVersion, versionTag, minVersion);
	if (FAILED(hr)) {
		exit(102);
	}
}

void ui_init(const char* appname, int argc, char** argv) {
	application_name = appname;

	//ui_appsdk_bootstrap();

	uic_toolbar_init();
}

const char* ui_appname() {
	return application_name;
}

void ui_onstartup(ui_callback f, void* userdata) {
	startup_func = f;
	startup_data = userdata;
}

void ui_onopen(ui_callback f, void* userdata) {
	open_func = f;
	open_data = userdata;
}

void ui_onexit(ui_callback f, void* userdata) {
	exit_func = f;
	exit_data = userdata;
}

void ui_main() {
	/*
	init_apartment();
	//Application::Start([](auto&&) {make<App>(); });

	::winrt::Microsoft::UI::Xaml::Application::Start(
		[](auto&&)
		{
			::winrt::make<::winrt::winui::implementation::App>();
		});
		*/
	{
		void (WINAPI * pfnXamlCheckProcessRequirements)();
		auto module = ::LoadLibrary(L"Microsoft.ui.xaml.dll");
		if (module)
		{
			pfnXamlCheckProcessRequirements = reinterpret_cast<decltype(pfnXamlCheckProcessRequirements)>(GetProcAddress(module, "XamlCheckProcessRequirements"));
			if (pfnXamlCheckProcessRequirements)
			{
				(*pfnXamlCheckProcessRequirements)();
			}

			::FreeLibrary(module);
		}
	}

	winrt::init_apartment(winrt::apartment_type::single_threaded);
	::winrt::Microsoft::UI::Xaml::Application::Start(
		[](auto&&)
		{
			::winrt::make<::winrt::winui::implementation::App>();
		});
}

class UiWin {
public:
	Window window;
};

void ui_show(UiObject* obj) {
	if (obj->wobj) {
		obj->wobj->window.Activate();
	} else {
		// TODO
	}
}

void ui_close(UiObject* obj) {

}

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