ui/winui/button.cpp

branch
newapi
changeset 184
8c9b4b28aaa9
child 186
5db4979bf482
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ui/winui/button.cpp	Sat Sep 23 15:41:23 2023 +0200
@@ -0,0 +1,82 @@
+/*
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
+ *
+ * Copyright 2023 Olaf Wintermann. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *   1. Redistributions of source code must retain the above copyright
+ *      notice, this list of conditions and the following disclaimer.
+ *
+ *   2. Redistributions in binary form must reproduce the above copyright
+ *      notice, this list of conditions and the following disclaimer in the
+ *      documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+#include "button.h"
+
+#include "util.h"
+#include "container.h"
+
+#include "../common/object.h"
+#include "../common/context.h"
+
+using namespace winrt;
+using namespace Microsoft::UI::Xaml;
+using namespace Microsoft::UI::Xaml::Controls;
+using namespace Windows::UI::Xaml::Interop;
+using namespace winrt::Windows::Foundation;
+
+UIWIDGET ui_button(UiObject* obj, char* label, ui_callback f, void* data) {
+	UiObject* current = uic_current_obj(obj);
+
+	// create button with label
+	Button button = Button();
+	if (label) {
+		wchar_t *wlabel = str2wstr(label, nullptr);
+		button.Content(box_value(wlabel));
+		free(wlabel);
+	}
+
+	// create toolkit wrapper object and register destructor
+	UIElement elm = button;
+	UiWidget* widget = new UiWidget(elm);
+	ui_context_add_widget_destructor(current->ctx, widget);
+
+	// register callback
+	if (f) {
+		widget->obj = obj;
+		widget->event_func = (ui_eventfunc)f;
+		widget->event_data = data;
+		button.Click([widget](IInspectable const& sender, RoutedEventArgs) {
+			ui_callback cb = (ui_callback)widget->event_func;
+
+			UiEvent evt;
+			evt.obj = (UiObject*)widget->obj;
+			evt.window = evt.obj->window;
+			evt.document = evt.obj->ctx->document;
+			evt.eventdata = nullptr;
+			evt.intval = 0;
+			cb(&evt, widget->event_data);
+		} );
+	}
+	
+	// add button to current container
+	current->container->Add(button, false);
+
+	return widget;
+}

mercurial