UNIXworkcode

1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. 3 * 4 * Copyright 2024 Olaf Wintermann. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met: 8 * 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #import "button.h" 30 #import "EventData.h" 31 #import "Container.h" 32 #import <objc/runtime.h> 33 34 UIWIDGET ui_button_create(UiObject* obj, UiButtonArgs args) { 35 NSButton *button = [[NSButton alloc] init]; 36 if(args.label) { 37 NSString *label = [[NSString alloc] initWithUTF8String:args.label]; 38 button.title = label; 39 } 40 41 if(args.onclick) { 42 EventData *event = [[EventData alloc] init:args.onclick userdata:args.onclickdata]; 43 event.obj = obj; 44 button.target = event; 45 button.action = @selector(handleEvent:); 46 objc_setAssociatedObject(button, "eventdata", event, OBJC_ASSOCIATION_RETAIN); 47 } 48 49 UiLayout layout = UI_INIT_LAYOUT(args); 50 ui_container_add(obj, button, &layout, FALSE); 51 52 return (__bridge void*)button; 53 } 54