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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * |
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4 * Copyright 2023 Olaf Wintermann. All rights reserved. |
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5 * |
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6 * Redistribution and use in source and binary forms, with or without |
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7 * modification, are permitted provided that the following conditions are met: |
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8 * |
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9 * 1. Redistributions of source code must retain the above copyright |
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10 * notice, this list of conditions and the following disclaimer. |
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11 * |
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12 * 2. Redistributions in binary form must reproduce the above copyright |
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13 * notice, this list of conditions and the following disclaimer in the |
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14 * documentation and/or other materials provided with the distribution. |
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15 * |
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 * POSSIBILITY OF SUCH DAMAGE. |
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27 */ |
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28 |
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29 |
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30 #include "button.h" |
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31 |
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32 #include "util.h" |
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33 #include "container.h" |
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34 |
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35 #include "../common/object.h" |
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36 #include "../common/context.h" |
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37 |
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38 using namespace winrt; |
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39 using namespace Microsoft::UI::Xaml; |
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40 using namespace Microsoft::UI::Xaml::Controls; |
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41 using namespace Windows::UI::Xaml::Interop; |
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42 using namespace winrt::Windows::Foundation; |
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43 |
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44 UIWIDGET ui_button(UiObject* obj, char* label, ui_callback f, void* data) { |
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45 UiObject* current = uic_current_obj(obj); |
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46 |
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47 // create button with label |
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48 Button button = Button(); |
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49 if (label) { |
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50 wchar_t *wlabel = str2wstr(label, nullptr); |
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51 button.Content(box_value(wlabel)); |
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52 free(wlabel); |
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53 } |
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54 |
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55 // create toolkit wrapper object and register destructor |
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56 UIElement elm = button; |
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57 UiWidget* widget = new UiWidget(elm); |
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58 ui_context_add_widget_destructor(current->ctx, widget); |
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59 |
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60 // register callback |
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61 if (f) { |
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62 widget->obj = obj; |
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63 widget->event_func = (ui_eventfunc)f; |
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64 widget->event_data = data; |
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65 button.Click([widget](IInspectable const& sender, RoutedEventArgs) { |
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66 ui_callback cb = (ui_callback)widget->event_func; |
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67 |
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68 UiEvent evt; |
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69 evt.obj = (UiObject*)widget->obj; |
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70 evt.window = evt.obj->window; |
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71 evt.document = evt.obj->ctx->document; |
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72 evt.eventdata = nullptr; |
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73 evt.intval = 0; |
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74 cb(&evt, widget->event_data); |
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75 } ); |
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76 } |
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77 |
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78 // add button to current container |
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79 current->container->Add(button, false); |
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80 |
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81 return widget; |
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82 } |