UNIXworkcode

1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. 3 * 4 * Copyright 2023 Olaf Wintermann. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met: 8 * 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "pch.h" 30 31 #include "dnd.h" 32 #include "util.h" 33 34 #include <thread> 35 36 using namespace winrt; 37 using namespace Windows::ApplicationModel::DataTransfer; 38 using namespace Windows::Storage; 39 using namespace Windows::Storage::Streams; 40 41 UIEXPORT void ui_selection_settext(UiDnD* dnd, char* str, int len) { 42 if (dnd->data) { 43 if (len < 0) { 44 len = strlen(str); 45 } 46 wchar_t *wstr = str2wstr_len(str, len, nullptr); 47 48 dnd->data.SetText(wstr); 49 50 free(wstr); 51 52 } 53 } 54 55 UIEXPORT void ui_selection_seturis(UiDnD* dnd, char** uris, int nelm) { 56 57 } 58 59 60 UIEXPORT char* ui_selection_gettext(UiDnD* dnd) { 61 return nullptr; 62 } 63 64 65 UIEXPORT UiFileList ui_selection_geturis(UiDnD *dnd) { 66 UiFileList flist; 67 flist.files = nullptr; 68 flist.nfiles = 0; 69 70 if (dnd->dataview.Contains(StandardDataFormats::StorageItems())) { 71 UiFileList *flist_ptr = &flist; 72 73 // we need to execute this in a different thread 74 // this could block the main gui thread, but shouldn't happen with a simple uri list 75 std::thread getDataThread([dnd, flist_ptr]() { 76 auto items = dnd->dataview.GetStorageItemsAsync().get(); 77 78 char **uris = (char**)calloc(items.Size(), sizeof(char*)); 79 flist_ptr->files = uris; 80 flist_ptr->nfiles = items.Size(); 81 82 int i = 0; 83 for (IStorageItem const& item : items) { 84 winrt::hstring path = item.Path(); 85 uris[i++] = wchar2utf8(path.c_str(), path.size()); 86 } 87 }); 88 getDataThread.join(); 89 } 90 return flist; 91 } 92