Sun, 01 Oct 2023 09:23:47 +0200
implement new api style for ui_button (WinUI3)
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2023 Olaf Wintermann. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | */ |
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28 | |
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29 | |
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30 | #include "button.h" |
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31 | |
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32 | #include "util.h" |
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33 | #include "container.h" |
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34 | |
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35 | #include "../common/object.h" |
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36 | #include "../common/context.h" |
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37 | |
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38 | using namespace winrt; |
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39 | using namespace Microsoft::UI::Xaml; |
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40 | using namespace Microsoft::UI::Xaml::Controls; |
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41 | using namespace Windows::UI::Xaml::Interop; |
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42 | using namespace winrt::Windows::Foundation; |
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43 | |
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44 | UIWIDGET ui_button_create(UiObject* obj, UiButtonArgs args) { |
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45 | UiObject* current = uic_current_obj(obj); |
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46 | |
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47 | // create button with label |
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48 | Button button = Button(); |
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49 | if (args.label) { |
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50 | wchar_t* wlabel = str2wstr(args.label, nullptr); |
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51 | button.Content(box_value(wlabel)); |
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52 | free(wlabel); |
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53 | } |
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54 | |
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55 | // create toolkit wrapper object and register destructor |
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56 | UIElement elm = button; |
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57 | UiWidget* widget = new UiWidget(elm); |
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58 | ui_context_add_widget_destructor(current->ctx, widget); |
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59 | |
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60 | // register callback |
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61 | if (args.onclick) { |
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62 | widget->obj = obj; |
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63 | widget->event_func = (ui_eventfunc)args.onclick; |
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64 | widget->event_data = args.onclickdata; |
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65 | button.Click([widget](IInspectable const& sender, RoutedEventArgs) { |
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66 | ui_callback cb = (ui_callback)widget->event_func; |
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67 | |
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68 | UiEvent evt; |
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69 | evt.obj = (UiObject*)widget->obj; |
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70 | evt.window = evt.obj->window; |
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71 | evt.document = evt.obj->ctx->document; |
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72 | evt.eventdata = nullptr; |
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73 | evt.intval = 0; |
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74 | cb(&evt, widget->event_data); |
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75 | }); |
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76 | } |
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77 | |
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78 | // add button to current container |
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79 | UI_APPLY_LAYOUT1(current, args); |
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80 | current->container->Add(button, false); |
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81 | |
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82 | return widget; |
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83 | } |
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84 | |
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85 | UIWIDGET ui_checkbox_create(UiObject* obj, UiToggleArgs args) { |
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86 | return nullptr; |
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87 | } |
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88 | |
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89 | UIWIDGET ui_radiobutton_create(UiObject* obj, UiToggleArgs) { |
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90 | return nullptr; |
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91 | } |