UNIXworkcode

1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. 3 * 4 * Copyright 2012 Olaf Wintermann. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met: 8 * 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #import <stdio.h> 30 #import <stdlib.h> 31 #import <string.h> 32 33 #import "resource.h" 34 #import "../common/properties.h" 35 36 37 38 void ui_load_lang_def(char *locale, char *default_locale) { 39 NSString *localeString = nil; 40 char tmp[6]; 41 if(!locale) { 42 NSString* lang = [[NSLocale currentLocale] localeIdentifier]; 43 if(lang) { 44 localeString = lang; 45 } else { 46 [[NSString alloc]initWithUTF8String:default_locale]; 47 } 48 } else { 49 localeString = [[NSString alloc]initWithUTF8String:locale]; 50 } 51 52 NSString *path = [[NSBundle mainBundle] pathForResource:localeString ofType:@"properties" inDirectory:@"locales"]; 53 54 const char *p = [path UTF8String]; 55 56 if(uic_load_language_file((char*)p)) { 57 if(default_locale) { 58 ui_load_lang_def(default_locale, NULL); 59 } else { 60 // cannot find any language file 61 fprintf(stderr, "Ui Error: Cannot load language.\n"); 62 exit(-1); 63 } 64 } 65 } 66 67 void ui_locales_dir(char *path) { 68 // empty 69 } 70 71 void ui_pixmaps_dir(char *path) { 72 // empty 73 }