ui/winui/button.cpp

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newapi
changeset 184
8c9b4b28aaa9
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183:3ce2eb11913b 184:8c9b4b28aaa9
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2023 Olaf Wintermann. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29
30 #include "button.h"
31
32 #include "util.h"
33 #include "container.h"
34
35 #include "../common/object.h"
36 #include "../common/context.h"
37
38 using namespace winrt;
39 using namespace Microsoft::UI::Xaml;
40 using namespace Microsoft::UI::Xaml::Controls;
41 using namespace Windows::UI::Xaml::Interop;
42 using namespace winrt::Windows::Foundation;
43
44 UIWIDGET ui_button(UiObject* obj, char* label, ui_callback f, void* data) {
45 UiObject* current = uic_current_obj(obj);
46
47 // create button with label
48 Button button = Button();
49 if (label) {
50 wchar_t *wlabel = str2wstr(label, nullptr);
51 button.Content(box_value(wlabel));
52 free(wlabel);
53 }
54
55 // create toolkit wrapper object and register destructor
56 UIElement elm = button;
57 UiWidget* widget = new UiWidget(elm);
58 ui_context_add_widget_destructor(current->ctx, widget);
59
60 // register callback
61 if (f) {
62 widget->obj = obj;
63 widget->event_func = (ui_eventfunc)f;
64 widget->event_data = data;
65 button.Click([widget](IInspectable const& sender, RoutedEventArgs) {
66 ui_callback cb = (ui_callback)widget->event_func;
67
68 UiEvent evt;
69 evt.obj = (UiObject*)widget->obj;
70 evt.window = evt.obj->window;
71 evt.document = evt.obj->ctx->document;
72 evt.eventdata = nullptr;
73 evt.intval = 0;
74 cb(&evt, widget->event_data);
75 } );
76 }
77
78 // add button to current container
79 current->container->Add(button, false);
80
81 return widget;
82 }

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