Tue, 12 Nov 2024 14:58:03 +0100
implement ui_dialog_window (WINUI)
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2023 Olaf Wintermann. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | */ |
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28 | |
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29 | #include "pch.h" |
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30 | |
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31 | #include "toolkit.h" |
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32 | |
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33 | #include <cx/allocator.h> |
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34 | #include <cx/mempool.h> |
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35 | |
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36 | #include "../common/context.h" |
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37 | #include "../common/document.h" |
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38 | #include "../common/toolbar.h" |
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39 | #include "../common/properties.h" |
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40 | |
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41 | #include "icons.h" |
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42 | |
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43 | #include "MainWindow.xaml.h" |
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44 | |
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45 | #include "App.xaml.h" |
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46 | |
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47 | using namespace winrt; |
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48 | using namespace Microsoft::UI::Xaml; |
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49 | using namespace Microsoft::UI::Xaml::Controls; |
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50 | using namespace Microsoft::UI::Xaml::XamlTypeInfo; |
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51 | using namespace Microsoft::UI::Xaml::Markup; |
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52 | using namespace Windows::UI::Xaml::Interop; |
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53 | using namespace winrt::Windows::Foundation; |
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54 | using namespace Windows::UI::Core; |
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55 | |
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56 | static const char* application_name; |
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57 | |
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58 | static ui_callback startup_func; |
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59 | static void* startup_data; |
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60 | |
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61 | static ui_callback open_func; |
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62 | void* open_data; |
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63 | |
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64 | static ui_callback exit_func; |
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65 | void* exit_data; |
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66 | |
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67 | static ui_callback appclose_fnc; |
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68 | |
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69 | static void* appclose_udata; |
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70 | |
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71 | |
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72 | static UiObject* active_window; |
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73 | |
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74 | static winrt::Microsoft::UI::Dispatching::DispatcherQueue uiDispatcherQueue = { nullptr }; |
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75 | |
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76 | void ui_app_run_startup() { |
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77 | uiDispatcherQueue = winrt::Microsoft::UI::Dispatching::DispatcherQueue::GetForCurrentThread(); |
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78 | |
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79 | if (startup_func) { |
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80 | startup_func(NULL, startup_data); |
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81 | } |
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82 | } |
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84 | class App : public ApplicationT<App, IXamlMetadataProvider> { |
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85 | public: |
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86 | void OnLaunched(LaunchActivatedEventArgs const&) { |
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87 | Resources().MergedDictionaries().Append(XamlControlsResources()); |
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88 | if (startup_func) { |
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89 | startup_func(NULL, startup_data); |
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90 | } |
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91 | |
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92 | //auto window = make<winui::implementation::MainWindow>(); |
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93 | //window.Activate(); |
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94 | } |
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95 | IXamlType GetXamlType(TypeName const& type) { |
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96 | return provider.GetXamlType(type); |
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97 | } |
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98 | IXamlType GetXamlType(hstring const& fullname) { |
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99 | return provider.GetXamlType(fullname); |
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100 | } |
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101 | com_array<XmlnsDefinition> GetXmlnsDefinitions() { |
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102 | return provider.GetXmlnsDefinitions(); |
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103 | } |
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104 | private: |
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105 | XamlControlsXamlMetaDataProvider provider; |
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106 | }; |
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107 | |
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108 | UiWidget::UiWidget(winrt::Microsoft::UI::Xaml::UIElement& elm) : uielement(elm) {} |
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109 | |
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110 | extern "C" void destroy_ui_window_wrapper(void* ptr) { |
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111 | UiWindow* win = (UiWindow*)ptr; |
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112 | delete win; |
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113 | } |
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114 | |
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115 | extern "C" void destroy_ui_widget_wrapper(void* ptr) { |
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116 | UiWidget* widget = (UiWidget*)ptr; |
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117 | delete widget; |
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118 | } |
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119 | |
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120 | extern "C" void destroy_ui_container_wrapper(void* ptr) { |
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121 | UiContainer* ctn = (UiContainer*)ptr; |
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122 | delete ctn; |
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123 | } |
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124 | |
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125 | void ui_context_add_window_destructor(UiContext* ctx, UiWindow* win) { |
212
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126 | cxMempoolRegister(ctx->mp, win, destroy_ui_window_wrapper); |
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127 | } |
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128 | |
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129 | void ui_context_add_widget_destructor(UiContext* ctx, UiWidget* widget) { |
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130 | cxMempoolRegister(ctx->mp, widget, destroy_ui_widget_wrapper); |
