UNIXworkcode

1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. 3 * 4 * Copyright 2015 Olaf Wintermann. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met: 8 * 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include <stdio.h> 30 #include <stdlib.h> 31 32 #include "button.h" 33 #include "../common/object.h" 34 35 UIWIDGET ui_button(UiObject *obj, char *label, ui_callback f, void *data) { 36 UiEventData *event = NULL; 37 ui_callback callback = NULL; 38 if(f) { 39 event = malloc(sizeof(UiEventData)); 40 event->obj = obj; 41 event->callback = f; 42 event->user_data = data; 43 event->value = 0; 44 callback = (ui_callback)ui_button_callback; 45 } 46 47 UiContainer *container = uic_get_current_container(obj); 48 return UIbutton(container, label, callback, event); 49 } 50 51 void ui_button_callback(UiObject *obj, UiEventData *e) { 52 UiEvent event; 53 event.obj = e->obj; 54 event.document = event.obj->ctx->document; 55 event.window = event.obj->window; 56 event.intval = 0; 57 e->callback(&event, e->user_data); 58 } 59