UNIXworkcode

1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. 3 * 4 * Copyright 2024 Olaf Wintermann. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met: 8 * 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #import "WindowManager.h" 30 31 @implementation WindowManager 32 33 static WindowManager *instance = nil; 34 35 + (WindowManager*) sharedWindowManager { 36 if(instance == nil) { 37 instance = [[WindowManager alloc] init]; 38 } 39 return instance; 40 } 41 42 - (WindowManager*)init { 43 _windows = [[NSMutableArray alloc] initWithCapacity:16]; 44 return self; 45 } 46 47 - (void)addWindow:(NSWindow*)win { 48 [_windows addObject:win]; 49 [win setDelegate:self]; 50 } 51 52 - (void) windowWillClose:(NSNotification *) notification { 53 NSWindow *window = notification.object; 54 [_windows removeObject:window]; 55 } 56 57 @end 58