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131 | } |
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132 | |
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133 | void ui_context_add_container_destructor(UiContext* ctx, UiContainer *container) { |
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134 | cxMempoolRegister(ctx->mp, container, destroy_ui_container_wrapper); |
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135 | } |
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136 | |
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137 | |
189
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138 | UiEvent ui_create_int_event(UiObject* obj, int64_t i) { |
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139 | UiEvent evt; |
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140 | evt.obj = obj; |
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141 | evt.window = obj->window; |
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142 | evt.document = obj->ctx->document; |
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143 | evt.eventdata = nullptr; |
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144 | evt.intval = i; |
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145 | return evt; |
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146 | } |
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147 | |
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148 | |
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149 | #include <MddBootstrap.h> |
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150 | |
208 | 151 | void ui_appsdk_bootstrap(void) { |
152 | const UINT32 majorMinorVersion{ 0x00010002 }; | |
153 | PCWSTR versionTag{ L"" }; | |
154 | const PACKAGE_VERSION minVersion{}; | |
155 | ||
156 | const HRESULT hr = MddBootstrapInitialize(majorMinorVersion, versionTag, minVersion); | |
157 | if (FAILED(hr)) { | |
158 | exit(102); | |
159 | } | |
160 | } | |
161 | ||
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162 | void ui_init(const char* appname, int argc, char** argv) { |
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163 | application_name = appname; |
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164 | |
208 | 165 | //ui_appsdk_bootstrap(); |
166 | ||
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167 | uic_init_global_context(); |
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168 | uic_docmgr_init(); |
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169 | uic_toolbar_init(); |
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170 | |
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171 | uic_load_app_properties(); |
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172 | } |
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173 | |
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174 | const char* ui_appname() { |
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175 | return application_name; |
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176 | } |
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177 | |
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178 | void ui_onstartup(ui_callback f, void* userdata) { |
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179 | startup_func = f; |
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180 | startup_data = userdata; |
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181 | } |
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182 | |
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183 | void ui_onopen(ui_callback f, void* userdata) { |
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184 | open_func = f; |
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185 | open_data = userdata; |
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186 | } |
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187 | |
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188 | void ui_onexit(ui_callback f, void* userdata) { |
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189 | exit_func = f; |
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190 | exit_data = userdata; |
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191 | } |
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192 | |
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193 | void ui_main() { |
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194 | /* |
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195 | init_apartment(); |
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196 | //Application::Start([](auto&&) {make<App>(); }); |
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197 | |
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198 | ::winrt::Microsoft::UI::Xaml::Application::Start( |
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199 | [](auto&&) |
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200 | { |
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201 | ::winrt::make<::winrt::winui::implementation::App>(); |
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202 | }); |
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203 | */ |
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204 | { |
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205 | void (WINAPI * pfnXamlCheckProcessRequirements)(); |
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206 | auto module = ::LoadLibrary(L"Microsoft.ui.xaml.dll"); |
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207 | if (module) |
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208 | { |
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209 | pfnXamlCheckProcessRequirements = reinterpret_cast<decltype(pfnXamlCheckProcessRequirements)>(GetProcAddress(module, "XamlCheckProcessRequirements")); |
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210 | if (pfnXamlCheckProcessRequirements) |
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211 | { |
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212 | (*pfnXamlCheckProcessRequirements)(); |
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213 | } |
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214 | |
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215 | ::FreeLibrary(module); |
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216 | } |
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217 | } |
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218 | |
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219 | winrt::init_apartment(winrt::apartment_type::single_threaded); |
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220 | ::winrt::Microsoft::UI::Xaml::Application::Start( |
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221 | [](auto&&) |
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222 | { |
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223 | ::winrt::make<::winrt::winui::implementation::App>(); |
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224 | }); |
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225 | } |
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226 | |
183
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227 | class UiWin { |
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228 | public: |
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229 | Window window; |
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230 | }; |
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231 | |
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232 | void ui_show(UiObject* obj) { |
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233 | if (obj->wobj) { |
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234 | obj->wobj->window.Activate(); |
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235 | } else if(obj->widget && obj->widget->Show) { |
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236 | obj->widget->Show(); |
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237 | } |
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238 | } |
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239 | |
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240 | void ui_close(UiObject* obj) { |
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241 | if (obj->wobj) { |
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242 | obj->wobj->window.Close(); |
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243 | } |
234
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244 | } |
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245 | |
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246 | static void ui_job_thread(UiJob* job) { |
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247 | if (!job->job_func(job->job_data) && job->finish_callback) { |
