--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ui/winui/button.cpp Sat Sep 23 15:41:23 2023 +0200 @@ -0,0 +1,82 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * + * Copyright 2023 Olaf Wintermann. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + + +#include "button.h" + +#include "util.h" +#include "container.h" + +#include "../common/object.h" +#include "../common/context.h" + +using namespace winrt; +using namespace Microsoft::UI::Xaml; +using namespace Microsoft::UI::Xaml::Controls; +using namespace Windows::UI::Xaml::Interop; +using namespace winrt::Windows::Foundation; + +UIWIDGET ui_button(UiObject* obj, char* label, ui_callback f, void* data) { + UiObject* current = uic_current_obj(obj); + + // create button with label + Button button = Button(); + if (label) { + wchar_t *wlabel = str2wstr(label, nullptr); + button.Content(box_value(wlabel)); + free(wlabel); + } + + // create toolkit wrapper object and register destructor + UIElement elm = button; + UiWidget* widget = new UiWidget(elm); + ui_context_add_widget_destructor(current->ctx, widget); + + // register callback + if (f) { + widget->obj = obj; + widget->event_func = (ui_eventfunc)f; + widget->event_data = data; + button.Click([widget](IInspectable const& sender, RoutedEventArgs) { + ui_callback cb = (ui_callback)widget->event_func; + + UiEvent evt; + evt.obj = (UiObject*)widget->obj; + evt.window = evt.obj->window; + evt.document = evt.obj->ctx->document; + evt.eventdata = nullptr; + evt.intval = 0; + cb(&evt, widget->event_data); + } ); + } + + // add button to current container + current->container->Add(button, false); + + return widget; +}