Sun, 01 Feb 2026 18:38:06 +0100
add functions for scrolling a textarea to a specific position (GTK)
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2026 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "action.h" #include "context.h" #include <cx/string.h> void uic_add_action( UiContext *ctx, const char *name, ui_callback callback, void *userdata, const char *accelerator, const char *accelerator_text) { if(!name) { return; } UiAction action; action.name = ui_strdup(ctx, name); action.callback = callback; action.userdata = userdata; action.accelerator = accelerator ? ui_strdup(ctx, accelerator) : NULL; action.accelerator_text = accelerator_text ? ui_strdup(ctx, accelerator_text) : NULL; cxMapPut(ctx->actions, name, &action); cxMapRehash(ctx->actions); } void uic_bind_action( UiContext *ctx, const char *action, void *bind_obj, ui_action_binding_set_enabled_func set_enabled, ui_action_binding_set_accelerator_text_func set_accelerator_text) { if(!action) { return; } UiActionBinding binding; binding.action = ui_strdup(ctx, action); binding.userdata = bind_obj; binding.set_enabled = set_enabled; binding.set_accelerator_text = set_accelerator_text; cxListAdd(ctx->action_bindings, &binding); }