/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
*
* Copyright 2012 Olaf Wintermann. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#import <stdio.h>
#import <stdlib.h>
#import <string.h>
#import "resource.h"
#import "../common/properties.h"
void ui_load_lang_def(char *locale, char *default_locale) {
NSString *localeString = nil;
char tmp[6];
if(!locale) {
NSString* lang = [[NSLocale currentLocale] localeIdentifier];
if(lang) {
localeString = lang;
} else {
[[NSString alloc]initWithUTF8String:default_locale];
}
} else {
localeString = [[NSString alloc]initWithUTF8String:locale];
}
NSString *path = [[NSBundle mainBundle] pathForResource:localeString ofType:@"properties" inDirectory:@"locales"];
const char *p = [path UTF8String];
if(uic_load_language_file((char*)p)) {
if(default_locale) {
ui_load_lang_def(default_locale, NULL);
} else {
// cannot find any language file
fprintf(stderr, "Ui Error: Cannot load language.\n");
exit(-1);
}
}
}
void ui_locales_dir(char *path) {
// empty
}
void ui_pixmaps_dir(char *path) {
// empty
}