#pragma once
#include "MainWindow.g.h"
namespace winrt::winui::implementation
{
struct MainWindow : MainWindowT<MainWindow>
{
MainWindow();
int32_t MyProperty();
void MyProperty(
int32_t value);
void myButton_Click(Windows::Foundation::IInspectable
const& sender, Microsoft::
UI::Xaml::RoutedEventArgs
const& args);
};
}
namespace winrt::winui::factory_implementation
{
struct MainWindow : MainWindowT<MainWindow, implementation::MainWindow>
{
};
}