234
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248 | bool isQueued = uiDispatcherQueue.TryEnqueue([job]() |
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249 | { |
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250 | UiEvent event; |
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251 | event.obj = job->obj; |
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252 | event.window = job->obj->window; |
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253 | event.document = job->obj->ctx->document; |
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254 | event.intval = 0; |
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255 | event.eventdata = NULL; |
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256 | job->finish_callback(&event, job->finish_data); |
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257 | delete job; |
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258 | }); |
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259 | if (!isQueued) { |
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260 | // TODO: error or try again? |
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261 | exit(-1); |
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262 | } |
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263 | } |
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264 | else { |
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265 | delete job; |
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266 | } |
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267 | } |
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268 | |
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269 | UIEXPORT void ui_job(UiObject* obj, ui_threadfunc tf, void* td, ui_callback f, void* fd) { |
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270 | UiJob* job = new UiJob; |
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271 | job->obj = obj; |
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272 | job->job_func = tf; |
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273 | job->job_data = td; |
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274 | job->finish_callback = f; |
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275 | job->finish_data = fd; |
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276 | |
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277 | std::thread jobThread(ui_job_thread, job); |
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278 | jobThread.detach(); |
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279 | } |
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280 | |
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281 | UIEXPORT void ui_call_mainthread(ui_threadfunc tf, void* td) { |
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282 | bool isQueued = uiDispatcherQueue.TryEnqueue([tf, td]() |
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283 | { |
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284 | (void)tf(td); |
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285 | }); |
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286 | if (!isQueued) { |
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287 | // TODO: error or try again? |
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288 | exit(-1); |
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289 | } |
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290 | } |
235
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291 | |
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292 | static UiJob kill_job; // &kill_job indicates to stop the thread |
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293 | |
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294 | static void ui_threadpool_run(UiThreadpool* pool) { |
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295 | for (;;) { |
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296 | UiJob* job = pool->GetJob(); |
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297 | if (job == &kill_job) { |
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298 | return; |
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299 | } |
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300 | else if (job) { |
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301 | ui_job_thread(job); |
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302 | } |
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303 | } |
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304 | } |
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305 | |
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306 | UiThreadpool::UiThreadpool(int nthreads) { |
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307 | for (int i = 0; i < nthreads; i++) { |
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308 | std::thread thread(ui_threadpool_run, this); |
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309 | thread.detach(); |
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310 | } |
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311 | } |
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312 | |
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313 | void UiThreadpool::EnqueueJob(UiJob* job) |
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314 | { |
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315 | std::unique_lock<std::mutex> lock(mutex); |
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316 | queue.push(job); |
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317 | lock.unlock(); |
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318 | condition.notify_one(); |
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319 | } |
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320 | |
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321 | UiJob* UiThreadpool::GetJob() { |
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322 | std::unique_lock<std::mutex> lock(mutex); |
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323 | |
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324 | UiJob* job = nullptr; |
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325 | while (!job) { |
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326 | if (queue.empty()) { |
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327 | condition.wait(lock); |
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328 | continue; |
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329 | } |
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330 | else |
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331 | { |
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332 | job = queue.front(); |
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333 | queue.pop(); |
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334 | } |
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335 | } |
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336 | |
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337 | return job; |
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338 | } |
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339 | |
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340 | UIEXPORT UiThreadpool* ui_threadpool_create(int nthreads) { |
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341 | return new UiThreadpool(nthreads); |
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342 | } |
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343 | |
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344 | UIEXPORT void ui_threadpool_destroy(UiThreadpool* pool) { |
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345 | // TODO |
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346 | } |
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347 | |
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348 | UIEXPORT void ui_threadpool_job(UiThreadpool* pool, UiObject* obj, ui_threadfunc tf, void* td, ui_callback f, void* fd) { |
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349 | UiJob* job = new UiJob; |
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350 | job->obj = obj; |
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351 | job->job_func = tf; |
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352 | job->job_data = td; |
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353 | job->finish_callback = f; |
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354 | job->finish_data = fd; |
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355 | pool->EnqueueJob(job); |
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356 | } |
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357 |