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1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. 3 * 4 * Copyright 2024 Olaf Wintermann. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met: 8 * 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "pch.h" 30 31 #include "image.h" 32 33 #include "toolkit.h" 34 #include "container.h" 35 #include "../common/object.h" 36 #include "../common/context.h" 37 #include "util.h" 38 39 using namespace winrt; 40 using namespace Microsoft::UI::Xaml; 41 using namespace Microsoft::UI::Xaml::Controls; 42 using namespace Windows::UI::Xaml::Interop; 43 using namespace winrt::Windows::Foundation; 44 using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives; 45 using namespace winrt::Microsoft::UI::Xaml::Media::Imaging; 46 using namespace winrt::Microsoft::UI::Xaml::Media; 47 48 UiImageSource::UiImageSource(winrt::Microsoft::UI::Xaml::Media::ImageSource& src) : imgsrc(src) {} 49 50 void UiImageSource::ref() { 51 refcount++; 52 } 53 54 void UiImageSource::unref() { 55 if (--refcount == 0) { 56 delete this; 57 } 58 } 59 60 UIEXPORT UIWIDGET ui_imageviewer_create(UiObject *obj, UiImageViewerArgs args) { 61 UiObject* current = uic_current_obj(obj); 62 63 Image image = Image(); 64 FrameworkElement elm = image; 65 if (args.scrollarea) { 66 ScrollViewer scroll = ScrollViewer(); 67 scroll.Content(image); 68 elm = scroll; 69 } 70 71 // create toolkit wrapper object and register destructor 72 UIElement uielm = image; 73 UiWidget* widget = new UiWidget(uielm); 74 ui_context_add_widget_destructor(current->ctx, widget); 75 76 // bind variable 77 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.value, args.varname, UI_VAR_GENERIC); 78 if (var) { 79 UiGeneric *value = (UiGeneric*)var->value; 80 value->obj = widget; 81 value->get = ui_image_get; 82 value->set = ui_image_set; 83 } 84 85 // add button to current container 86 UI_APPLY_LAYOUT1(current, args); 87 88 current->container->Add(elm, true); 89 90 return widget; 91 } 92 93 extern "C" void* ui_image_get(UiGeneric *g) { 94 95 96 return NULL; 97 } 98 99 extern "C" int ui_image_set(UiGeneric *g, void *data, const char *type) { 100 if(!type || strcmp(type, UI_IMAGE_OBJECT_TYPE)) { 101 return 1; 102 } 103 104 UiImageSource *imgdata = (UiImageSource*)data; 105 if (g->value) { 106 UiImageSource *prevData = (UiImageSource*)g->value; 107 //prevData->unref(); 108 } 109 g->value = imgdata; 110 //imgdata->ref(); 111 112 UiWidget* widget = (UiWidget*)g->obj; 113 Image image = widget->uielement.as<Image>(); 114 image.Source(imgdata->imgsrc); 115 116 return 0; 117 } 118 119 UIEXPORT int ui_image_load_file(UiGeneric *obj, const char *path) { 120 wchar_t* wpath = str2wstr(path, nullptr); 121 std::wstring wPath = wpath; 122 std::wstring uriPath = "file:///"L + wPath; 123 Uri uri{ uriPath }; 124 125 BitmapImage bitmapImage = BitmapImage(); 126 bitmapImage.UriSource(uri); 127 ImageSource src = bitmapImage; 128 129 UiImageSource *imgdata = new UiImageSource(src); 130 obj->set(obj, imgdata, UI_IMAGE_OBJECT_TYPE); 131 imgdata->unref(); 132 133 free(wpath); 134 135 return 0; 136 } 137 138 void ui_image_ref(UIIMAGE img) { 139 UiImageSource* imgdata = (UiImageSource*)img; 140 imgdata->ref(); 141 } 142 143 void ui_image_unref(UIIMAGE img) { 144 UiImageSource* imgdata = (UiImageSource*)img; 145 imgdata->unref(); 146 } 147