ui/winui/button.cpp

Sun, 01 Oct 2023 12:08:09 +0200

author
Olaf Wintermann <olaf.wintermann@gmail.com>
date
Sun, 01 Oct 2023 12:08:09 +0200
branch
newapi
changeset 187
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parent 186
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child 188
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permissions
-rw-r--r--

implement toggle button (WinUI3)

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2023 Olaf Wintermann. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 */
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28
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29
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30 #include "button.h"
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31
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32 #include "util.h"
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33 #include "container.h"
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34
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35 #include "../common/object.h"
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36 #include "../common/context.h"
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37
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38 using namespace winrt;
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39 using namespace Microsoft::UI::Xaml;
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40 using namespace Microsoft::UI::Xaml::Controls;
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41 using namespace Windows::UI::Xaml::Interop;
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42 using namespace winrt::Windows::Foundation;
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43 using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives;
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45
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46
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47 static void set_button_label(ButtonBase button, const char* label, const char* stockid) {
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48 if (label) {
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49 wchar_t* wlabel = str2wstr(label, nullptr);
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50 button.Content(box_value(wlabel));
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51 free(wlabel);
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52 }
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53 // TODO: stockid
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54 }
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55
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56
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57 UIWIDGET ui_button_create(UiObject* obj, UiButtonArgs args) {
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58 UiObject* current = uic_current_obj(obj);
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59
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60 // create button with label
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61 Button button = Button();
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62 set_button_label(button, args.label, args.stockid);
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63
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64 // create toolkit wrapper object and register destructor
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65 UIElement elm = button;
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66 UiWidget* widget = new UiWidget(elm);
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67 ui_context_add_widget_destructor(current->ctx, widget);
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68
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69 // register callback
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70 if (args.onclick) {
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71 widget->obj = obj;
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72 widget->event_func = (ui_eventfunc)args.onclick;
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73 widget->event_data = args.onclickdata;
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74 button.Click([widget](IInspectable const& sender, RoutedEventArgs) {
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75 ui_callback cb = (ui_callback)widget->event_func;
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76
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77 UiEvent evt;
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78 evt.obj = (UiObject*)widget->obj;
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79 evt.window = evt.obj->window;
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80 evt.document = evt.obj->ctx->document;
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81 evt.eventdata = nullptr;
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82 evt.intval = 0;
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83 cb(&evt, widget->event_data);
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84 });
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85 }
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86
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87 // add button to current container
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88 UI_APPLY_LAYOUT1(current, args);
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89
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90 current->container->Add(button, false);
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91
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92 return widget;
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93 }
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94
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95 static UIWIDGET create_togglebutton(UiObject *obj, ToggleButton button, UiToggleArgs args) {
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96 UiObject* current = uic_current_obj(obj);
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97
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98 // set label
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99 set_button_label(button, args.label, args.stockid);
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100
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101 // create toolkit wrapper object and register destructor
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102 UIElement elm = button;
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103 UiWidget* widget = new UiWidget(elm);
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104 ui_context_add_widget_destructor(current->ctx, widget);
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105
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106 // bind variable
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107 UiVar* var = nullptr;
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108 if (args.value) {
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109 var = uic_create_value_var(current->ctx, args.value);
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110 }
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111 else if (args.varname) {
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112 var = uic_create_var(obj->ctx, args.varname, UI_VAR_INTEGER);
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113 }
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114 if (var) {
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115 UiInteger* value = (UiInteger*)var->value;
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116 value->obj = widget;
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117 value->get = ui_toggle_button_get;
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118 value->set = ui_toggle_button_set;
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119 }
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120
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121 // add button to current container
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122 UI_APPLY_LAYOUT1(current, args);
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123
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124 current->container->Add(button, false);
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125
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126 return widget;
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127 }
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128
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129 UIWIDGET ui_togglebutton_create(UiObject* obj, UiToggleArgs args) {
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130 ToggleButton button = ToggleButton();
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131 return create_togglebutton(obj, button, args);
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132 }
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133
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134 UIWIDGET ui_checkbox_create(UiObject* obj, UiToggleArgs args) {
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135 CheckBox button = CheckBox();
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136 return create_togglebutton(obj, button, args);
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137 }
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138
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139 UIWIDGET ui_radiobutton_create(UiObject* obj, UiToggleArgs) {
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140 return nullptr;
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141 }
187
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142
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143
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144 int64_t ui_toggle_button_get(UiInteger* integer) {
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145 UiWidget* widget = (UiWidget*)integer->obj;
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146 ToggleButton toggleButton = widget->uielement.as<ToggleButton>();
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147 int val = toggleButton.IsChecked().GetBoolean();
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148 integer->value = val;
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149 return val;
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150 }
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151
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152 void ui_toggle_button_set(UiInteger* integer, int64_t value) {
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153 UiWidget* widget = (UiWidget*)integer->obj;
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154 ToggleButton toggleButton = widget->uielement.as<ToggleButton>();
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155 toggleButton.IsChecked((bool)value);
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156 integer->value = value;
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157 }

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