Fri, 17 Apr 2026 14:50:31 +0200
add action to button/text widget args
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2026 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "action.h" #include "context.h" #include <cx/string.h> void uic_add_action( UiContext *ctx, const char *name, ui_callback callback, void *userdata, const char *accelerator, const char *accelerator_text) { if(!name) { return; } UiAction action; action.name = ui_strdup(ctx, name); action.callback = callback; action.userdata = userdata; action.accelerator = accelerator ? ui_strdup(ctx, accelerator) : NULL; action.accelerator_text = accelerator_text ? ui_strdup(ctx, accelerator_text) : NULL; action.ctx = ctx; cxMapPut(ctx->actions, name, &action); cxMapRehash(ctx->actions); } void uic_bind_action( UiContext *ctx, const char *action, void *bind_obj, ui_enablefunc set_enabled) { if(!action) { return; } UiActionBinding binding; binding.action = ui_strdup(ctx, action); binding.userdata = bind_obj; binding.set_enabled = set_enabled; cxListAdd(ctx->action_bindings, &binding); } UiAction* uic_resolve_action(UiContext *ctx, const char *action) { UiAction *a = NULL; if(ctx->actions) { a = cxMapGet(ctx->actions, action); } // check if any sub-document defines this action // sub-document actions have precedence, the most specific action will // be returned CxIterator i = cxListIterator(ctx->documents); cx_foreach(void *, doc, i) { UiContext *doc_ctx = ui_document_context(doc); UiAction *sub_action = uic_resolve_action(doc_ctx, action); if(sub_action) { a = sub_action; // if one sub-tree has an action, we don't care about other // subtrees break; } } if(!a && ctx->parent) { // check parents a = uic_resolve_action_from_parents(ctx, action); } return a; } UiAction* uic_resolve_action_from_parents(UiContext *ctx, const char *action) { UiContext *parent = ctx->parent; if(parent == NULL) { return NULL; } if(parent->actions) { UiAction *a = cxMapGet(parent->actions, action); if(a) { return a; } } return uic_resolve_action_from_parents(parent, action); } void ui_update_action_bindings(UiContext *ctx) { CxIterator i = cxListIterator(ctx->action_bindings); cx_foreach(UiActionBinding*, binding, i) { UiAction *action = uic_resolve_action(ctx, binding->action); if(binding->set_enabled) { binding->set_enabled(binding->userdata, action != NULL); } } } void uic_action_callback(UiEvent *event, const char *action_name) { UiContext *ctx = ui_global_context(); if(event->obj) { ctx = event->obj->ctx; } UiAction *action = uic_resolve_action(ctx, action_name); if(action) { // override event document: for actions we know that the event is // for a specific document event->document = action->ctx->self_doc; if(action->callback) { action->callback(event, action->userdata); } } }